Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts
Thursday, March 28, 2013
Star Warfare: Black Dawn [Freyr Games] - $2.99
Gamers always dream of their favorite console games being ported to the iOS. It’s just our nature. Being able to have our favorite games in our pockets is something that all of us want. Last year, when the official Borderlands iOS game was released, the hype that built was outstanding. Needless to say, once more and more information about the title became available, that hype dwindled and once the game finally hit the AppStore, there was quite a bit of backlash from both Borderlands fans and just curious parties. It was a major flop, to say the least. Well, now iOS gamers can rejoice yet again, because without warning, Freyr Games, developers of the 3rd person shooter Star Warfare, has just released the sequel, Star Warfare: Black Dawn. With little advertising, and almost no hype, especially considering what the game is, we finally have it; Borderlands on the iOS.
Not to say that this is a direct clone. But just about everything that made Borderlands so incredibly great can be found in Black Dawn; The different skill trees, hundreds of random weapon drops, multiple characters, each with different pros and cons, warp gates, open environments, damage pop-ups all over the place, and even kill for second chance mechanics. Unfortunately, there are a couple of things missing; the spoken dialogue, massive injections of humor, vehicles, jump & sprint actions. Though it’s hard to hold that against Black Dawn when so much of the game is done right, and offered for a measly couple bucks. And as crazy as it is being able to play a game of this caliber on our phones and tablets, with as much as the game has taken from it’s console inspiration, it’s almost impossible not to compare the two, and judge Black Dawn based on what Borderlands is.
Black Dawn lets you choose between 8 different characters and 4 different classes (one male, one female for each class); Prayer, the medic class, Engineer, the geek class, Soldier, the powerful class and Sniper, the ‘foxy class’. Prayer class characters can set up a healing station, Engineer’s can drop machine gun turrets while Soldiers can set up an Avatar to distract enemies and keep them busy and the Sniper can set traps. Each class has 3 different skill trees that they can build up and pick skills from. These extra buffs help immensely throughout the whole game for taking out higher level enemies to level up quicker, or if you just get in trouble and need a little extra boost to help you get out of a jam.
Now, a Borderlands clone wouldn’t be complete without an online feature; it’s definitely one of the things that made Borderlands so incredibly fun, and as you can guess if you’re familiar with Star Warfare, Freyr Games knows what it takes to support online gameplay. Black Dawn includes co-op gameplay with up to 4 players. Here, you can play through the game, completing missions, earning experience, gold, mythril, weapons and everything else you can get in the single player campaign, but while playing with others. Right now, there is only co-op gameplay, but in the future Freyr plans to include PvP gameplay with character decoration.
If you’re not too keen on FPS games because of the iOS’s touch screen, I don’t blame you. I’ve got a hard time getting into FPS titles myself. But Black Dawn has done a great job of making the game comfortable to both veterans and new-comers alike. There’s an auto-lock option, making gaming a lot easier, but also not allowing for many headshots. For those of you who are badass FPS gamers on the touch screen, this option can be turned off so that you can headshot to your hearts content. Movement is done by dragging anywhere on the left side of the screen, while looking around is controlled by the right. The shoot button is placed where most FPS titles have it by default.
Unfortunately, you’re unable to move any of the icons, and on the smaller iPhone/iPod screen, looking around and turning does block a bit of the screen because you’ll have to reach up and over the shot button. As with most FPS games, you can adjust your aim and look around while shooting by dragging your finger across the screen while pressing on the fire icon, but with so many console gamers coming to the iOS, and with games like NOVA and Modern Combat allowing for customizable control placement, it might be a little frustrating that it’s not included here. However, there are options in the settings menu for reversing the X and Y movement, and adjusting the sensitivity for looking around, which is a huge plus. On the iPad, the controls aren’t really an issue, as there’s enough room to the right and below the fire icon to drag around and look, so you won’t be reaching over or across anything on the bigger screen.
