Showing posts with label Platformer. Show all posts
Showing posts with label Platformer. Show all posts
Thursday, June 27, 2013
Whirl The Squirrel [Dioxis Mining] - $0.99
There’s not too many games that can match the pure enjoyment and type of gameplay that Sonic brought the platforming scene back in the day. Cordy did a great job with the acrobatic mechanics, but as far as level memorization, speedy gameplay and the drive to keep playing after you’ve completed the game, it fell a bit short. Rayman Jungle Run was close, but the speedy aspect of it could have been a bit better. Now, as gamers, we’re incredibly lucky when the influence of old-school games is met with some borderline obsession and the talent needed to pull off one hell of a gameplay experience that comes very close to matching the feeling of the game that the influence came from. Enter Whirl The Squirrel, a new platformer/racing game from the minds of Dioxis Mining. And believe me when I say, it’s like the little brother that Sonic always wanted but couldn’t seem to find throughout the years.
Starting up the game, you’re greeted with a charming intro where Whirl goes to check on his things before bedtime. After hugging them all goodnight a huge tornado came barreling towards his home. For some reason, he locks the doors and goes to bed, pretty much without a care in the world. Waking up, he finds his things strung about outside and realizes that the tornado had partnered up with his ‘nenemies’ and that they were outside trying to collect all of his things. So begins the race to collect all of Whirl’s treasured things.
Now, while it may not sound like much content, there are 18 levels split up between 3 different environments. However, you’ll quickly realize that there’s an incredible amount of replay value, especially if you’re going to try and find all of the ‘hidden areas’ and get a gold time in every stage. Right off the bat, you’ll need to realize that Whirl is not your typical speed-run platformer. Like playing Sonic and trying to get the best time you can, you’ll need to play thorough levels a few times before actually trying to go and beat them. Memorization is a key element here along with quick reflexes and the willingness to play a level more than a couple times. If you go into it treating the game like your typical League Of Evil type game, chances are you’ll get incredibly frustrated and in fact, you might not even give the game the chance it deserves.
In each stage there is an objective that you’ll need to accomplish in order to beat the level. Most of the time, you just need to beat the nenemy who’s trying to collect a thing before you, but in some stages, you’ll need to run multiple laps or even just collect a certain number of flowers in a given time-limit. While the screen-shots make the game look like an ‘auto-run’ platformer, you are given virtual buttons for left and right movement as well as a jump button and while the first couple of stages will have you pretty much just mashing down on the directional buttons once you get further into the game, delicately maneuvering your character while in mid-air will become a huge part of beating the nenemies and flower collecting.
The hazards and obstacles which you’ll need to maneuver around and through aren’t, by themselves, too original, but the way that they’re incorporated and laid out in the hand-made levels makes them feel fresh and interesting. While collecting flowers, if you collect enough you’ll get a rocket pack on your back which helps you speed up through the levels. Then some enemies will zap you, slowing you down, others will freeze you and you’ll need to press the jump button multiple times to break free while others come at you in specific patterns and you‘ll need to figure out the timing of your jumps perfectly in order to avoid them. Some hazards will cause your directional buttons to reverse, other objects will send you skyrocketing into the air if you jump while on them and combined with some pretty malicious hazard placement can really ruin your run if you’re not careful. There’s also orangy blob things that take collected flowers away and slow you down and pink crystals which, if you hold down the jump button while racing through them, will send you on a super jump which usually involves you jumping over or through a bunch of hazards, enemies and obstacles.
On top of the racing aspect, all of the hazards, the obstacles and the enemies, there are also secret hidden areas which you can try and find in each stage. Little pink crystals will usually help you find these hidden areas, and they’ll either contain time stopping pick-ups or just take you on a precious time saving shortcut. All-n-all, with all of this combined together, it makes for some hectic, incredibly fast-paced, challenging gameplay that gamers looking for a hardcore gaming experience will just eat up.
The framerate is solid and everything runs incredibly smooth, with no skips or jumps, which is essential in a game like this, and with the 3 leaderboards on top of the gold-times, there’s almost an infinite amount of replay value here. Not to mention the 21 hard to snag achievements. With Whirl The Squirrel priced at a measly $0.99 and containing NO IAPs (!), it’s a game that’s insanely easy to recommend, especially for fans of Sonic who have been looking for another speedy challenge to take on throughout the years. There’s also a 4th world that’s in the works and soon to be fully customizable controls to look forward to in the future. Right now, the only negative things that I can say about the game are that the difficulty level might put some gamers off, and with only 18 stages, even though it will take you quite some time to complete them all, it still might feel a little light in the content department. But aside from that, there’s really not much more that I can say other than PICK. THIS. GAME. UP. NOW. You won’t regret it.
