Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Friday, June 28, 2013

Evilot [Syrenaica] - $0.99



Since Plants Vs. Zombies hit the AppStore there’s been a whole slew of lane based defense games. There are a few that have stood out among the crowd, Total War Battles: Shogun, Defense Of Fortune: The Savior, Hero TacTics and others are pretty good examples of this. Well, last week another title hit the store, and it’s mechanics and the strategy involved make it another Lane Defense game that’s definitely worth checking out if you’re a fan of the genre; Evilot, from the development team Syrenaica. 


Evilot puts you in the shoes of the ‘evil’ mastermind, Count Dolfus. With adventurers and knights trying to come and steal away his gold and treasures, he’s forced to use whatever methods he can in order to keep from succeeding. Now, what really makes Evilot interesting is the way that you can combine your defenses in order to level them up. Placing 3 like-defenses on the gameplay area will make them all merge onto the area where your last piece was set. This can be done horizontally as well as vertically and while that in-itself is a pretty cool mechanic, if you’re not careful, you could wind up accidentally placing a defensive piece next to two others in the heat of the moment and wind up letting a group of knights through your barricade. However, once you get use to it, it’s something that definitely winds up setting Evilot apart from most of the games within the genre. 


As you progress through the game, you’ll be given more and more defensive pieces to work with. Starting off you’ll only have rats, but as you move on you’ll be given wooden barriers, skeletons, frogs, green blob things and more. While you’re not able to choose which pieces to use in each stage, they are mixed up from stage to stage, and depending on what you’re given, the strategy for each stage changes as well. 
The game contains 50 stages spread across 5 different areas with a boss battle at the end of each area. The graphics, while at first kind of seeming a bit dull when compared to other titles within the genre, have really grown on me. The gothic type look and feel of everything is something that’s not seen too often in the gaming world, and here, Syrenaica has done a great job of not going overboard with it, but still keeping it graphically appealing throughout the game. The comic-book type cut-scenes between each territory are very polished and well done, helping to add to the overall feel of the game while also injecting a bit of humor.


The user interface is simple to use as well. Placement is done by tapping on the piece you want to place on the bottom of the screen and then selecting the tile you want to place it. When a piece is selected, it’s icon at the bottom of the screen will be highlighted in green, making it easy to quickly glance down and know what piece you have selected. Defeating an enemy or having one of your own pieces defeated will drop a ‘card’ which you can pick up by tapping on it and then use again by placing it anywhere in the gameplay area. 


Unfortunately, there is no GameCenter support, so there are no leaderboards or achievements to go after. There are also no in-game achievements, all of which kind of takes away some of the replay value that can be found with other titles that do incorporate these features. But, with the difficulty of the last 30 or so levels, there’s always a nice sense of accomplishment once you do complete a stage and area and this does help drive the game along. It would also be nice to see some sort of additional gameplay mode, maybe something where you control the knights and adventurers and try and steal the treasures, or an endless mode, maybe even a hardcore mode where you can just jump straight in to some insanely hectic gameplay. With these things not found here, Evilot can, at times, feel like it’s lacking the overall fullness that would make it totally stand out within the genre, but the core gameplay is solid and the main campaign that can be found here is definitely worth the $0.99 entry fee. Even if more modes were only made available through IAP, I’d love to see this game grow in the future, and sincerely hope that it does. If you’re still on the fence about purchasing it, there is a lite version available for free in the AppStore. 






Thursday, June 13, 2013

9th Dawn [Valorware + Made With Marmalade] - $2.99



It’s kind of surprising that as popular and loved as Ultima is, that there’s not more iOS games influenced by this genre defining old-school RPG. However this does make finding one all the more special. This is something we’ve just recently had the pleasure of experiencing while diving into Valorware’s 9th Dawn, published by Made With Marmalade. And while some players have already completed the game, others are finding out that taking your time and exploring every single nook and cranny within the game is an incredibly rewarding experience. Especially since the world is so vast and is a complete joy to roam around in.