Objects like gold, ammo and health are picked up automatically by walking over them but picking up weapons and shields as well as opening chests is done by tapping on the screen when a pop-up appears. As for the weapons and shields, it’s pretty similar to Borderlands; the pop up shows the weapon or shield along with it’s stats and how much you can sell it for. Chests are opened by tapping the ‘Open Chest’ icon that pops up when you’re near them. These options for picking up items and opening chests, however, can be kind of finicky. You’ll have to stop moving and look at the object just right for the pop up to appear, which can be kind of frustrating at first, but once you get the hang of it, it goes pretty smoothly.
Black Dawn’s graphics look fairly similar to Borderlands, and you might even have a hard time distinguishing the two if you played BL on a lower end machine with all the special extra graphical effects turned off. But aside from that, the animations, character models, environments, and just about everything else is top notch and incredibly well designed. The layouts of the levels are also pretty impressive. While the first couple of areas aren’t too big, you’ll soon reach areas that are huge. Luckily, there’s different warp zones in each map, allowing you to enter the areas in different spots.
There are IAPs included in the game. But before you go getting all upset about it, here’s the scoop. Mythril is used to play the game’s mini-games of Roulette. Here, you can spend Mythril to take a spin and get a random weapon or shield. You can also convert Mythril to coins. There are no items in the shops that I’ve come across that are Mythril only purchases, everything can be bought with the gold that you’ll collect while killing enemies and completing missions. The only thing Mythril might really come in handy for is for resetting all of your skill points, which will cost you 100 Mythril. Fortunately, if you buy the game, you’re given 100 Mythril for being an ‘early adopter’. You can also earn 140 Mythril for downloading Freyr’s previous games, Star Warfare: Alien Invasion and Amazing Runner, which are both FREE. On top of that, you’re able to watch video ads and check out TapJoy offers for more free Mythril, so there’s no real push towards dumping more cash into the game. Black Dawn is incredibly well balanced, and the only reason I could see to drop a couple bucks on more Mythril is to help support the developers.
There are some things that will remain frustrating unless they’re fixed. Right now, it’s kind of hard to select “Mission” “Shop” or “Talk” after tapping on a character. Half of the time if you don’t tap at exactly the right spot, you’ll just exit the menu and have to tap on the character to enter it again. There’s also only 10 slots in your inventory, which means that if you like having options when in battle, like carrying around an SMG, Sniper Riffle and then having a Revolver, Pistol and Shotgun handy, you’re left with 7 inventory slots, and that doesn’t allow for many items to be taken with you when you exit the area. There’s also no option to increase your inventory slots, so inventory management is something that you’ll be doing consistently. While this may not bother some gamers, it will weigh heavily on others, and having the option to buy more inventory slots would be a great addition for the future. There are also some grammatical errors in the dialogue. Though it’s nothing that will make understanding what’s being said impossible, it is very noticeable.
But all-n-all, Star Warfare: Black Dawn is a spot on Borderlands clone that’s well worth the $2.99 purchase and then some, even with the included IAPs. This is what the official Borderlands iOS game should have been but wasn’t. Even if you’re not a fan of Borderlands, Black Dawn offers up some very nice co-op gameplay which is only going to get better, and a huge open world environment to roam around in. I’m actually a little shocked that this launched for $3 when it could have easily came out the gate matching Modern Combat’s price point of $6.99, and still been well worth the purchase. Not only that, but the amazing support that Freyr Games gave to the first Star Warfare based on players feedback gives us loads of confidence that Black Dawn will only get better and smoother. Along with that, it's Universal and supports the iPhone/iPod 5's widescreen. Right now, this is TAS’s favorite FPS title on the iOS, and is a very easy recommendation.
Sunday, August 12, 2012
N.O.V.A. 3 [Gameloft] - $6.99
One of the most successful development studios to ever hit the AppStore is, without a doubt, Gameloft. With over 100 iOS titles, and a $164 MILLION revenue, it’s hard to dispute that. Whether you hate or love em, they know what they’re doing, and have created some amazing titles. One of their most well-known and loved series has to be N.O.V.A. (Near Orbit Vanguard Alliance), releasing the 3rd title in the series earlier this year, this ‘Halo-Clone’ is one of the most popular games in the AppStore. The first N.O.V.A. won IGN’s Best Action Game of the Year, won Pocket Gamer’s Gold Award, and was praised by just about every review site known to the iOS gaming community. A year later, N.O.V.A. 2 - The Hero Rises Again, again won Pocket Gamer’s Gold Award, and was praised even more than the first. A year and a half after N.O.V.A. 2 hit, it was again time for Kal Warden to battle it out, this time, on Earth, in N.O.V.A. 3.