Sunday, February 17, 2013
Rock Runners [Chillingo + Recoil Games] - $0.99
I will definitely admit that Chillingo titles have been going downhill for quite some time. It really seems like they have no screening process what-so-ever when it comes to choosing what games from what developers they’re going to publish. Because of this, bugs never get fixed and ‘Coming Soon’ content never arrives. It also hasn’t helped that they’ve dropped almost every single title down to free within the same month of it’s release. But, and yes, there is a but here, they are picking up steam again. Over the last 3 or 4 months, Chillingo titles have been getting bug fixing updates as well as promised content. They are also not dropping every title down to free a week or two after release. It does give us hope that they’re trying to earn back some of that reputation that faltered over the last year and a half or so. Because of this, one of their newest releases, Rock Runners, hit our devices this week, and it is one hell of a great game.
Now, we’ve been saying for a while that auto-running platformers and endless runners are starting to come back onto the more popular side of iOS gaming genres because they’re growing and expanding again. Not every new title falls into this category, but quite a few do. This is another one of the main reasons why Rock Runners caught our eye. But once we got into it and realized that it doesn’t add anything new to the genre. We were also reminded that a game doesn’t need to bring something new to the table to completely hook us. While Rock Runners doesn’t really focus on originality, everything else it focuses on is done to perfection. The graphics, animations, sounds, physics, level design, gameplay mechanics, upgrades and everything else within the game is amazingly well polished. So much so that while it’s not necessarily original, it does stand out as one of the best auto-running platformers we’ve had the pleasure of playing on the iOS.
Rock Runner’s one gameplay mode contains 4 different worlds with over 140 stages. Like most mobile games, there are 3 possible objectives for each stage. Every stage has two objectives that are always the same; Reach the Goal and Beat X:XX (Time Limit). Other than those two, you’ll be faced with collecting a certain percentage of gems; 90%, 95% and sometimes even 100%, Avoid the Purple Goo, Avoid Damage, Do Not Stumble and Avoid Drills. Along with these objectives, there will be a set path of levels that will make up your World Time. Here, you can better your times in these stages and compete on any of the 4 GameCenter leaderboards that each world has. There are also 52 achievements you can try and unlock, though most of them are accessible just by playing through and completing the game, so there’s not much replay value added in with them. Not to say that there’s not already tons of replay value here with the objectives, times and star system.
The gameplay is incredibly solid. Not only are you able to tap to jump, with the jump length and height depending on how long you hold your finger down, you’re also able to swing with a grapple, which is also done by holding on the screen whenever you’re in range of a hook, and use portals to either go back and collect missed gems, keys that unlock levels throughout the game, bigger gems, or reach higher up platforms. Also, you’re given a boost bar at the top of the screen that fills up when you collect gems. Once you collect enough gems, you’ll boost until you either run into an object or complete the level. Not only do gems result in giving you a boost and quicker level completion times, but once you fill up your boost gauge, you’ll also activate your gem multiplier.
Your gem multiplier, as well as other special items and characters, can be upgraded and bought in the game’s shop. Here, you’ll be able to increase your gem multiplier from 2X upto 3X, 4X and finally, 5X, activate and upgrade a gem magnet, shield and booster. Each time you upgrade these power-ups, you’ll also unlock another slot to store said power-up. Once you run out, you’ll need to recharge the slots so that you can use the powers again. I will admit that this does sound a bit expensive, but with the gem multiplier upgrade and the sheer amount of gems included in every level (anywhere from 600 [in the beginning of the game] to 3,000 towards the end), you’ll be able to upgrade and purchase items at a fairly quick pace. Also, recharging of the power-ups is very cheap (between 250 and 375 depending on how many slots you have available). Extra characters do not come with additional stats or powers, and are purely cosmetic, but do cost quite a bit (20,000 gems for each of the two characters).
The graphics, animations and the amount of polish and charm that’s oozing out of the game is outstanding. The environments do not change much, and the level design for each world is basically a ton of little bits and sections that are just swapped out and mixed up with each other (though each world does introduce it’s own set of sections), but with the gameplay that’s so incredibly solid and just plain fun, it’s hard to care that much. The BGM does help set a cheerful and energetic mood, matching the lavish color palate and bright visuals.