9th Dawn gives you the option of playing with 1 of 3 classes; Knight, Archer or Mage, each having drastically different ways of playing as well as different quests, different NPC interactions and loads of loot for all 3. The knight has heavy armor and strong attacks but is pretty slow and pretty inept when it comes to magic. The archer is great for quick movement and medium range attacks while the mage is pretty week when it comes to defense but can dish out a whole slew of magical spells and abilities and is probably the one character with the most depth when it comes to the customization of spells and stats, as well as the most difficult to complete the game with. 


Starting off, you awake on the continent of Montelorne with no idea how you got there or where to go. Luckily, there’s an NPC right outside of where you wake up and he gives you some basic directions as well as warnings. Then off you go to explore the world, learn about the lay of the land, the empires, the characters, what makes everyone tick, ect. The one thing that wasn’t really explained too well in the beginning was how to interact with objects. When it comes to characters, a hand icon usually appears right above your attack stick which you can tap to talk to them but, as you’ll soon find out, this icon does not always appear. Going into the first shops, you can’t get close enough to the shopkeepers to trigger the hand icon from appearing and here is where you’ll either figure out on your own, or just avoid the shops for now, that you can tap directly on the NPCs to interact with them. The same goes for everything else in the world of 9th Dawn. Tapping on barrels, enemy’s dropped items/silver, buckets, chests, ect, all of these can be tapped on while some of these things, like dropped items and silver, will trigger the hand icon above your attack button, but that’s about it. I wound up dying 4 times before finding out that I could search through barrels for loot and items because of this. 


But once all of that becomes apparent, the gameplay really opens up and 9th Dawn turns into the huge, exciting, exploration RPG beast that it’s meant to be. The controls are flawless, using dual sticks for movement and attacking in 360 degree fashion is a huge plus, giving you great control over what your character does and how he does it. The attacking stick can take a little fiddling around to get comfortable with if you’re using the Mage or Archer, as you’ll need to pull the stick in the opposite direction of your enemy. After getting use to it, it does play very nicely but if you’re still having troubles with it, you can switch this in the options menu so that your character fires in the same direction of your stick movement as well. You can also enable aim assist if you’re still having troubles, which is a nice little addition. There are also options for ‘tablet mode’, ‘large thumb pads’, ‘floating stick’ and you can re-position the sticks as well, which makes the gameplay comfortable on any device no matter how you might hold it. 


This, combined with the depth of customization makes for one hell of a gameplay experience. Leveling up, like most RPGs, is done by defeating enemies. Once you level up, you're awarded 5 stat points which you can distribute how you see fit to either Strength, Dexterity, Constitution, Intelligence or Wisdom. You'll also unlock more skills and spells as you level up and progress throughout the game. Being able to assign these to hotslots at either the bottom of the screen, or 'fold-out' slots above the attack stick allows for quick integration of skills and items to the heat of the action while in the midst of gameplay. It all really comes together quite nicely with a fluid and easy to navigate user interface. Quests can also be called up from your Quest Log, found in your inventory, which can also be assigned to a quick-slot for easy reference. 


Aside from the slight tutorial issue, 9th Dawn has been a pure joy to play. There’s always a new place to explore and the graphics and gameplay will take you back to the days of playing Ultima while reminding you how much gaming has grown with the super smooth animations, gameplay and huge open world. Priced at $2.99, 9th Dawn is a steal, especially considering how much gameplay you’ll get out of it and how enjoyable your gameplay experience will be. The few issues I might have with the game are extremely easy to overlook when presented with so much greatness. And considering this is only version 1.0.0, there’s plenty of hope that the game will only get better. If you’re a fan of the genre, I really can’t recommend this one enough, and even if you’re not, 9th Dawn might just make you a fan. 









**EDIT**

We did originally state that there was no quest log. Thankfully, PSJ3809 over at TouchArcade clued us in as to where the Questlog could be found. We apologize for any mis-understanding. 

