Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label CO-OP. Show all posts
Showing posts with label CO-OP. Show all posts

Thursday, March 28, 2013

Star Warfare: Black Dawn [Freyr Games] - $2.99



Gamers always dream of their favorite console games being ported to the iOS. It’s just our nature. Being able to have our favorite games in our pockets is something that all of us want. Last year, when the official Borderlands iOS game was released, the hype that built was outstanding. Needless to say, once more and more information about the title became available, that hype dwindled and once the game finally hit the AppStore, there was quite a bit of backlash from both Borderlands fans and just curious parties. It was a major flop, to say the least. Well, now iOS gamers can rejoice yet again, because without warning, Freyr Games, developers of the 3rd person shooter Star Warfare, has just released the sequel, Star Warfare: Black Dawn. With little advertising, and almost no hype, especially considering what the game is, we finally have it; Borderlands on the iOS. 


Not to say that this is a direct clone. But just about everything that made Borderlands so incredibly great can be found in Black Dawn; The different skill trees, hundreds of random weapon drops, multiple characters, each with different pros and cons, warp gates, open environments, damage pop-ups all over the place, and even kill for second chance mechanics. Unfortunately, there are a couple of things missing; the spoken dialogue, massive injections of humor, vehicles, jump & sprint actions. Though it’s hard to hold that against Black Dawn when so much of the game is done right, and offered for a measly couple bucks. And as crazy as it is being able to play a game of this caliber on our phones and tablets, with as much as the game has taken from it’s console inspiration, it’s almost impossible not to compare the two, and judge Black Dawn based on what Borderlands is. 


Black Dawn lets you choose between 8 different characters and 4 different classes (one male, one female for each class); Prayer, the medic class, Engineer, the geek class, Soldier, the powerful class and Sniper, the ‘foxy class’. Prayer class characters can set up a healing station, Engineer’s can drop machine gun turrets while Soldiers can set up an Avatar to distract enemies and keep them busy and the Sniper can set traps. Each class has 3 different skill trees that they can build up and pick skills from. These extra buffs help immensely throughout the whole game for taking out higher level enemies to level up quicker, or if you just get in trouble and need a little extra boost to help you get out of a jam.


Now, a Borderlands clone wouldn’t be complete without an online feature; it’s definitely one of the things that made Borderlands so incredibly fun, and as you can guess if you’re familiar with Star Warfare, Freyr Games knows what it takes to support online gameplay. Black Dawn includes co-op gameplay with up to 4 players. Here, you can play through the game, completing missions, earning experience, gold, mythril, weapons and everything else you can get in the single player campaign, but while playing with others. Right now, there is only co-op gameplay, but in the future Freyr plans to include PvP gameplay with character decoration. 


If you’re not too keen on FPS games because of the iOS’s touch screen, I don’t blame you. I’ve got a hard time getting into FPS titles myself. But Black Dawn has done a great job of making the game comfortable to both veterans and new-comers alike. There’s an auto-lock option, making gaming a lot easier, but also not allowing for many headshots. For those of you who are badass FPS gamers on the touch screen, this option can be turned off so that you can headshot to your hearts content. Movement is done by dragging anywhere on the left side of the screen, while looking around is controlled by the right. The shoot button is placed where most FPS titles have it by default. 


Unfortunately, you’re unable to move any of the icons, and on the smaller iPhone/iPod screen, looking around and turning does block a bit of the screen because you’ll have to reach up and over the shot button. As with most FPS games, you can adjust your aim and look around while shooting by dragging your finger across the screen while pressing on the fire icon, but with so many console gamers coming to the iOS, and with games like NOVA and Modern Combat allowing for customizable control placement, it might be a little frustrating that it’s not included here. However, there are options in the settings menu for reversing the X and Y movement, and adjusting the sensitivity for looking around, which is a huge plus. On the iPad, the controls aren’t really an issue, as there’s enough room to the right and below the fire icon to drag around and look, so you won’t be reaching over or across anything on the bigger screen. 


Objects like gold, ammo and health are picked up automatically by walking over them but picking up weapons and shields as well as opening chests is done by tapping on the screen when a pop-up appears. As for the weapons and shields, it’s pretty similar to Borderlands; the pop up shows the weapon or shield along with it’s stats and how much you can sell it for. Chests are opened by tapping the ‘Open Chest’ icon that pops up when you’re near them. These options for picking up items and opening chests, however, can be kind of finicky. You’ll have to stop moving and look at the object just right for the pop up to appear, which can be kind of frustrating at first, but once you get the hang of it, it goes pretty smoothly. 