With Rock Runners being Universal and with hours upon hours of gameplay, especially if you get into some time battles on the GC leaderboards, the price of $0.99 is a steal. Chillingo has done a great job of trying to turn their studio around, and with Rock Runners having a possible 5th world in the works, we definitely hope that Recoil Games keeps working on this great runner and we do actually get the promised content. But even without it, at the cheap price, Rock Runners is a must own if you’re a fan of the auto-running platformer genre. If nothing else, we definitely hope that Recoil sticks with iOS video game development, because we’d love to see more titles from them hit the AppStore over the next couple years.
Saturday, February 16, 2013
Review Rewind: Bean's Quest
Back in 2011, a then unknown development team, Kumobious, hit the scene with their breakthrough title, Bean's Quest. Though, at the time, there were very few people willing to take a chance on it. See - Bean's Quest launched at the price of $2.99 and only contained 8 levels. But those who did take a chance were completely blown away by the production values, controls, physics, animations, graphics, pretty much everything about the game was incredibly impressive. But Kumobious stated that they were going to release more levels through updates. This was also a pretty big turn off for a lot of people because, as many of us have come to experience, games that don't release with all of the planned content very rarely see any sort of content in the future. But over the next year, content updates came and shot Bean's Quest up pretty much every single platformer lovers favorites list, finally ending up with 50 stages and 150 hardcore challenges to try and complete. Needless to say, we're incredibly happy about how Bean's Quest turned out, and chances are, this game will never leave our devices. If you have yet to pick up this gem of a game, missed out on it, or just recently got an iDevice and simply weren't around when Bean's Quest was more well-known, you should definitely pick this one up.
**Note - This Review was written by Peter Toms after playing Version 3.0.1**
In 'Bean's Quest', a delightful platformer by Kumobius, you play as Emilio, who has been transformed into a Mexican Jumping Bean and his girlfriend and pets taken away by a dark wizard. The game was originally released in mid-July with just eight levels, but has since been continuously updated by the developers to now include fifty levels. The latest update added 23 new levels and finished the story. Bean's Quest mixes around between traditional platforming elements and a truly unique and creative execution.
Gameplay/Controls: 4.5/5
The controls are very simple in 'Bean's Quest': touch the left side of the screen to move left and the right side to go right. This is combined with the fact that you are constantly jumping, so you have to time your movements accordingly. The controls work flawlessly, though for those heavily accustomed to normal platformers, the jumping mechanic will take time to get used to. The gameplay and controls work perfectly together in creating a truly unique experience. Different gameplay elements, like enemies, giant wheel-like objects, and tiny blocks help you along the way, even causing some levels to feel like a mix between physics puzzlers and platformers. 'Bean's Quest' is a very fun and enjoyable game, bringing wildly new elements to a somewhat-standardized genre.
Graphics/Music: 4.5/5
The graphics feel very fitting as well, with a nifty semi-pixelized look. It feels like the perfect blend between retro and modernized graphics. The game looks how you'd want it to by playing it: retro streaked with a cool, new-age flair to it. Different worlds have different looks, giving a nice change-of-pace between them. The music feels as great as I could imagine, with a chiptune-like soundtrack mixed with the Spanish flair fitting of a Mexican Jumping Bean. Each world also has a separate music number. As a whole, 'Bean's Quest' presents itself in a method pleasing to both the eyes and ears.
Content/Variety: 5/5
If I were reviewing this game before any updates, the game would definitely be lacking in this category. But thanks to major updates, it's grown in size to become a powerhouse in terms of content. Each level has three very difficult goals: collect all the gems, find your pet Axolotl, and try to do it within the par jump, bouncing as few times as possible. Each of these will take you several tries to achieve, adding a lot of replay value to the mix. Plus there are Game Center Leaderboards for each world as well as 33 achievements to collect. To complete the game alone will take awhile, but to accomplish all three goals for every level will last you a long time in terms of playing time. There's also a lot of variety, with five definedly different worlds and an epic boss battle finale. Worlds feel a lot different too, with different enemies, obstacles, and more in each world. As far as content and variety goes, 'Bean's Quest' brings you a lot of both, giving a game one could play for hours and not get bored with.
Overall: 4.5/5
Grab your sombrero and start jumping, because this platformer is definitely one of the most creative takes on virtual controls. Hop to it and buy this wonderful gem.