Saturday, June 8, 2013

Scurvy Scallywags [Beep Games] - $0.99



Match-3 RPG’s have gained quite a bit of ground in the AppStore. Games like Puzzle Quest, Puzzle & Dragons, Tower Of Saviors and many more put you in control of adventures or a warrior and have you match tiles to attack, defend, cast spells, ect. While there are plenty of fantasy games within this genre, developers rarely break from this mold. Here’s where Beep Games comes in. Their new title, Scurvy Scallywags, has you playing as a pirate. Not only are you playing as a pirate, but you’re playing as a pirate in an on stage play. Within this, there’s quite a few more branching off that Beep Games has done from the typical ‘tried-n-true’ mechanics that can be found within this fledgling genre. 


Scurvy Scallywags starts off with the director telling you that the house is packed and that the future of the theatre is riding on your performance and the play being a huge hit. From here, you get to pick the look of your character. As you progress throughout the game you’ll unlock more costume pieces, some of which have extra stats to boost your character’s strength. You’ll be able to choose different hats, faces, shirts, shoes and weapons and once you unlock a few of the costume pieces with stats attached the customization becomes something that you’ll be messing with quite a bit. 


After you choose your initial clothing items, the play will begin and you’ll face off against the evil pirate captain who has stolen treasure and hid it around the world. Sailing from island to island you’ll start to do battle with enemies on the laid out tiles. Making matches of 3 or more can earn you gold, attack points or other various items which you can also sell once you complete the stage, helping you to earn more and more cash to put towards power-ups and other items. As you make matches, the board will shift depending on which way you swipe the matching piece into place. If you swipe from right to left, the empty spaces will fill in from the far right side of the screen, swipe top to bottom, and pieces will fall from the top and so on. Enemies will randomly appear on the board as you get further into each stage, and it’s up to you to try and match enough sword tiles that you can fight the enemies without taking damage yourself. Each enemy has a number above their character showing their attack strength. With your attack strength shown in the upper part of the screen, as well as your hit points, experience and earned gold. 


Defeating an enemy will give you a special treasure. Collect it and you’re given the chance to spin a wheel which can either get you pieces for your ships or bits of gold. While you’re moving the pieces of the board around, as well as yourself while trying to either move towards enemies or away from them, you’ll be able to collect special items like presents which give you another spin on the wheel, band aids which restore HP, or items which are needed to complete objectives. Point being there’s a whole lot going on, and it’s great having this much depth alongside the story and RPG elements. 


Once you get enough ship pieces, you’re able to build a ship which will give you some extra stats and generally help make life a little easier. Stronger ships are unlocked as you level up. Leveling up also unlocks special abilities which you can use mid-battle, like having an extra fighter to help you take out the enemies, turning all of the most common piece on the board into gold, extra turns that do not effect the movement or attack of the enemy and much, much more. 

If you don’t manage to make it through the game, no worries. Dying does put you back at the beginning, but you’ll keep all of your items, gold, upgrades and clothing, making it easier to get further each time you play. Even after completing the game, each of the game’s island’s produce randomly generated levels giving you pretty much endless replay value. On top of that there’s also a whopping 52 GameCenter achievements to try and unlock. 


With Scurvy Scallywags priced at $0.99, it’s an incredible deal. While the game’s mechanics aren’t incredibly original, there are a lot of them and quite a few do make the game feel very fresh and new. It’s like Beep Games took every Match-3/RPG and meshed all of their mechanics together and wrapped a great story around them, giving the game loads of depth while making it insanely fun. Even if you’re not a fan of the genre, or have lost interest because of all of the ‘clones’ hitting the AppStore over the last year or so, this is one title that might just get you into, or back into, the genre. If you are still a fan of the genre, Scurvy Scallywags is a must own, and easily one of the best within the Match-3/RPG genre. I really can not recommend it enough.