Like the previous N.O.V.A. titles, N.O.V.A. 3 has both a single player campaign mode, as well as a multiplayer mode (both online and local wi-fi). The single player story mode contains 10 huge levels with about 6-8 hours of gameplay. Like the previous titles, the difficulty ramps up as you progress through the game at a pretty constant and manageable rate. Unfortunately, there are no separate difficulty settings like the previous 2 titles, though some might prefer this; you either can or can not beat the single player campaign, and beating it gives more a sense of completion, because you’ve gone through the exact same thing as everyone else.
So, you might be asking yourself; ‘That’s nice and all, but is there anything in the way of rewards if I completely kick the games butt?’ Gameloft has thought of that too. N.O.V.A. 3 contains an in-game store, where you’re able to spend currency to procure some pretty unique weapons. At the end of each level, you’re rewarded with this currency depending on how well you preformed throughout the stage. This is a great addition, even though you’re also able to purchase the currency through IAPs, the reward for doing good is there.
Now, what will really suck away most of your time is the online Multiplayer Mode. This time around, you’re able to have up to 12 players, which, for the iOS, is pretty impressive. Unfortunately, there are only 6 maps, but hopefully, like N.O.V.A. 2, more maps will be added in future updates. You are able to choose between 6 different gameplay modes; Free-For-All, Team Deathmatch, Freeze Tag, Capture The Flag, Capture The Point and InstaGib. You’re also able to set time and kill limits as well. Another aspect that makes the Multiplayer Mode great is that, for the first time, multiple players can jump into the same vehicle, allowing for loads of destruction.
Not into Online gameplay? Not to worry. N.O.V.A. 3, carrying on with the N.O.V.A. story, has got to be the best title in the series. The graphics have had a pretty big step up from the last two, and the game plays more like an actual console game. I was very impressed on several occasions while making my way through the game, and was even reminded of F.E.A.R. 3 more than once (maybe this had to do with the slow-motion sections, I’m not sure). It’s definitely one of the very few First-Person-Shooters on the iOS that’s going to be a blast playing through a second, or even third time. The animations are also a huge step up from the last two, with fantastic explosions, smooth movement, and nice death scenes.
Chances are, if you’re a fan of the genre, you’ve already picked this up. But on the off chance that you haven’t, you need to. N.O.V.A. 3 could very well be the best FPS available for the iDevice. Even though there are some issues, a lot of the Multiplayer problems have been fixed via the latest update (Version 1.0.1). There are pretty long loading times, though this is very understandable once you see what the game was loading, and there is some occasional slowdown during hectic gameplay, though nothing game-breaking, it’s worth noting. The online features do have some occasional lag, which results in players jumping around on screen, and some pretty nasty hit detection, but again, this is only occasional, and is not game-breaking. Like most online multiplayer games, there are issues to be worked out, as not every iDevice with every OS can be tested on, and things like how old your device is, how used it is, how much space you have, and your internet connection can all play parts in how a game runs on your device. But even with all of this being said; N.O.V.A. 3 is a blast, will only get better, and is highly recommended. Gameloft has once again provided a very well rounded FPS adventure. One that’s definitely worth experiencing.
Wednesday, January 11, 2012
Combat Arms Zombies (Nexon Mobile)
Zombie games run wild on the App Store, but that's not to say that they are growing old. Combat Arms: Zombies, by Nexon Mobile, is the newest addition to the zombie genre. Expanding on the PC version of Combat Arms, Nexon Mobile comes close to rivaling the thrilling action of the CoD Zombies series but falls short in the end.
For those of you familiar with Combat Arms, the biggest thing to note is that this is built somewhat like a free-to-play game. The biggest difference is that it does not include all of the annoying aspects of a free-to-play game. No ads, no forced IAPs, none of that. Instead you get a wide arsenal of weapons to unlock/buy and various other equipment to help you survive against the horde. What do I mean by "wide arsenal"? I mean 300+ authentic weapons. BOOM.