Black Dawn’s graphics look fairly similar to Borderlands, and you might even have a hard time distinguishing the two if you played BL on a lower end machine with all the special extra graphical effects turned off. But aside from that, the animations, character models, environments, and just about everything else is top notch and incredibly well designed. The layouts of the levels are also pretty impressive. While the first couple of areas aren’t too big, you’ll soon reach areas that are huge. Luckily, there’s different warp zones in each map, allowing you to enter the areas in different spots. 


There are IAPs included in the game. But before you go getting all upset about it, here’s the scoop. Mythril is used to play the game’s mini-games of Roulette. Here, you can spend Mythril to take a spin and get a random weapon or shield. You can also convert Mythril to coins. There are no items in the shops that I’ve come across that are Mythril only purchases, everything can be bought with the gold that you’ll collect while killing enemies and completing missions. The only thing Mythril might really come in handy for is for resetting all of your skill points, which will cost you 100 Mythril. Fortunately, if you buy the game, you’re given 100 Mythril for being an ‘early adopter’. You can also earn 140 Mythril for downloading Freyr’s previous games, Star Warfare: Alien Invasion and Amazing Runner, which are both FREE. On top of that, you’re able to watch video ads and check out TapJoy offers for more free Mythril, so there’s no real push towards dumping more cash into the game. Black Dawn is incredibly well balanced, and the only reason I could see to drop a couple bucks on more Mythril is to help support the developers. 


There are some things that will remain frustrating unless they’re fixed. Right now, it’s kind of hard to select “Mission” “Shop” or “Talk” after tapping on a character. Half of the time if you don’t tap at exactly the right spot, you’ll just exit the menu and have to tap on the character to enter it again. There’s also only 10 slots in your inventory, which means that if you like having options when in battle, like carrying around an SMG, Sniper Riffle and then having a Revolver, Pistol and Shotgun handy, you’re left with 7 inventory slots, and that doesn’t allow for many items to be taken with you when you exit the area. There’s also no option to increase your inventory slots, so inventory management is something that you’ll be doing consistently. While this may not bother some gamers, it will weigh heavily on others, and having the option to buy more inventory slots would be a great addition for the future. There are also some grammatical errors in the dialogue. Though it’s nothing that will make understanding what’s being said impossible, it is very noticeable. 




But all-n-all, Star Warfare: Black Dawn is a spot on Borderlands clone that’s well worth the $2.99 purchase and then some, even with the included IAPs. This is what the official Borderlands iOS game should have been but wasn’t. Even if you’re not a fan of Borderlands, Black Dawn offers up some very nice co-op gameplay which is only going to get better, and a huge open world environment to roam around in. I’m actually a little shocked that this launched for $3 when it could have easily came out the gate matching Modern Combat’s price point of $6.99, and still been well worth the purchase. Not only that, but the amazing support that Freyr Games gave to the first Star Warfare based on players feedback gives us loads of confidence that Black Dawn will only get better and smoother. Along with that, it's Universal and supports the iPhone/iPod 5's widescreen. Right now, this is TAS’s favorite FPS title on the iOS, and is a very easy recommendation. 



Saturday, August 4, 2012

Blade of Darkness [Zealm] - $1.99


With the recent release of Pocket Heroes re-igniting my love for D&D parties, and bringing back memories of playing Diablo back in the late 90’s, I’ve been on a sort of quest of my own. To find all the Diabloesque and Fantasy Card games for the iOS that I can. Low and behold, one of the first titles I came across, and just can’t get enough of; Blade of Darkness - an open-world 3D RPG/hack-n-slash game developed by Zealm (developers of Monster Fight, Zombies Runner and Angry Zombie Ninja Vs. Vegetables). 