Thursday, June 6, 2013

Warhammer Quest [Rodeo Games] - $4.99



The first quarter of this year’s releases on the iOS was surprisingly strong. Our GOTY contender list grew fairly quickly, and we actually questioned if we were being too lenient with our standards. Fortunately, the waves of forgettable games came in, and made our GOTY picks stand out even more. Over the last couple of months there hasn’t been much to talk about in the iOS gaming world. Hyped up games failed to live up to expectations, and IAP driven paidmium titles seemed to flood the AppStore every Wednesday night. Thankfully, there have been a few titles that have stood out, and a couple of those are definitely strong Game Of The Year material. The most recent addition to our GOTY list should be no surprise, especially considering the team behind it; Rodeo Game’s Warhammer Quest. 


For those of you who are unfamiliar with Warhammer Quest, it’s originally a board game set in the Warhammer Universe and is the successor to the HeroQuest and Advanced HeroQuest games. While Quest was originally released in 1995 and while it was, and still is, very popular with multiple magazines helping to build upon the universe and receiving a number of expansions, Warhammer 40,000 is most likely the game that most fans of the series are familiar with. Since it’s been released and re-released with multiple ‘Edition’s (starting in 1987 with the First Edition, and most recently receiving it’s Sixth Edition in 2012), getting various expansions and even spawned it’s own movie, there’s almost no way to avoid WH40K if you’re into the Warhammer Universe. However, WH: Fantasy Battle, where it all started, is where you should look if you’re most interested in most of the background lore for the games. 


Now that we’re done with that little history lesson, Warhammer Quest is set in the ‘Old World’, focusing on a group of adventures who have joined together in order to battle demons and monsters with the hopes of becoming famous, highly respected warriors. Throughout the game, you’ll be given quests and objectives to complete, progressing throughout the story while collecting a massive amount of loot and leveling up your characters with a pretty depthy upgrade system. But at it’s core, it’s a Dungeon Crawler that focuses on loot and rare items, branching out into some great RPG and Adventure gameplay. 


If you’re familiar with Rodeo Game’s previous Hunters titles, you should feel right at home with the graphics, animations and UI. The movement has been more streamlined, as you can select movements for your characters before others are finished moving to their selected spots and zooming in/out + maneuvering the camera is a lot tighter, giving you the feeling of having more control over everything. Now aside from the tweaked user interface the first thing that really grabbed my attention when starting Warhammer Quest up was the way that the in-level inventory system is handled. While you’re playing the game in landscape mode, to enter your inventory/equip screen all you need to do is turn your device to portrait mode. Here, you can easily select your characters and change out equipment and items quickly and get back to gameplay in a flash. The whole system is really quite impressive. 


As for the gameplay; You’re given a multitude of side-quests that run alongside your ‘main’ quests that progress the story forward. While making your way through the game, you’ll come across various villages, each having their own quests associated with them. These quests are shown on the map in red while white sections are quests that will move you forward and open up more villages and settlements to visit. Each of the dungeons are split up into areas, with each area having a set number of enemies to defeat. The only way to progress through the dungeon is to clear out one area at a time. Once you complete an area, you’ll be able to collect all of the loot you’ve earned. 

Some dungeons have multiple paths to explore, giving you more chances to earn some awesome loot and equipment which is a great addition to the game. With the amount of depth in the equipment and spell systems as well as the massive amount of loot available and top notch story-telling; it’s very easy to see that an insane amount of work has gone into making Warhammer Quest a true and faithful adaptation of the board game while streamlining it, taking out all of the tedious card and piece management that slows down the physical version. There’s not one negative thing I can say about WHQ, and Rodeo Games has set a new standard, not only for themselves, but for iOS gaming in general. 


