Showing posts with label Casual. Show all posts
Showing posts with label Casual. Show all posts
Friday, August 3, 2012
Party Wave [Mistwalker] - $1.99
One of my favorite old-school video games has got to be Final Fantasty. Created by Hironobu Sakaguchi, pretty much everything his hands touched turned to gold; Kingdom Hearts, Parasite Eve, Vagrant Story, Legend of Mana, and loads more, Sakaguchi left Squre, created Mistwalker, and has since released some fantastic titles; Blue Dragon, Lost Odyssey, The Last Story, and more. Releasing titles on the XBOX 360, Nintendo DS, and Wii, Mistwalker finally found their way over to the AppStore with the release of Party Wave, a casual arcade title that has players controlling groups of surfers.
Surfing really isn’t a sport that’s touched on much in the iOS gaming world; Rising Board, Derby Surf, Line Surfer, South Surfers, ePig Surf and Robo Surf are the only titles that come to mind, and with other genres overflowing with games, it’s pretty surprising to only have a few surfing themed games laying around. But with the reputation of Mistwalker, Party Wave has the potential to blow them all out of the water, so to speak, even before checking it out. Fortunately, that’s not how things operate, and getting our hands on the game, seeing how the first step away from the RPG genre Mistwalker has taken, as well as how they approach the casual arcade genre, we’re pretty darn impressed.
For those of you who have never heard the term, ‘Party Wave’ is a term for any large wave which several surfers ride on. And that’s exactly what you’ll be doing in the game. Starting off, you’ll guide each of the surfers to a specific spot in the water by swiping on them, flicking them to the area. Once you get all of the surfers there, the fun begins.
Each surfer will start to blink once they hit the bottom portion of the wave. This is your cue to tap them, sending them up and into the air. Once in the air, you can tap them again on their way up to do a trick, and again on their way down to do another trick. It sounds pretty simple, right? Just tap on the surfers when they’re at the bottom of the wave and in the air, no worries. But once you throw three or more of them together, and add in the hazards of the water, it can get very challenging, very quickly. What makes it even harder, is that some stages require that you get a certain number of perfect scores on previous levels in order to play them, and progress through the game, and sometimes you’ll need to go back and try and replay stages without having any surfers fall off of their boards.
The gameplay is pretty straight forward, but can get awfully hectic at times. Quick reflexes, quicker thinking, and fast fingers are definitely an asset worth having if you’re going to compete on the leader boards, or complete the game. For those of you who really look for replay value when you get your iOS gaming on, Party Wave caters to you as well; the gameplay gets even more depthy the more you get into it. Perfect scores for getting all of your surfers on the wave, and not letting any of them fall off are great and everything, but what will really make you coming back, trying to max out your score? The little mechanics that add that special spark to a game, having it stand out above others within the genre, as well as all the titles available in the AppStore.
When you perfect clear a stage, stars start showing up. Collecting these while you’re playing will give you power-ups, like giving a surfer extra speed to make it to the wave catching area, which you can trigger by pausing the game, and touching the stars in the menu. You can also collect stars by touching the strange UFO which appears in the game at seemingly random times. Also, the closer you get to the hazards and objects in the first part of each level, while you’re flicking the surfers to the wave catching area will give you special little bonuses as well.
Something else that will keep you coming back? The special ultra spiffy Arcade Mode! Here, you’ll try and get through six sets of four stages in a certain amount of time. Doing tricks adds to your time limit, while running into hazards depletes it. Arcade Mode can get very difficult, but never in a frustrating way, and when you nail tricks just right, it can become a lot more fun than the already incredibly entertaining Level Mode.
Party Wave, priced at $1.99, being Universal, and having GameCenter support with 2 leaderboards, one for your total score in the level stages, and another for Arcade Mode, is a fantastic title. The experience of Mistwalker definitely shines through out the entire game, from the graphics to the gameplay, and even down to the little special mechanics that make the gameplay deeper than it looks on the surface, and keep you coming back for more. Party Wave is a shining example that yes, everything Mr. Sakaguchi touches really does turn to gold.
Monday, July 16, 2012
SHOOT THE ZOMBIRDS - [INFINITE DREAMS] - $0.99
High score chasers are always a huge hit or miss venture with me. When I saw Shoot the Zombirds come out in May of this year, I never thought it would be the type of game that would remain on my iPad for as long as it has. If you have played Infinite Dreams' previous title, Shoot the Birds, you were probably inclined to pass this one by as, for me, it was not one that really embraced that gaming nerve that we all love to caress. Not so for me with Shoot the Zombirds as something about it looked interesting, I thought I would give it a try, and have been gratified ever since.