Blade of Darkness starts out with a pretty impressive cutscene giving you a bit of backstory; seems darkness overtook the land after a meteor shower rained down from the skies. Zombies and other undead creatures started to appear everywhere, and the darkness slowly spread. This land is appropriately named ‘Shadowland’. On the edge of Shadowland lies ‘Sanctuary‘; a campsite set up where a small patch of sunlight hit’s the ground. It’s here that you’ll begin your journey. 
Actually, I guess I should say ‘it’s here where you’ll figure out what you’re supposed to be doing throughout the rest of the game.’ The tutorial is made up of 3 pop-ups. One telling you that the joystick in the lower left corner is for movement, another saying that the icon to the right is for jumping, and that to talk to people, you walk up to them and tap on them. Trust me, you won’t forget. Every time you come back to Sanctuary, you’ll need to go through the ‘tutorial’ before you get started again. From here on out, you’re on your own.



After figuring out that people in town with a “!” above their heads have a quest to send you on, you can try and figure out how to get out of Sanctuary. Turns out there’s a pathway right behind where you start from that leads out to two different warp areas, and from here, now you can start your journey. Your first task requires that you go to the East to find the wife of a wizard at camp. It seems they were separated, and he needs you to find her. Unfortunately, leaving the campsite will only take you South, through cemeteries, dungeons, and other dark lands which are full of undead creatures. Directions aren’t really accurate, and there will be quite a bit of exploring involved. 


The battle system is in real time, and is kind of reminiscent of CrimsonHeart. If you just run into a pack of enemies slinging your sword around, you’ll find yourself in trouble fairly quickly. Standing back and luring a couple of enemies towards you, and watching how they attack and block will be a valuable asset to learn early on in the game. Running around to the back of enemies helps you avoid their shields, and can give you some massive hits. Of course, not all of the enemies require this tactic. There are some that will just stand there while you walk right up to them and bash their heads in. It’s all part of the combat system dance. I guess. Once you start killing enemies, they’ll start dropping gold and other items, and you can get your loot on. Figuring out how to pick items up is another task that you’ll need to figure out on your own. I’ll help you out; Tapping on the item inside the window that pops up will put it in your equipment pack.


Don’t get me wrong. Once you figure everything in Blade of Darkness out, it’s really a fun game. But sticking with it through all of the figuring it out will be taxing, and currently priced at $0.99, there are going to be some people who just give up, and delete the game. But if you’re willing to stick it out, and not afraid to learn basically the whole UI on your own, the hack-n-slash, loot driven, Diablo reminiscent gameplay can be very rewarding. Finding those rare items, and beating the hell out of hundreds of enemies is great fun. You’re also able to play in CO-OP mode, which has the game controlling another hero along side you, Multiplayer Mode, where you can host or join another game, as well as an Arena Mode where you can battle other players online. Lets just hope that Zealm sells enough copies to be driven to keep the updates coming, because if they do, Blade of Darkness could turn into one hell of a Diabloesque title, and maybe even one of the top loot driven games on the iOS. 




Sunday, July 29, 2012

Blazing Star [SNK + Dot Emu] - $2.99


After the release of Metal Slug 3 by SNK and Dot Emu, a lot of gamers have been hoping for more ports of classic SNK titles. However, I don’t think anyone really expected to see another title so soon. This time around, SNK and Dot Emu have brought the fantastic old-school SHMUP, Blazing Star, to the iOS, and it’s just as faithful a port as Metal Slug 3. 


For those of you who have never played the original Blazing Star, it was originally released in Arcades back in 1998, and is the sequel to the other fantastic Arcade shoot-em-up, Pulstar. Blazing Star includes 6 different pilots + ships, all having their own type of shot, and special shots, offering up quite a bit of varied gameplay. The ships with the stronger shot types tend to move slightly slower than the ships with the weaker shots, leaving it up to the player to find the ship which best suits their style of play. 


Included in the game are 7 stages, each getting progressively more difficult as you progress. Luckily, just like in Metal Slug 3, you’re given continues, and can also choose to play in Mission Mode, which lets you play from the last level you reached in Arcade Mode, so that you’re able to experience playing all of the 7 stages, as well as practice certain stages after you get use to the gameplay and start to go for high-scores. Also included in the game, same as Metal Slug, is the option to switch from pixilated to smooth graphics, add scan-lines, and choose to play in 4:3 or 16:9 ratio. Also available is the ability to play in 2 player co-op mode via Bluetooth, which, like with Metal Slug, is a fantastic addition. 