With Warhammer Quest being a true ‘console-like’ gameplay experience on the iOS as well as how expensive the Warhammer board games can get, the price tag of $4.99 is incredibly cheap. For those of you who know how pricy the board games can get, you might even feel inclined to purchase a couple of the IAP characters or Gold Packs right off the bat just to show your support to these amazingly talented developers. This is an easy 5 star game; one that each and every iOS gamer should experience, and is also a very strong contender for iOS Game Of The Year. There’s really not much more that I can say about it other than you shouldn’t think twice about picking Warhammer Quest up. Get it. You won’t regret it one little bit.






Sunday, May 26, 2013

Best Park In The Universe [Heavy Boat Games + Cartoon Network] - $2.99



One of our favorite beat-em-ups/brawlers here at The App Shack has got to be Grumpyface Studio’s Mutant Fridge Mayhem. Published by Cartoon Network, it contained the gameplay that previous beat-em-ups promised, but couldn’t deliver. This wasn’t too much of a surprise, as Grumpface’s previous releases (Bring Me Sandwiches!, Wispin and Super Mole Escape) are all top notch titles on the platform. But what Mutant Fridge Mayhem did for us was open our eyes to Adult Swim’s fledging gaming brother and since it’s release, we’ve been keeping a close eye on Cartoon Network’s releases. Earlier this week another brawler came out of the Cartoon Network studio and this time it’s developed by Heavy Boat Games (developers of quite a few Cartoon Network games; Ben 10 Hack, Pickle Farmer, Copa Toon Champions, Toxic Targets and many more, most of which can be played on Cartoon Network’s website - they're also the developers of Jumping Finn Turbo, available in the AppStore) and is set in the world of the popular Regular Show titled Best Park In The Universe. 


Mr. Maellard and Benson are called away to a Park Management Conference, leaving Mordecai and Rigby in charge of the park. Benson promises that if the park is clean when they return, everyone will get some days off. On the other hand, if they screw up, they’ll get fired. Deciding to impress Benson, Mordecai and Rigby call together the whole gang to upgrade the park. While they’re starting work, a strange man comes up and says that he has what it takes to turn the park into the best park in the Universe. Deciding to trust him, Mordecai and Rigby make the deal. Once they shake the stranger’s hand, a huge portal appears in the sky and ends up swallowing the entire park. Now it’s up to the two mischievous characters to save their friends, the park, and still show Benson and Mr. Maellard that they know what they’re doing. You’ll face off against aliens, monsters and strange park workers while you tag team between Mordecai and Rigby making your way through 15 stages spread across 3 crazy worlds. 


Similar to the recent release of another brawler, Combo Crew, Best Park In The Universe uses a series of swipe gestures instead of virtual controls. To move your characters, all you do is tap on the screen where you want to move to while attacks are based on swiping gestures that can be done anywhere on the screen. Swiping left has you attack left, while swiping right attacks right. To change characters, all you need to do is tap the character icons in the top left corner of the screen. Each character also has a special attack which can be used once your special meter is filled up, and is triggered by tapping two fingers on the screen at once. 


As you make your way through the game, you’ll gain experience by defeating enemies and picking up items that are scattered throughout the stages. Each time you level up, you’ll be given a point which you can use to upgrade your characters. The upgrades are a great addition and done in a branching tree format. Unlocking these upgrades will either increase your characters hit points, the amount of damage you can take, the amount of damage you dish out and add more attacks, allowing you to swipe up and down in the middle of a combo to pull off special moves. By the time you upgrade your characters completely, you’ll have quite a few different swipe combos at your disposal adding some depth and complexity to the gameplay. 


The first couple of stages are not very big, but as you progress, the levels do start to open up, with multiple paths to explore, and even though there is only one ‘right’ path to each stage’s exit point, it does help add to the variety within each stage. Also adding to the variety are the world’s backdrops. In the first world, you’ll be fighting your way through the park while the second world has you battling it out beneath the park and the third world is a station in space. Graphically, the game looks almost identical to the cartoon, and the animations are incredibly smooth and quick, complimenting the responsive controls. 