Friday, February 15, 2013
Cordy 2 [Silvertree Media] - FREE - $4.99 Full Game Unlock
**This review has been contributed to The App Shack by Alister from the Touch Arcade Forums**
There has been a trend of speculation among the mobile game press, reviewers and analysts, of how to translate a great platformer onto our beloved touchscreen devices. Most cite Rayman Jungle Run as the prime example and though I love that game in the back of my mind I can't help but think of it as Rayman: Origins Lite. Pretty much the conventional wisdom to make games like these successful for the platform is to shorten the levels, put in an auto running mechanic, implement swipe or one touch controls and then simplify the over-all gameplay. With the current iterasions of the Sonic games in the AppStore that's lacking the proper precision of controls and output due to virtual button mishaps, it's hard to argue againts the status quo. Luckily the very talented folks from Silvertree Media have proven these statements wrong with their new game; Cordy 2.
The story of the game starts out when our charming hero Cordy and his side-kick Volt crash their space ship on Planet 2. Suddenly they find the place terrorized by the terrifying Boogaloo and his menacing Boogie Bots who have suppressed the worlds energy resources. Since it's in the protagonists nature to be both heroic and selfless, Cordy sets off to fight evil and help the citizens of the planet by giving them their power supply/electricity back one action packed level at a time, while having lots of fun doing so as well, as he's always smiling. Well maybe that's his way of psyching out the enemy, hehe.
As you play through each stage, there are two items to collect; gears (which are quite similar to gold rings from Sonic) and some lightning bolt looking zaps that seem vital for pressing through the game, since you are powering up a planet. Each level has 3 goals to achieve, each giving you a star like most mobile games do. Those 3 objectives are finishing the level, collecting all the zaps and beating the quick trial challenge. Now let me tell you in advance that gears and stars have some uses. Gears can be used to unlock bonus stages and some hidden areas, while advancing through the main levels will require a certain number of stars that you've collected.
The gameplay of Cordy 2 is absolutely brilliant!! From the very fast pace that's accompanied by highly intuitive and precise controls with very accurate output, to the vast depth of its mechanics. Various powers can be attained by combining Cordy with allied bots resulting in possible interaction with the environment/real estate that lies all around the stage. Plus having very clever level design that's overflowing with sophistication, complexity and length, that can easily match up to your console platformers, the developers are obviously not messing around as thier creation is executed and polished to perfection.
The details of the background and over all aesthetics are gorgeous. The BGM is quite good also and proves to give off good vibes while playing through the game. It also features IAPs that are purely cosmetic alterions for the main character, so you can be rest assured that it's not necessary, though personally I'm think of buying some in support for the creators amazing efforts.
If you are one of the people out there who's been searching and waiting for a platformer at the same caliber of Rayman: origins or some of the other triple A titles to be available on the AppStore, then look no further. You can download Cordy 2 and check out the 4 initial levels for free and see the greatness first-hand. If the experience leaves you hungry for more action, like me, you can push the buy button to unlock the full game.
Friday, February 8, 2013
Mauv [Forge Vault] - $1.99
There’s not a whole lot of Action/Adventure games that completely consume my free time. Pretty sure I can count the number of iOS titles in the genre on one hand (Shadowgun, Samurai II, Dead Space, Waking Mars… that’s about it). But over the last week or so, I’ve gotten sucked into another title. Now, with all of the nods to Metroid and Zelda, it’s no real surprise that it’s sucked me in, but keeping me playing is something only the game’s originality and story could have done. The game? Mauv, developed by Forge Vault.

First off, let’s set things straight. Unlike quite a few iOS titles, Mauv doesn’t directly steal mechanics or gameplay from Metroid or Zelda, but while playing, it’s clearly apparent that they were inspirations for the developers somewhere down the line. It’s a fairly deep sci-fi adventure title that merges both top-down type sections as well as side-scrolling areas together in one huge explorable world. It might sound like something that would just drive some people crazy, but as you progress throughout the game, the mix of Metroid style exploratory platform action and Zeldaesque exploratory adventure filled with plenty of side-quests as well as a main story, leveling up, blocked off areas that require special abilities to cross into and much, much more, the changes between side-scrolling and top-down areas will start to seem natural, and perfectly fit into the gameplay as another feature that makes Mauv all the better.