Like its predecessor, Shoot the Zombirds has you controlling a pumpkin-man type entity whose sole purpose is flinging arrows at pum-kid (you see what they did there!) stealing Zombirds with his trusted bow and arrow. The mechanic is pretty simple, pull back anywhere on the screen, aim, and let er' rip. The environment is top-notch and set against a Tim-Burton-esque blood-soaked haunted house/graveyard; probably the pumpkin man's sanctuary. It sounds simple, and it is, but the game becomes quite addictive with enticing Game Center achievements, tantalizing Grave Store power-ups and clothing, and just plain regalement when you 'Sausage' two to three Zombirds on your armaments. It can get pretty addictive when acknowledging all of these factors.
The Zombirds vary quite extensively from fat, big, and slow to small and very quick. And the small suckers don't show up several waves in, as you will have to be combating with them as early as the second wave. And yep, they are pretty tough to hit. The Zombirds make one initial pass and let them fly by, they are going to kidnap one of your pum-kids. You are only allotted a certain amount of pum-kids, another Grave-store item upgrade as well, so taking out any of the fowl with your kin is certainly your primary objective. The participant is also only provided with a certain amount of arrows; the only way you can retain or increase your quiver is to make those shots!
The Grave store items are super cool with power ups like 'Rain of Pain' where you can summon a swarm of target-seeking day-saving burning arrows, and the 'Quiver of Plenty' where you get infinite arrows for a certain amount of time. Coins are gained via achievements and by shooting these little skulls that traverse the screen from right to left. Power-ups exist to increase their frequency as well. The GC achievements are really well integrated to bait the user to that 'one more round' feeling. There is the standard IAP, but I have never remotely felt pulled in that somewhat adverse direction.
If you are looking for a casual pick up and play, laugh out loud a little, make some Game Center achievements score chaser, you may just find what you want in Shoot The Zombirds. It really triumphs in what it sets out to do, and it reminds me alot of something like Temple Run as far as it's addictive qualities, and for its' shear pick up and play nature.
Wednesday, June 27, 2012
Squids Wild West [The Game Bakers] - $0.99
For those of you into RPG titles, last years release of Squids, developed by The Game Bakers, was a great one. It was a casual action RPG title that definitely stuck with people, and managed to stand out in a genre full of clones, copies, and repetitive release after repetitive release. Since then, fans of the game have been waiting for the epic continuation of the story, and now it’s finally here with the release of Squids Wild West. Steev and his friends are on a quest to find Winnick, and save the underwater world from the evil Black Ooze taking over. And it’s just as memorable an experience as the first.
Squids Wild West is just what you’d expect in a sequel. The same great characters, graphics, mechanics, and type of story, merged with new characters, new mechanics, new hazards, and new enemies, and like all fantastic sequels before it, you don’t need to play the previous title to fully enjoy the second. Controls are just like they were in the original Squids, you move your characters by slingshotting them around the level, knocking them into enemies, and getting them in position to use their special powers.
Each squid is one of 4 different types of character; Shooter, which is able to shoot pearls at the enemy, Trooper, who can produce a large shockwave, knocking all enemies around it back and into anything behind them, Scout, who can dash without costing it any movement points, and Healer, which heals characters just by bumping into them.
As you progress throughout the game, you’re able to collect many new hats, all of which, you’re able to transfer their powers/stats to the squids who can equip them. This is a huge plus, as it gives you more of a drive to collect and purchase all of the hats you can, because doing so makes each of your characters that much stronger. Hats are unlockable after certain levels, and can also be found in chests throughout the game. It’s a good idea to try and explore each of the levels thoroughly to make sure that each and every item is found.
Exploring is also required if you want to try and grab the 3 stars that are available for each level. One for finding the secret star, which is hidden somewhere in the level, one for getting all of your characters through the level without dying, and the last for making it through the level in a certain number of turns. This also adds some replay value to the game, but if you’re willing to play through each level twice, you should be able to snag each of the stars, as well as earn some extra pearls which you can use to upgrade your characters and buy hats in the shop. There are IAPs in the game, but it is in no way pushed towards buying them. You’re able to earn more than enough of the game’s currency, which is pearls, just by playing through each of the games levels once.
With new mechanics, like warping whirlpools, stables and creatures which you’re able to ride, 12 characters to choose from and make up your team, tons of new levels, new areas, new enemies, and tons of stuff that made the first Squids such a fantastic game to experience, Squids Wild West, being Universal, and priced at $0.99 is a MUST BUY for anyone with an iDevice. It’s a great adventure for hardcore RPG players, as well as casual iOS gamers, and provides hours and hours of great entertainment. Squids Wild West is definitely going to wind up on my top 10 games of the year list.
Saturday, June 9, 2012
Tiny Troopers [Chillingo] - $2.99
The AppStore is a great place to find casual variations of more hardcore genres. In this case, Kukouri Mobile Entertainment’s Tiny Troopers, published by Chillingo, takes Real Time Strategy and makes it more approachable to the casual gaming community. Easy to use controls, simple resource management, and automatic leveling up of your characters takes a lot of the depth out of the game, but still leaves in the action filled strategy guided core of the gameplay, and these days, there’s times when that’s exactly what gamers are looking for.