There are two control schemes, one includes a joystick, and the other offers up 1:1 relative touch controls. You’re able to move the two shot buttons as well as the joystick to anywhere on the screen you like, which is a huge plus, especially when playing on the iPad. 
Unfortunately, a lot of players are having problems getting use to the ship speed. The way the game was made, making stronger ships move slower, this means that the ships will not move as fast as you can move your finger across the screen, and because of this, a lot of players have had problems getting comfortable with the gameplay. Also an issue is the joystick. The dead zone that you’re able to touch is fairly small, and results in the ship’s movement being pretty jerky, and hard to control. Another issue some have been having is that in order to fire, you need to constantly tap on the shoot button. Fortunately, SNK and Dot Emu have stated that they are adding an option for ship movement to be sped up, as well as an auto-fire option. But not to worry, for those of you who have come to love the game in the past, and are accustomed to the ship’s movement, and the firing mechanics, the new control set-ups will have a separate leaderboard, leaving the hardcore players boards safe and sound. 


Graphically, Blazing Star looks amazing. The animations and 2.5D graphics look incredible on both the iPhone and the iPad, and the music is exactly as it was over 14 years ago; hard-edged, and full of energy. The GameCenter integration definitely adds to the already high replay value that almost all SHMUPs inevitably include, having boards for all 4 difficulty settings, as well as 15 hard to snag achievements. 
Being Universal, and priced insanely low at $2.99, Blazing Star is a game that all SHMUP fans need to check out. With it’s slick graphics, awesome gameplay, and fantastic scoring system, it sits along-side the other heavy hitters like Dariusburst and RayStorm, as one of the best non-Cave shoot-em-ups available for the iOS. Hopefully SNK and Dot Emu will keep porting over amazing classics from the past and making them available via the AppStore (here’s hoping for The Last Blade!). Having them available at any time and in our pockets is simply amazing. 




Sunday, July 15, 2012

Metal Slug 3 [SNK Playmore] - $6.99


Bringing back old-school gaming to the iOS seems to be a fairly lucrative investment. If it wasn’t, I doubt we’d see companies do it over and over again. But this also benefit’s the players, if not just as much. We’re able to buy back memories from our youth for pennies on the dollar, and if you can deal with touch screen controls, it’s almost always worth it. This week, SNK took a second chance at releasing a Metal Slug title for the iOS, and after spending some time with it, this is THE ONE to get if you’re a fan of Run-n-Gun gameplay; Metal Slug 3. Originally released for the Neo-Geo back in 2000, and on the PS2, XBOX, XBLA, Wii, PSP, and PC since, this classic title has now hit the AppStore, and fans of the game, and series, have a lot to be happy about. No more Metal Slug Touch, no more tilt controls, no more vehicle-only gameplay, no more clunky controls, no more! Finally, iOS gamers have a faithful port of Metal Slug, and one of the best titles of the series at that. 


Metal Slug 3 happens to be the first Metal Slug that features branching paths in each stage, letting players choose different paths, each having different difficulties, enemies, guns, and amount of hostages. All of the paths lead to the same boss battle at the end of each stage, but which path you choose has a direct influence on your score, and in some cases, the challenge presented. There are 2 gameplay options, Single and Multiplayer, each having 4 different difficulties, Easy, Medium, Hard, and Very Hard, as well as your choice between Arcade and Mission Modes. Multiplayer is a co-op mode, and is only available through local Bluetooth, but it’s still a great feature if you have two devices, or a friend with an iDevice. Arcade and Mission Modes are the same, except that Mission Mode lets you select which of the 5 stages you’d like to play, with each stage being unlocked after you reach it in Arcade Mode. You’ll also have 4 different characters to choose from, two male, and two female.

The controls are surprisingly good. You’re given a joystick, and 3 buttons, and can be placed anywhere on the screen. The buttons are for jumping, shooting, and throwing grenades, and are nice, responsive, and tight. I’ve never run into a situation and blamed controls for an un-necessary death, which is pretty impressive, especially considering how hectic the gameplay gets. In the options menu, you’re also able to change the aspect ratio from 16:9 to 4:3, you can change the video filtering on or off, which either smoothes out the edges of everything, or gives you that great crisp pixel look, and you can also add scanlines to the game at either 50% or 100%, which adds to the old-school feeling. 

