Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label Aerial. Show all posts
Showing posts with label Aerial. Show all posts

Thursday, July 25, 2013

Futuridium EP [MixedBag Srl] - $1.99



3D/behind the back arcade-based shooters aren’t really a thriving genre in the AppStore. But when one does come along, it’s usually worth checking out as there’s not many poorly designed titles in this little ‘underground’ genre of video games. Fractal Combat, No Gravity, Awesome Saucer, After Burner, all of these are definitely showcase titles on the iDevice. Yet, for whatever reason, more developers are not tapping into this widespread player base like you’d expect them to. But the ones that do take on the challenge have shown that they’re incredibly talented, and the release of Futuridium EP by MixedBag is no exception. 


Futuridium brings back memories of games like Star Fox and Space Harrier but brings a sort of puzzle feeling to the whole game. Each stage puts you up against a different battleship and you’re tasked with taking out blue cubes, turrets and mines in each stage before the core of the battleship is revealed and ready to be destroyed. What makes the game so much more than just your average behind the back space shooter are the scoring and energy mechanics. While you play, your energy gauge will be constantly depleting. If you crash, a large chunk of energy is taken away. Linking together chains of destroyed cubes will raise your energy gauge as well as your score multiplier and, while using the game’s nifty 180 degree flipping mechanic, each stage’s cubes can be linked together in one continuous chain resulting in the possibility of some insane scores. 


Now, there are only 13 levels, but don’t let that dissuade you from taking the plunge here. There are 2 difficulties at first, Easy and Normal, but there are also 3 more locked difficulties which can be unlocked once you complete game on the previous difficulty. There’s also a catch with the difficulties. Each one ramps the speed of the gameplay up a notch, and with this also comes more points per object destroyed. So, the higher the difficulty, the higher your score could potentially be. There is also a single level mode where you can play levels that you’ve already reached in the Arcade Mode in order to practice. This does come in handy, especially since the game’s difficulty, even on Normal, is fairly high. But if you’re willing to put some time in, Futuridium EP really opens up as one of the most challenging yet satisfying arcade shooter experiences you’ll have on your mobile device. 


The graphics are retro, minimal, slick and chic and definitely draw you into the world of the game. The dubstep and electro tracks selected for the game’s soundtrack are full of energy and definitely fit the adrenaline packed gameplay. There are no power-ups, no shields, it’s basically just you and your reflexes up against the game. Another plus? There’s no IAP in sight, putting everyone on a level playing field right from the get-go. All of this ties in together to form an incredibly immersive, quick moving package that’s a total feast for the eyes, ears and all out twitch reflexes that so many of us wind up seeking out when trying to decide what game we want to play when we’re looking for a challenge. 


Priced at an incredibly reasonable $1.99, being Universal and including GameCenter support with leaderboards for Hi Score and Cubes Destroyed along with 35 hard to snag achievements and plenty of little Easter eggs for you completionist’s out there to try and find, I really have no qualms highly recommending Futuridium EP. It might just wind up on our end of the year ‘Best Of’ lists for 2013 and I wouldn’t be surprised if it ended up on more than a few other sites Game Of The Year lists. If you’re still not convinced, you can download the game for free from the developer’s website to play on your PC or MAC. If that doesn’t add to the drive to support MixedBag, I don’t know what will. I’m definitely excited to see what comes out of their studio next. If this is any indication of what’s to come, there’s a good chance it’ll blow many gamers away.





Friday, August 17, 2012

Review Rewind: Fractal Combat


Alrighty, I'd like to welcome everyone to The App Shack's first ever Review Rewind, a new section of TAS that will spotlight reviews that were posted exactly one year ago, but only for games that are still on our devices today. Our very first Review Rewind is Newtype K.K.'s fantastic Aerial Combat title, Fractal Combat. One year ago today, I was first exposed to this amazing game. Since then, it's gone through 6 updates, and quite a few changes and tweaks, making the game better each time. It's made its way onto our Writer's Favorites list as my very own #10 favorite iOS game ever, and we also gave out 5 promo codes for it over the last week during our Big Ass Promo Code Giveaway, but if you don't have it yet, it's definitely one iOS title you need to own. Here it is; Fractal Combat. 

**Note: This review was written after playing Version 1.0.


Fractal Combat is a new aerial combat game from NewType K.K. It’s also their first offering to the AppStore, but it sure doesn’t show in their presentation. Fractal Combat is a very polished, top notch aerial combat game. The fractal graphics are wonderful, the music is great, and the controls are user interface are phenomenal. I really was not expecting what I got out of this game. The animations of the exploding enemies, along with the flaming bits of wreckage you see after the explosion is great. You rarely find this much attention to detail within games like this on the iOS, and seeing that it can be done, and done very well, might make you start to think less of all the other aerial combat games in the AppStore. 