Starting the game off, you’re given a short intro; A long time ago, Gorm seized control of the Magna Spyre. In response, the Kingdom of Yora called for warriors to take out the enemy and regain control of the Magna Sypre. You‘re on a quest to become one of the strongest warriors in Yora, and head off to jump on the airboat heading into battle. However, in the beginning of the game, you’re basically helpless. You’re given 3 rechargeable action points which you can use to perform rolls and break open crates and bushes. You‘re also able to use your wings to glide. But once you start to progress into the game, you’ll be given a weapon and further along, you’ll be able to get a shield and other items that will allow you to progress into different areas and just become a real pain for the enemy to deal with in general.
Control-wise, you’re given a joystick for movement and buttons on the right side of the screen for actions. Your action button changes depending on what type of section you’re in (top-down or side-scrolling) and can either cause you to roll or jump. Gliding is done by tapping the action button while you’re already in the air and will keep you going in the same direction as when you press it (ie; pressing it when you’re still in the upwards swing of your jump will cause you to glide slightly upwards, pressing it when you’re at the very top of your jump will cause you to glide forward and slightly downwards and gliding when you’re coming down from your jump will pretty much send you straight into the ground). You’ll also use the action button to talk to all of the NPCs around the world. Your action button is placed in the middle of the buttons that will pop up as you gather equipment. You’re also given a button to fire your weapon and another for your shield. The buttons are static and are not customizable, which does kind of make playing on the iPad a bit uncomfortable as the buttons are a little further inside the screen than what I’d personally like. It doesn’t make the game unplayable, and is nowhere near bad enough to keep me from playing, but it would be nice if we could move the buttons around, or they were placed more appropriately on the larger iPad screen. On the iPhone, the buttons are decently placed (though maybe a bit high) and fairly comfortable. One thing that did bother me at first was the fact that you’re unable to fire your weapon while you’re in the air. This means that you can not jump and shoot your weapon. I’m not too entirely sure if it would even make much of a difference if you could, but it did take a while to get use to.
Now, in order to fire your weapon, you will need to collect magna. Each shot that you shoot requires 3 magna. Luckily, there is magna scattered everywhere, and you should never be at a loss. However, if you ever are, you can leave an area and re-enter it with all of the collected magna available for collection again. You also do not need to kill enemies in order to progress throughout the game, but killing enemies does earn you experience which you will need if you want to level up. You’ll also be able to collect hides and trophies from enemies that can be exchanged for items (like boots that allow you to walk through sludge without slowing down, and other accessories) and more magna. Leveling up does not have any effect on your stats like attack, or action points, but it does increase your hit points which will definitely come in handy later on in the game.
The graphics are well done, especially the background environments and the whole foggy look throughout the game. Unfortunately, there’s not much change in the environments which does make the world seem like one huge level. I don’t really consider this a bad thing. There are enough changes in the plant life and other minor aspects of the environment to give different areas subtle differences and put together with the various enemies that you’ll encounter do help to make it not get boring or feel ‘samey’ throughout the entire game. The animations do feel a bit stiff, but this doesn’t take much away from the immersion of the game. There are a few graphical things that stick out, like the plant life and objects in the background, that do give the game a great feeling. On top of that, the BGM is also very well done and fitting for the gameplay.
Even with the minor grammatical errors, lack of GameCenter achievements and kind of slow start, when you consider how incredibly huge the world is, especially if you’re interested in exploring and completing the side-quests, how much love and care was clearly put into the development, Mauv being Universal and just how much fun it is to play, the price point of $1.99 is a very good deal. Mauv also supports the iPhone/iPod 5’s widescreen, which is a huge plus. As I said, there’s not many Action/Adventure titles on the iOS that have completely won me over, but Mauv is definitely one of them. Fans of Zelda and Metroid should feel pretty much at home while playing, and even if you’re not really fans of either of those, if you’re into exploration and adventure games, Mauv contains a huge world to check out. There is also a lite version if you’re interested in seeing what the game plays like before making a purchase, but you should keep in mind that as you make your way in to the real meat of the game that it gets a whole lot better. This is one Adventure title that I have no problem whole heartedly recommending.
Saturday, February 2, 2013
Review Rewind: Crazy Hedgy
As we said in the intro for our last Review Rewind title; Niko, there aren't too many platformers that wind up staying on our iDevices long after we've beaten them. But the ones that do are definitely stand out titles on the iOS. Today's Review Rewind game; Crazy Hedgy, is no exception. Now, 3D platformers really are hit and miss on the touch screen, but Crazy Hedgy's tilt controls fit the gameplay perfectly, and not only do we consider it the best 3D platformer on the AppStore, but it also looks amazing. Since it's release it's received a huge graphic update that makes Crazy Hedgy one of the best looking games on the iOS. If you haven't had a chance to snag it, or missed it when it was first released, do yourself a favor and pick this one up!