Like previous Metal Slug titles, there are quite a few vehicles which you’ll come across, most of which haven’t been seen in previous titles; the Slug Driller, Slug Mariner, Elephant Slug (which is one of my favorites), Ostrich Slug, Astro Slug (my definite favorite), and plenty more. You’ll also come across characters which, when freed, will help you out, providing some extra fire-power. Like, believe it or not, an UZI wielding Monkey. 

There are some issues with the game right now, but nothing that can’t be easily fixed in an update. The video settings are not saved when you exit the app, which means if you want scanlines, or the pixel look, you’ll have to change this every time you start the game up. Also, the controls do wind up covering the action sometimes. Hopefully with the video settings, a dead-zone will be able to be added, changing the video size to 80% or close to that, so that players fingers won’t cover up the action. This little issue however, is only noticeable on the iPod and iPhone. On the iPad, your fingers will pretty much never cover up any of the action. 

So, is Metal Slug 3 worth checking out? Most definitely. For $6.99, being Universal, including Bluetooth co-op, GameCenter integration with a world-wide leaderboard, and 30 achievements, great controls, awesome graphics, insanely addictive and entertaining gameplay. Yes, it’s a must buy, especially for fans of the genre who have been, well, at the very least, let down, by about 95% of the AppStore’s previous Run-n-Gun offerings. 





Saturday, July 7, 2012

Chicken Doom [Bulkypix] - $2.99


Tower+Base Defense games are everywhere in the AppStore. It’s definitely a genre that has been overwhelmed with releases. With the growing capabilities of the iOS hardware as well as it’s software, this genre is finally expanding after a sort of dead period where nothing really new was hitting the gaming scene, and 3D Tower Defense titles seem to be gaining ground. The most recent TD release from the very prominent publishers over at Bulkypix is Chicken Doom. A tap-based 3D Base Defense title that has you defending a chicken in a lookout tower armed with a Gatling gun. 


Chicken Doom has you playing through various environments on Easy, Medium, and Hard difficulties. Your chicken sits at the top of the screen, back in the stage a bit, while enemies come at you, appearing from the bottom of the screen. The controls are simple; Tap on an enemy to fire at them. You can also hold down on the screen to constantly fire, but this knocks out any chance of building up a combo multiplier, seriously effecting your score. 
So long as you can hit enemies consecutively, without missing one or having too long of a break between hits, you’ll build up your combo, which, in-turn, seriously helps build up your score. The higher your score, the more currency, labeled as ‘Corn’, you’ll earn. Helping out with this is certain power-ups. You’ll be able to use these to increase your combo by picking up an individual enemy, and hitting them about 10 times. During this period, the action freezes, and the one enemy is the only enemy on the screen. 



You’re also able to purchase and upgrade power-ups in the store. Here, you can equip up to 4 power-ups, from a TNT Barrel, which rolls down the hill, flattening all the chickens in it’s path, a Bugger power-up, which covers the chickens in goo, and slows them down, a Chicken Bomb, which burns all surrounding chickens, and more. You are able to upgrade these as well, making them stronger and stronger as you progress through the game. Items will also be unlocked as you reach achievements within the game. A huge plus here is that there are no IAPs, so the game isn’t incredibly difficult just to push you towards throwing more money at the developers. Not to say that the game is easy. It’s not.


With each of the 6 stages having 3 difficulties, Medium and Hard will offer up quite a battle. You should definitely expect to spend quite a bit of time on these, and be ready to play them more than just a couple times before you complete them, especially in the later environments, which are unlocked after you complete the beginning levels. 
What really makes the game stand out is the Co-op Mode. You’re able to play every level with another player on the same device. Unfortunately, it does not support online co-op gameplay, which definitely would have made this one of the best base defense titles available in the AppStore. But it does add an extra level of fun as well as strategy to the game, which is fantastic to see within the genre. 



With Chicken Doom priced at $2.99, and on sale at the moment for $0.99, it’s definitely a game that base defense fans should check out. Yet again, Bulkypix doesn’t disappoint. The tap controls could use some tightening up, and more content would be great, as right now, even though the levels offer up plenty of replay value, especially when you take into account the 12 GameCenter Leaderboards, one for each stage, as well as co-op boards, and 24 Achievements. It could use some improvements, but it’s a huge step in the right direction for the 3D Base Defense genre.