You’re given 10 missions throughout each of the 7 different landscapes, that‘s a whopping 70 missions. Each of the missions it’s your job to take out the targets, highlighted in red on the map. While you’re going after the targets, you’ll be bombarded by enemies that show up on the radar as yellow triangles. Each time you blow an enemy up, they leave behind some energy which if collected, gives you some shield. If you have no shield power, your armor, which is pretty much health, gets knocked down with each hit. Once you have no armor, you’re dead, and need to start at the beginning of the mission. If you happen to succeed in the mission, you’re awarded with a rating of 1 to 3 stars, along with credits which you can use to buy better weapons, generators, radars and even new ships in the garage. There’s 5 ships total that you can unlock by progressing through the game, and then buy. Each has stronger armor, more shield capacity, and a different flight mode, or way of flying. For instance, you start off with a ship that has thrusters for flight, and the next ship up that you can buy uses magnetic rotors. There’s 7 different weapons, each with different speed, range, damage, and other attributes. 3 different radars, and 5 different generators. There’s slots in the game to have 6 profiles, so you can play the game on a device that’s shared between friends or family, and not end up playing each others games, or you can just start from scratch, and re-organize how you set up your weapons and which ships you buy.


You are given two choices of control options, a joystick which you can have on the left or right hand side of the screen, or you can use your devices accelerometer, and tilt while you play. You can also set the sensitivity, angle of accelerometer, and put the throttle on the left or right side of the screen. Fire buttons are on both the left and right hand sides of the bottom of the screen if you decide to use tilt controls, and on the opposite side of the screen of the joystick, if you decide to use that control method. However, you are not able to change the Y direction, so pressing up on the control pad makes you go down, and pressing down makes you go up. Which is not the case for tilt controls, tilting the top of your iPod towards you makes the ship go up, and away from you to go down. This set up is a tad weird, but manageable if you’re use to default settings in most aerial combat games. You can also change the music and fx volume, which is always a nice option, and there is, of course, a reset to default option, just in case you end up screwing everything up and want to start from scratch. All-n-all, there’s quite a bit of customization going on in the options menu. But I think an option to turn the HUD display on or off would have been a good idea too, as it can seem kind of crowded on the screen, but not in a way that distracts from the gameplay.


The only real thing I think this game is missing is another mode, or a story. I know it’s not easy to create a story for a game, and it’s pretty much pointless to just cram a story into a game just for the hell of it, but if Fractal Combat had a story to go along with the missions, like why you’re fighting these ships, why they’re you’re enemies, something so that you know WHY, it would make this game a lot better. That, along with a survival mode, where you could take your fully equipped ship into a battle that only ended when you got shot down, would make this an even more amazing game. But with what it has now, Fractal Combat is still worthy of 4.5 out of 5 stars, and comes along with a strong recommendation from me. Anyone who’s into aerial combat, flight sims, or just action and arcade games in general should check this out one, it’s a game that you will never regret buying. It’s universal, and only $1.99.




**Note: Fractal Combat is now priced at $0.99

Sunday, August 12, 2012

Acheron Prime [InsurgentX Entertainment] - $5.99


Sci-fi adventure/aerial combat titles are a bit of a rarity in the AppStore. Galaxy on Fire, Dangerous, No Gravity, Warpgate and Star Battalion are basically it when it comes to the genre. Luckily, fans of the genre can rejoice once more, as InsurgentX Entertainment has added a new game into the mix; Acheron Prime, a sci-fi aerial combat RPG adventure title set in a dystopian future of Earth. Now, with the overall polish and larger studio that Fishlabs has (55 employees), it’s pretty clear that a game matching or out-shining Galaxy On Fire won’t happen any time soon, and I accepted that fact quite some time ago. So the real question is; Does Acheron Prime stand up as an aerial combat/sci-fi adventure title worthy of sinking hours and hours into? Well, hopefully you’ll be able to decide after reading this review. 


Acheron Prime starts off in a rather beautiful and seemingly peaceful section of space in the year 2500. Of course, that silence ends very quickly, and you find yourself under attack. Here is where you’re introduced to Kirika, your main character, and LISA (Logistics Interface Strategic Analyzer), the AI construct within her brain, and a short gameplay tutorial. You’re given a joystick for movement, 3 buttons for ship control, and an accelerate/decelerate button. In the middle of the screen you’ll find your shield, hull health and speed + energy meters. You’re also able to rotate your ship by dragging your finger across the center of the screen. 