Since this is a First Person Shooter with Zombies, it is a given that the gameplay is wave-based. Obviously, zombies like to play fair and give you a little break after you get done killing their friends. They would never mob you incessantly (sarcasm?). The wave-based gameplay that drives most zombie games is wonderful in practice, but in Combat Arms it can be a bit of a fun-block. The thing about the waves in Combat Arms: Zombies is that the early rounds are just plain boring. Even if you have never played a game before they are boring. To make matters worse, the difficulty settings don't affect the number of zombies, only the toughness of the zombies and the number of waves. No matter how you look at it, every time you play the game you will have to play through the early rounds before you actually get to the good part. Fortunately, the good part is really GOOD. Access new areas, kill new zombies (the boss zombies look really freaky), and have a jolly good rampage.
Unfortunately, there is no multiplayer support at the moment, and we can only hope that this will be added in the future. As a game built on the Unreal Engine 3 (which is relatively new on iOS), Combat Arms: Zombies plays far better than several others of its kind. The graphics are amazing and the 5 control schemes allow for anyone to play comfortably. Of course, improvements are always welcome and in particular I would love to see more maps, more zombie types, more guns, multiplayer, and a way to skip right to the action. If you want to shoot some zombies, grab Combat Arms while it is still available at the Holiday Price ($4.99)
For those of you familiar with Combat Arms, the biggest thing to note is that this is built somewhat like a free-to-play game. The biggest difference is that it does not include all of the annoying aspects of a free-to-play game. No ads, no forced IAPs, none of that. Instead you get a wide arsenal of weapons to unlock/buy and various other equipment to help you survive against the horde. What do I mean by "wide arsenal"? I mean 300+ authentic weapons. BOOM.
Since this is a First Person Shooter with Zombies, it is a given that the gameplay is wave-based. Obviously, zombies like to play fair and give you a little break after you get done killing their friends. They would never mob you incessantly (sarcasm?). The wave-based gameplay that drives most zombie games is wonderful in practice, but in Combat Arms it can be a bit of a fun-block. The thing about the waves in Combat Arms: Zombies is that the early rounds are just plain boring. Even if you have never played a game before they are boring. To make matters worse, the difficulty settings don't affect the number of zombies, only the toughness of the zombies and the number of waves. No matter how you look at it, every time you play the game you will have to play through the early rounds before you actually get to the good part. Fortunately, the good part is really GOOD. Access new areas, kill new zombies (the boss zombies look really freaky), and have a jolly good rampage.
Unfortunately, there is no multiplayer support at the moment, and we can only hope that this will be added in the future. As a game built on the Unreal Engine 3 (which is relatively new on iOS), Combat Arms: Zombies plays far better than several others of its kind. The graphics are amazing and the 5 control schemes allow for anyone to play comfortably. Of course, improvements are always welcome and in particular I would love to see more maps, more zombie types, more guns, multiplayer, and a way to skip right to the action. If you want to shoot some zombies, grab Combat Arms while it is still available at the Holiday Price ($4.99)
Friday, October 14, 2011
Warm Gun - 4.99 (Emotional Robots)
When Warm Gun was first released, it had quite a few framerate issues, making the game almost unplayable, even in it’s offline mode, but the developers over at E.R. released a patch updating the performance extremely quickly, and now gamers have a semi-playable version to blast away and talk smack through, though it still needs some performance tweaking, and because of that, it’s pretty hard to find someone online to play with. Not to worry though, because the Emotional Robots dev team is still hard at work to optimize the game and are trying to make it run as smooth as possible before doing anything else in regards to adding content.
You are able to play on or off line. In offline mode, you are able to choose between 5 different environments, each with different places to hide, open areas to battle it out, and different stories to climb up to and jump down from. You are also able to choose between 4 different characters; The 49’er, who has a pistol, shotgun, and Molotov cocktail. The Blacksmith, who has a HUGE hammer, massive machine gun, and exploding cans. The Shaman, who is equipped with an electrocution stick, SMG, and exploding bottles, and last, but not at all least, The Preacher, who wields dual pistols, a riffle, and also has exploding bottles. Each of the characters has their own strengths and weaknesses, and which one you pick and get comfortable with will depend on your style of play, but rest assured, there is a character for you. Offline Mode runs very smooth, and is a great place to learn the maps, and each of the different characters, and until the multiplayer mode picks up, and more players get online, as well as the framerate issues get fixed, you can expect to play in Offline Mode quite a bit.