**Note: This review was written after playing Version 1.2**
'Crazy Hedgy', developed by Cybertime Games, is the first great 3D platformer available on the App Store. In it, you play as the delightable hedgehog Crazy Hedgy, traveling through three well-crafted worlds. In each level your goal is to get to the end, but also to collect gems and the three hidden coins. Full of life and variety, Crazy Hedgy doesn't disappoint as the first true 3D platformer for iOS.
Controls: 5/5
As far as platformers go, it's essential to have great controls. On the app store, tilt controls hardly ever mesh well with a platformer, as accelerometer controls don't provide the layer of precision required. Crazy Hedgy is just the opposite, giving you more intuitive controls than a virtual joystick or virtual buttons could ever work. I've found that, when required, you can roll along a tiny ledge, grab a coin, then flip around while on the very edge, and make it back safely. The rest of the controls along with this are very simple as well: touch the left side to punch and touch the right side to jump. When unlocked, you can also use special moves that allow you to do different attacks, like the 'grab' upgrade, which lets you pick up Spankos and throw them. The controls have yet to fail me once, proving to me that accelerometer controls can provide the incredible precision needed in a platformer.
Content and Variety: 5/5
In 'Crazy Hedgy' you fight through more than 35 very large levels, which takes a very long time to complete. Inside each level are a large amount of gems that need to be collected to purchase upgrades and gain a better score. Also hidden in each level are three coins, often found in the toughest parts of the level. These coins are the only way to unlock more worlds, and also the key to unlocking upgrades in the shop. These upgrades feature anything from unlocking new attacks to buying better bubble gum (which can actually be a lifesaver in the game). There's a total of seven items in the shop, each with four or so upgrades per item. For those that hate In App Purchases, have no fear: there are no iAPs anywhere near. The upgrades in the shop don't feel like a grind to reach them either; each unlock feels like it was timed perfectly to coincide with in-game progress. Another interesting addition in the game shop is magnets, which grab collectable gems (the currency in the shop) and even increase the value of each gem. That means that even after playing through all the game's levels, you can also replay levels for a higher gem score. One tiny gripe with the game is that the previous score on a given level isn't easily accessible, though when you get a high score on a level it does let you know at the end of the level. The total score from all levels is compiled in a single Game Center leaderboard. There's also a fun arena mode, which sticks you up against varying waves of enemies, giant mines, or other obstacles in a small arena.
The game also features a ton of variety. From level to level you'll face different enemies, bosses, traps, trampolines and far more. Even getting near the end of the game, it still managed to throw new elements into it. The many upgrades in the shop also create more interest in playing, as each one gives you something fun and new. Each level is well designed as well, including wildly different elements in each level. Each world is also very unique, with a new look and more types of obstacles and ingenuities. There's also numerous ways to kill enemies, from causing them to get in a fight with each other to hitting them into a trap. Often times the key to killing a tough enemy is either quickly downing a crazy potion or using the environment to you're advantage. The whole game feels complete and full of life, without even a trace of it getting old.
Graphics and Animations: 5/5
Another item to consider about the games is how it looks. This can be a game changer, especially with a 3D game. However, Crazy Hedgy looks exceptional, especially sharp when Retina display is enabled. However, all the rest of the effects work on 3rd generation devices as well, meaning no matter what device you use it's definitely a looker. The characters and environment all have a clean and polished feel, giving it a very likeable look. Everything is also very well detailed and gives the perfect look to represent how well it plays: amazing.
With graphics, animations also have to be taken into account. A game can look great in stills but look horrible in motion. However, Crazy Hedgy finds definitely finds its groove in animations, with it all moving cleanly and perfectly. The enemies also have distinct personalities, looking and moving differently than each other. The great animations of the game just help to build the game up, adding to its personality.
Overall: 5/5
All in all, it's hard to find anything bad to say about Crazy Hedgy. Between it's perfect controls, amazing level design, and great graphics, there's almost nothing to fault. 'Crazy Hedgy' rolls itself along as one of the best games available on the app store. It's an amazingly fun platformer, and one I can't recommend enough.


















