After destroying the smaller fighters, a Mothership arrives, and you hyperdrive your way outta there. After a cut-scene, you’re taken to a major docking ship. Here, you get a little plot information, and learn the basics for maneuvering around within these areas. Seems you’re an Imperial Officer, yet the Mothership that came after you had Imperial Insignia on it. Looks like you’ve got a lot to figure out. But that’ll come later. You’re taken to the hanger to purchase a ship, and outfit it with a gun and radar. After unsuccessfully trying to get further away from the area, you start the main gaming session. Doing seemingly random small tasks to help get you where you need to go, find who you need to find, and learn what you need to learn. 

 The game is set up a lot like Galaxy on Fire, following the same basic outline. However, as you progress throughout the game, you’ll find out that Acheron Prime is more focused on the RPG elements and combat sessions rather than mining and trading. Traveling does seem to take a little longer, but there is a Fast Forward button that appears on screen for these sections, which really does help it not drag on. Another anti-GoF aspect is the world of Acheron Prime. Instead of spanning across an entire galaxy, Acheron Prime is limited to the Solar-System. This does help in regard to remembering areas, and knowing whereabouts you’ll be going when heading on missions. 



Graphically, Acheron Prime doesn’t have all the flash and glamour that GoF contains, but it’s still very well designed. The space environments are beautiful, the ship designs are very well thought out, and every other object is wonderfully crafted. Animations are also very well done, with the explosions looking especially nice. Combined with some very energetic music, but not digging all the way into the techno genre, the effects and BGM do help add to the immersion of the game. The voice acting, like most iOS specific games, is a little cheesy, but I found it to be on the same level, if not better, than Galaxy on Fire’s voice acting, which is pretty impressive. 


Also fairly impressive is the amount of content in the game. Apparently, the campaign is a full 40-50 OR MORE hours long. Combined with the outstanding gameplay, and really nice equip system, Acheron Prime really feels like a full blown major console game that’s been ported over to the iOS. If the voice acting was a little better, it could easily pass as a PS2 or XBOX title. The difficulty level is also something that separates it from other titles within the genre, as it will definitely give gamers a challenge. 


Again, there won’t ever be another Galaxy on Fire, but it’s incredibly surprising that a 4 man team made a real contender for one of the best sci-fi adventure/aerial combat titles on the iOS. Being Universal and priced at $5.99, fans of the genre will not regret picking this up. Hopefully we’ll be able to see some add-ons like GoF, as I have the feeling I’m definitely going to want more after I complete the game. GameCenter is also supported, with 10 achievements that add some exploration aspects to the game. I did encounter one little issue; when I received a notification on my iPad 2 while playing, the sound cut out, and would not come back. Even after another loading screen. To get the sound and music back, I had to exit the game, and clear it from my multitasking bar, then restart it. Aside from that, I haven’t come across any issues. InsurgentX has definitely provided iOS gamers with a solid, console quality Space Adventure. It’s one that should not be missed, especially if you felt Galaxy on Fire lacked some RPG elements and needed more combat. 





Thursday, August 18, 2011

Fractal Combat - 1.99 (NEWTYPE K.K.)