Online Mode is the same for Offline Mode, except which map you play in is chosen by the game, and where you will see the biggest issue for the Emotional Robots team; lag/framerate isues. Because of the framerate issues, it makes it very hard to play online. Your character will jump around quite a bit, and dying when there is no one in front of you, and then all of a sudden a character appears there after you die is a very common occurrence. Also something that most players do not like about online play is that you are not given any stats after your match, so you’ll have no idea what your kill/death ratio was, or anything like that. However, one thing I was very glad to see is that there is no leveling up or experience points in the game, meaning that no matter who you’re matched up with, the game starts out on a level playing field. You will never have to worry about being matched with level 10 or 20 characters while you are a level 1 or 2, or anything like that, so once the issues are fixed, and there’s people actually playing online (as of now, you might be able to find one or two people playing online every 8 or 9 times you start up the game), the online play could really be something special. Also, online battles go through GameSpy, and not through GameCenter, which is better than great news, as GameCenter multiplayer matching is hell to deal with, and GameSpy servers are prepared, and stable enough to handle the onslaught of players that Warm Gun is expected to have in the future.
So, now to the graphics. As always, using the Unreal Engine results in some amazing, console-like graphics. The shadowing is great, and offers nice places to hide, the buildings and objects all have some amazing textures, and everything in the game has quite a bit of detail. The smooth running offline play is something you could feel great about showing off to your friends, and gives hope that more talented developers will start using the Unreal Engine in the future, as it really makes the long loading times and basic looking graphics of Game Salad and other engines pale in comparison.
For controls right now, there are 3 options. One joystick, dual sticks, or 3 joysticks, and all are able to use swiping on the screen to move, as well as tapping on the screen to fire. You can hold down the second or third joystick on the last two control options and keep firing while moving your crosshairs with pretty good precision. However, when moving around, and swiping on the screen, once you let go, you will keep spinning a little bit, making the precision for finding a character, stop movement and start firing pretty frustrating. The developers are looking into this though, and are working on implementing more of a Modern Combat type control scheme.
The big question, is Warm Gun worth the price? $5.00 for a Universal version, using the Unreal Engine, and, after the issues are taken care of, and people start actually getting online, what could possibly be the best multiplayer experience, surpassing even Modern Combat 2. It’s probably better to look at is as an investment. The developers are extremely active on the Touch Arcade forums, and are listening to feedback from every member who is posting there. They are hard at work on fixing the performance issues, as well as making the controls nice and tight, and giving players as many control options as they can, giving players the option to start up and host their own games, and adding more content to the game. When it is completed, what you will have is one of the most amazing online multiplayer FPS titles to ever come along on any mobile gaming device. Right now, it’s nice to have it to learn the maps, and characters, in preparation for when the game is stable enough for smooth and solid online play. If you’re a huge fan of multiplayer gameplay, Warm Gun is a must buy. If you’re still teetering on the idea of buying it, you should check out the companion title, Warm Gun: Carnival of Bullets; which is a sort of training course for Warm Gun. In it, you can get use to the controls, check out the brilliant graphics, and get to know the characters. You will not have access to the original title’s maps, but you will be able to get a really good feel for the game. But if you want instant gratification, you might be better off waiting for an update or two.