Although GameCenter is supported, there’s no scoring system, which means that there’s no leaderboards. However, there are 15 achievements to help to drive the game forward. However, unlike most brawlers the lack of leaderboards and a scoring system does not take anything away from the game. While it could help add to the replay value, that’s not the driving force behind the gameplay, which is actually kind of a refreshing change of pace. You’re not required to beat every single enemy in a level in order to progress, and you don’t have to visit every stages branched areas to complete them. It does add a more casual feeling to the game while the gameplay still provides a nice challenge for those who are willing to try and beat down every enemy and visit every area in a level. But I doubt many of us would complain if leaderboards and a scoring system were added in an update.



Priced at $2.99, it is a bit ‘high’ compared to other iOS titles, but the amount of polish and entertainment value presented in the game definitely justifies the extra buck or two. Not to mention more characters, another world with 5 more levels, endless levels and multiple modes are planned, we’re incredibly excited to see how this game grows with future updates. If you’re a fan of beat-em-ups/brawlers, don’t let the Cartoon Network publication make you overlook Best Park In The Universe. Alongside Mutant Fridge Mayhem and Combo Crew, it’s very quickly become one of our personal favorites on the platform, and we really can not recommend it more.


Saturday, April 20, 2013

Gemini Rue [Wadjet Eye Games + Joshua Nuernberger] - $3.99



I will admit that I’m not a huge fan of Point & Click games, but there are a few that have grabbed my attention over the years. Of course, the classics; Myst, Riven and The Last Express, but also a few that I had the chance to play primarily because of their appearance in the AppStore; Machinarium, Another World, Yesterday and The Walking Dead. Well, now I can add one more title to this very short list of games that have completely blown me away. Gemini Rue. Originally released for the PC back in 2011, Gemini Rue has made its way to the touch screen and, even on the smaller iPhone/iPod screens, it’s a perfect fit. 


Developed by Joshua Nuernberger and published by Wadjet Eye Games, the same developer/publisher team that released the PC version, the iOS port is basically an exact copy of the original. Aside from the controls, iOS gamers now have the option of playing one of the best Point & Click titles to date. Gemini Rue has won multiple awards, being named Gamespy’s Adventure Game of the Year, Aggies awards for best story, best setting and best independent adventure, as well as winning the AGS Awards for best gameplay, best original story, best player character, best background art, best character art and best sound effects, not to mention being named PC Gamer’s Adventure Game of the Year, all in 2011. If that isn’t enough to push you into dropping the measly $4 for the game, I don’t know what is. Even gamers who are not fans of Point and Click Adventure games have a very high chance of falling completely in love with Gemini Rue. 


It is surprising that no awards were given for the games soundtrack, as it’s one of the best compositions I’ve heard in a video game. Nathan Allen Pinard composed the BGM, and it’s fantastic, adding immensely to the dark and dreary atmosphere found within the game. The dark buildings and rainy cityscapes definitely add to the tense feeling and cyberpunk themes found throughout the story. Even the brightly lit hospital like areas of the game have a creepy feeling of solitude, even when other characters are present. This also fits in with the plot, as you never know who you can trust or what the NPC’s are going to do or how they’ll react to you, helping to make it feel like you are completely alone in the world of Gemini Rue. 


The game takes place in the 23rd century in the Gemini System. A system that’s recently been torn apart by war, and is under the control of the Yakuza, referred to as the Boryokudan (meaning ‘Violence Group’, which is what the media and police call the Yakuza). Throughout the game, you’ll control multiple characters; Azriel, an ex-assassin turned lawman who is searching for his brother, Daniel, Azriel’s brother who is also referred to as Alpha-Six and Matthius, one of Azriel’s old friends from when he was an assassin. I won’t get too much into the story, as the plot and how it unfolds is a major part of the game, but essentially, you’ll be searching for Daniel, who’s been kidnapped by the Boryokudan, with Matthius’s help. 