Fractal Combat is a new aerial combat game from NewType K.K. It’s also their first offering to the AppStore, but it sure doesn’t show in their presentation. Fractal Combat is a very polished, top notch aerial combat game. The fractal graphics are wonderful, the music is great, and the controls are user interface are phenomenal. I really was not expecting what I got out of this game. The animations of the exploding enemies, along with the flaming bits of wreckage you see after the explosion is great. You rarely find this much attention to detail within games like this on the iOS, and seeing that it can be done, and done very well, might make you start to think less of all the other aerial combat games in the AppStore.
You’re given 10 missions throughout each of the 7 different landscapes, that‘s a whopping 70 missions. Each of the missions it’s your job to take out the targets, highlighted in red on the map. While you’re going after the targets, you’ll be bombarded by enemies that show up on the radar as yellow triangles. Each time you blow an enemy up, they leave behind some energy which if collected, gives you some shield. If you have no shield power, your armor, which is pretty much health, gets knocked down with each hit. Once you have no armor, you’re dead, and need to start at the beginning of the mission. If you happen to succeed in the mission, you’re awarded with a rating of 1 to 3 stars, along with credits which you can use to buy better weapons, generators,radars and even new ships in the garage.There’s 5 ships total that you can unlock byprogressing through the game, and then buy. Each has stronger armor, more shield capacity, and a different flight mode, or way of flying. For instance, you start off with a ship that has thrusters for flight, and the next ship up that you can buy uses magnetic rotors, each having drastically different ways of controlling them. There’s 7 different weapons, each with different speed, range, damage, and other attributes. 3 different radars, and 5 different generators. There’s slots in the game to have 6 profiles, so you can play the game on a device that’s shared between friends or family, and not end up playing each others games, or you can just start from scratch, and re-organize how you set up your weapons and which ships you buy.
You are given two choices of control options, a joystick which you can have on the left or right hand side of the screen, or you can use your devices accelerometer, and tilt while you play. You can also set the sensitivity, angle of accelerometer, and put the throttle on the left or right side of the screen. Fire buttons are on both the left and right hand sides of the bottom of the screen if you decide to use tilt controls, and on the opposite side of the screen of the joystick, if you decide to use that control method, enemies are also locked on automatically, so you can pretty much just keep tapping the fire button to blow them up. However, you are not able to change the Y direction, so pressing up on the control pad makes you go down, and pressing down makes you go up. Which is not the case for tilt controls, tilting the top of your iPod towards you makes the ship go up, and away from you to go down.This set up is a tad weird, but manageable if you’re use to default settings in most aerial combat games. You can also change the music and fx volume, which is always a nice option, and there is, of course, a reset to default option, just in case you end up screwing everything up and want to start from scratch. All-n-all, there’s quite a bit of customization going on in the options menu. But I think an option to turn the HUD display on or off would have been a good idea too, as it can seem kind of crowded on the screen, but not in a way that distracts from the gameplay.
The only real thing I think this game is missing is another mode, or a story. I know it’s not easy to create a story for a game, and it’s pretty much pointless to just cram a story into a game just for the hell of it, but if Fractal Combat had a story to go along with the missions, like why you’re fighting these ships, why they’re you’re enemies, something so that you know WHY, it would make this game a lot better. That, along with a survival mode, where you could take your fully equipped ship into a battle that only ended when you got shot down, would make this an even more amazing game. But with what it has now, Fractal Combat is still worthy of 4.5 out of 5 stars, and comes along with a strong recommendation from me. Anyone who’s into aerial combat, flight sims, or just action and arcade games in general should check this out one, it’s a game that you will never regret buying. It’s universal, and only $1.99.




Friday, July 1, 2011

RC Plane 2-0.99 (Frozen Pepper)

The sensation of flying is beyond extraordinary.  I still remember the first time I sat behind the stick of a KitFox and soared over the ever diminishing landscape.  The jubilence and excitement I felt, I will always remember.  This game not only embodies the nature of flight but embodies the joy too.
Designed by a three developer teams this game has what every RC enthusiast enjoys, planes and lots of them.  You start off with 4 planes with the option to buy more via IAP. These planes can come bundled with game modes or separate.  Now let me start off by saying that this is a full game and the only thing the IAP do is give you extra plane options.  The planes included at the start are a Mig (fast plane, very aerobatic), Cessna(beginner plane, easy to control), Pro Cessna( better version of original Cessna), and a Stunt plane(fast and acrobatic).  The Cessnas are the best planes to start with as they are relatively slow and give you the opportunity to learn the controls for each version of channel remote. 3ch planes do not have a rudder and are for beginners and pros.4ch planes do have a rudder and that gives you way more control of your plane to do aerobatic stunts. I found it quite easy to transition from 3ch to 4ch, in fact the first plane I took to Free Flight was a 4ch plane!  There are two control sticks on the sides of your screen and depending on your control method will make your plane either turn, accelerate, decelerate, go up, or go down.
The content of this game is quite robust with two complete maps.  You can take any plane you want into these two maps in the two original modes. The first mode or Free Flight allows you to basically mess around with your plane and get acquainted with how it controls and reacts. The second mode is where you use your experience to complete a Air Race.  In Air Race you collect coins scattered over the landscape and try to get a good score.
The two maps are Tuscany and Seaside. In Tuscany you can fly to one of seven villages and is very wide and open.  In Seaside it is a little bit smaller than Tuscany but is fun to fly over the water and see how close you can get. They are both very nice maps but some additional places to fly would be nice.
Overall, this is a great flight simulator with smooth controls that is a definite must-have for flight enthusiasts and anyone that is even interested in flying. Don't delay because its only 0.99 for a limited time!
Link:http://itunes.apple.com/us/app/rc-plane-2/id442082328?mt=8