The big question, is Warm Gun worth the price? $5.00 for a Universal version, using the Unreal Engine, and, after the issues are taken care of, and people start actually getting online, what could possibly be the best multiplayer experience, surpassing even Modern Combat 2. It’s probably better to look at is as an investment. The developers are extremely active on the Touch Arcade forums, and are listening to feedback from every member who is posting there. They are hard at work on fixing the performance issues, as well as making the controls nice and tight, and giving players as many control options as they can, giving players the option to start up and host their own games, and adding more content to the game. When it is completed, what you will have is one of the most amazing online multiplayer FPS titles to ever come along on any mobile gaming device. Right now, it’s nice to have it to learn the maps, and characters, in preparation for when the game is stable enough for smooth and solid online play. If you’re a huge fan of multiplayer gameplay, Warm Gun is a must buy. If you’re still teetering on the idea of buying it, you should check out the companion title, Warm Gun: Carnival of Bullets; which is a sort of training course for Warm Gun. In it, you can get use to the controls, check out the brilliant graphics, and get to know the characters. You will not have access to the original title’s maps, but you will be able to get a really good feel for the game. But if you want instant gratification, you might be better off waiting for an update or two.
Warm Gun gets a score of 7 out of 10.
Version Reviewed; Version 1.04
Reviewed On; 4th Generation iPod Touch - iOS 4.3.3
Thursday, September 22, 2011
"Minions App Review" Destruction, Evil and Minions?
Tweet
You know that
awkward moment when you are happily taking over the world with hundreds of
thousands minions that you created. Then they decide they should be in control
and try to overthrow you? Well the developers at Villain LLC have. AppStore
company Villain LLC sprung onto the
market with their success of the highly acclaimed iPhone and iPad app Archetype. Archetype an
Fps featuring things never featured on iOS shooters such as Capture the Flag
and downloadable content took hours upon hours of over 1.5 million players.
Villain has been silent ever since the release of Archetype and presto! We now
have our gaming fingers on Minions.
Minions relies on it's whimsical cartoon
characters, seemingly a breed between the minions in Despicable Me and Rayman's
raving rabbids. These quirky creatures are equipped with much more than your
standard plunger. They support the whole arsenal of sound guns to wooden
hammers to bird launchers.
If you are familiar with Archetypes
controls don't expect anything to change. At all. A dual stick control system
is set along with an auto shoot feature in which you just aim and little tiny
robots in your Idevice fire away. On screen radar shows the minions while UI at
the top shows health, score and time remaining. While no changes to the
controls or UI are apparent, it's simple, if it ain't broke, use it in your
next iOS release.
You know that
awkward moment when you are happily taking over the world with hundreds of
thousands minions that you created. Then they decide they should be in control
and try to overthrow you? Well the developers at Villain LLC have. AppStore
company Villain LLC sprung onto the
market with their success of the highly acclaimed iPhone and iPad app Archetype. Archetype an
Fps featuring things never featured on iOS shooters such as Capture the Flag
and downloadable content took hours upon hours of over 1.5 million players.
Villain has been silent ever since the release of Archetype and presto! We now
have our gaming fingers on Minions.
Minions relies on it's whimsical cartoon
characters, seemingly a breed between the minions in Despicable Me and Rayman's
raving rabbids. These quirky creatures are equipped with much more than your
standard plunger. They support the whole arsenal of sound guns to wooden
hammers to bird launchers.
You play as a mad scientists trying to
destroy the minions that once served you. This game relies on a level based
system in which minions spawn from spawn points that can be destroyed. At the
end of the level you are judged by your time, score and amount of minions
killed. When you achieve a perfect 3 stars you will be able to boost the speed,
health and power of your character adding an rpg element to this Fps.
If you are familiar with Archetypes
controls don't expect anything to change. At all. A dual stick control system
is set along with an auto shoot feature in which you just aim and little tiny
robots in your Idevice fire away. On screen radar shows the minions while UI at
the top shows health, score and time remaining. While no changes to the
controls or UI are apparent, it's simple, if it ain't broke, use it in your
next iOS release.
As you blast through 8 levels and
increasing difficulties Villain delivers promises of new levels and guns to wet
your minion killing whistle. As this does not support online multiplayer the
developers focused on delivering a fun, unrealistic, quirky Fps for hardcore
and casual fans of the genre. At 99c this will not burn a hole in your wallet,
but these minions will try to burn a whole in your heart.
Link: http://itunes.apple.com/app/minions/id444404817?mt=8
by Gabriel Ruiz
Link: http://itunes.apple.com/app/minions/id444404817?mt=8
by Gabriel Ruiz

