One of many notable aspects of the game is how the tutorial is presented. Instead of just having a help section, or giving you a brief ‘how-to’ at the beginning of the game, you’ll learn how to do things as you need to. But these actions are also flawlessly woven into the story, adding another layer of evolution into the game. Another aspect that’s not too common in Point & Click games; gunplay. You’re able to duck behind cover deciding when you want to point your head out so that you can fire. There’s also a breath-holding mechanic that gives you the ability to one-hit-kill enemies with a headshot if pulled off right by shooting when your breath gauge is in the green. 


Graphically, Gemini Rue does look a little blurred, but the retro feeling of the graphics mixed with modern graphical techniques is pulled off perfectly giving the game a ton of atmospheric qualities. As we already said, the soundtrack also helps complete the atmosphere giving the game a feeling within the setting that would be a perfect fit for any one of William Gibson or Neal Stephenson’s novels. The animations however, are a tad bit clunky. I can’t help but feel like if the animations were a little smoother, it would have added yet another level of immersion to the gameplay. That isn’t to say that the animations are not noteworthy, because they are still well done, it just so happens that they stand out because the rest of the game is so unbelievably polished. 




Aside from the animations, the only other negative thing that I can say about the game is the lack of GameCenter. Achievements would have been a great addition for this mobile port. However, like the animations, this isn’t something that takes away from the game at all. I never found myself saying ‘I’d be more inclined to play this game if it had GameCenter integration’, it just would have been an added little plus if it was included. Being Universal and priced at $3.99, Gemini Rue is a steal (especially taking into account that the PC version is $9.99), and we really can not recommend it enough. I know we say that a lot here, especially lately, but Gemini Rue is one of very few games that has secured it’s spot on our Game Of The Year list. It’s a title that every iOS gamer should experience. We also hope to see more of Wadjet Eye Game’s published titles hit the AppStore in the future, especially if they’re anywhere near the same level as Gemini Rue. 

Thursday, April 18, 2013

Symphony Of The Origin [Kemco + WorldWideSoftware] - $10.99



As you probably already know if you’re even an occasional reader here at The App Shack, one of our favorite iOS RPG publishers is Kemco. The previous releases of Alphadia 1+2, Dark Gate, Grinsia, Aeon Avenger, Eve of the Genesis and Fantasy Chronicle are some of our top favorites within the Turn-Based RPG genre. But the game that got all of our love started, Symphony of Eternity, has finally gotten a sequel. Well, prequel if you want to get technical. Symphony of the Origin went live in English language AppStores last week and after spending about 7 hours with it I can easily say that SotO is my second favorite Kemco title, right after Dark Gate. 


Right off the bat, there are some things that stand out; Symphony of the Origin, like Kemco’s last release Aeon Avengers, is Universal. It also supports the new hardware’s 4 inch widescreen. Now, it’s not too apparent by looking at the screenshots in iTunes, but SotO also has some of the best graphics for a Kemco title to date, that combined with the depth of the equip system, all make this stand out as a step closer for Kemco being on the same level as Square in the RPG world.

The equip/item system is definitely one of the many highlights here. Instead of going from town to town purchasing stronger weapons, you’re given the option to upgrade your current weapons. You can also purchase new weapons and trade them out, but skills are locked to them until you reach a 100% mastered portion, at which time the skill be then be available no matter what weapon you have equipped. There are also 3 parts to every weapon; The main weapon (sword, hammer, bow, ect), hilt/arrows and grip/string/guard, each having different perks and stats and with the ability to interchange them all with one another so long as your character uses that type of weapon (for instance, you can not equip a bow string to a sword or hammer, or a sword guard or hilt to a bow, for obvious reasons). 


Another aspect of the game that stands out are the voice samples. During battles, your characters will spit out exclamations as they fight, and a phrase at the end of each battle. For some, this might become annoying, and there is an option to adjust the music, fx and voice volumes individually if that’s the case, but personally, I think it adds to the whole aesthetic of the game. 
Last thing, before we get into more of the gameplay; SOP Currency. SOP Currency can be purchased through IAPs. It is not required to purchase items, as all shop items can be purchased with the gold that you’ll earn from battles and treasure chests, but instead, is used as a sort of ‘cheat’ currency. With SOP, you’re able to purchase useful quest items like gold in clumps of 10,000, special herbs, potions, gems, elixirs and more that can all be used to cure and strengthen your team, as well as damage enemies. There are also special locations on the map which you can unlock with SOP Currency, giving you access to a sorcerer’s house who helps you master all of the finishing moves you have yet to learn, and 3 separate dungeon areas, each with their own boss. You can also purchase some special training and characters. In the game, two characters will join up with you for short periods of time. You can unlock them and have them available to you at any point in the game if you purchase them with SOP. You can also get special training and boost up your Merit Points max level limit. We’ll get into what more of this means as we get further on in the review, but the thing that is most important is that you do not need to spend another dime after the original purchase of the game in order to complete it. In fact, as you complete battles, you can convert those won battles to SOP Currency. By the end of the game, even without grinding, you should have enough battles won to convert to SOP Currency to unlock some of the cooler areas and ‘cheats’, which also carry over to a New Game+ if you decide to play through the game a second time. 


Now, starting off the game, you’ll be able to choose between Normal and Hard Difficulties. If you’re familiar with RPG titles, I’d recommend just going head in on the Hard Difficulty, as ‘Normal’ is more for new-comers to the genre. There’s an NPC in one of the early towns that will let you change from Hard Difficulty to Normal if you’re finding the game too hard. But you can not change from Normal to Hard, so keep that in mind going in to the game. 
Story-wise, the game is about humans, elves and dwarves, all living on Earth together, though still separated by geography because of their skills and habits. Humans on the plains, elves in the forests and dwarves in the mountains. Still, their lives are peaceful, and there is no war between the races. Inhuman creatures called ‘Evils of the Earth-depths’, as they reside in the bowels of the Earth, have attacked, trying to take over the Earth’s surface. Your main character, Ryle, is a young knight in training at the time that the human’s castle is attacked. During the attack, Ryle falls through the floor and into a secret area of the castle where a golem is hidden. Once coming within range of the golem, it is activated. Since no one knows exactly why the golem is activated by Ryle, the king decides to keep the two paired together, and sends them to the other races to show the human made golem to them, in search of answers. As you start your journey, more members will join your team while you look for information and try to find out why the evils are attacking and try to force them back into the depths of Earth. 


It’s not too original in terms of the plot, but like Kemco’s other published titles, Symphony of the Origin is very well written and translated. There are a few grammatical errors, but you’ll never be stuck wondering what is actually going on within the game. But, like their previous releases, the plot and writing is also one of the biggest things that holds it back from being on the same level as Square’s Final Fantasy, or any of their other RPG, titles. Personally, I love Kemco’s stories, and feel that they are very well written. But I will also admit that they’re lacking when compared to Square’s writing. This shouldn’t deter you from purchasing this wonderful title, but if you go into the game expecting it to match up to the level of FF titles, you might very well be disappointed. 


It’s still very clear that a lot of time, effort, love and care has gone into creating the world for Symphony of the Origin. And it’s definitely worth it’s original asking price of $10.99 (though it is on sale ATM for $3.99). SotO is also the second Kemco title that’s Universal, and the third that supports the 5th Generation’s wider screens. With the jump up in quality all around, it’s incredibly easy to recommend this title to RPG fans, especially fans of old-school RPGs. If you’re a new-comer to the Kemco world, Symphony of the Origin just might be the perfect title to start out with. It definitely has secured it’s place on our list of favorite Turn-Based RPG titles on the iOS, and comes with a heavy recommendation. As always, we can’t wait to see what Kemco releases next.