Tiny Troopers gameplay can be compared to another Chillingo publication, Extraction: Project Outbreak. You’re given 30 separate missions spread across 3 chapters, each having their own objectives. To move your army men, you just need to tap where you want them to move to, and to start firing, you tap on the enemy you want to engage. Unfortunately, there’s no way to scroll out and the camera is pretty close in, making it hard to see what’s around your characters. You’re also not able to direct your characters individually, so what one does, so do the others.
As you make your way through the levels, you’ll be able to pick up grenades and RPGs which have icons in the top right corner of the screen. To use them, you need to drag the icon to the area you want to fire them. You’re not able to carry these over from mission to mission, meaning only what’s givin to you in the level is what you have to use. This does add to the strategic value later on in the game, and on harder difficulties.
You’re able to choose your difficulty Easy, Normal or Hard, before each Mission, which has a direct influence on your final score and star ranking. Like most games, Tiny Troopers levels each have 3 available stars which are dependent on your score. How many extra items you pick up within the level, intel, dog tags, and how many enemies, enemy buildings and enemy vehicles you destroy all adds to your score. There are also civilians scattered throughout the levels, and killing them subtracts from your score.
With the score that you earn, you’ll be able to use those points to purchase one time use items from the store, which you’ll be taken to before each mission. Here, you can increase your stats, or purchase specialists to help you make it through the missions. These can get pretty pricy if you decide to use them often, with the specialists cost being between 15,000 and 40,000 points, and if you don’t make it through the mission with their help, you’ll have to purchase them again when re-trying the level.
Fortunately, the stat upgrades that last one mission are not as expensive, with increases like increased range of fire, light and heavy armor, increased rate of fire and increased damage all priced between 3,000 and 6,000 points. In each mission, you can earn anywhere between 5,000 and 20,000 points or more, depending on the difficulty, and how much exploration and looking around for extra items you do. You’re also able to replay missions in the Missions Mode, keep the points that you earn there and carry them over to the Campaign Mode, which makes it a lot easier to use these upgrades.
Along with all of the one time upgrades you can pick up in the store, you’re given permanent upgrades which you can purchase with Medals. Medals can only be found one time, so you’re not able to go back into Mission Mode and collect them again. The Medals are used for training of your characters, which increases their Hit Points, Rate of Fire, Shooting Range, Item Drop Rate and Shooting Damage depending on the type of training you spend your Medals on. There are IAPs within the game, but with the Missions Mode, they’re really there if you don’t want to play through Missions more than once to gain points which you can spend, or don’t want to take the time to go through the levels looking for medals to train your characters, so the game is in no way pushing players to throw down more money after the original purchase of the game.
The graphics and animations in Tiny Troopers are very well done, even though they’re kind of cartoony, the death animations for solders is great to watch, and the explosions look fantastic. There isn’t any in game music, but there is background ambience, with wind and bugs, and the effects sound nice. The music that’s for the menus fit’s the game fairly well, and adds to the military feeling of it all.
With Tiny Troopers being Universal, and having a launching sale for $2.99, it’s a great buy. Considering it’s published by Chillingo, I have no doubts that any issues that arise will be taken care of, and hopefully, the camera will be made so that it can zoom out (which is really, the only issue I’m having with the game, and it’s not that big of an issue…). With the 3 difficulties, Mission Mode, and GameCenter Support with a leader board for your total points, and 20 achievements, there’s loads of replay value, meaning Tiny Troopers has the potential to stay on your device for quite some time. It’s definitely a game you should pick up if you’re into the genre, or are looking for something along the lines of a casual RTS title.
Thursday, April 5, 2012
Mech Guardian (SunTownship) - $1.99
Mech Guardian
SunTownship
Casual arcade games are kind of a staple of the AppStore. Easy to learn, easy to control, hard to master, score chasing titles have the possibility of drawing every type of gamer in. However, because of their crazy popularity, it’s fairly hard to find titles that stick out, and offer interesting and addictive gameplay. SunTownship, a 4 person development group based in China, has just released Mech Guardian, a title offering just that; interesting, addictive gameplay that stands out in a sea of titles. Great mechanics, enough challenge to keep hardcore gamers hooked while still remaining approachable for casual gamers, fantastic graphics, and a high-score chase that always leaves you with that ‘one more go’ desire.
The premise is simple. Use your mechanical creature to keep a body of water full of polluting robo-creatures clean for as long as you can by skimming across the top of the water, and using a claw to reach down and snag the ‘enemies.’ As you collect enemies, and raise your score, you progress through levels, with each level releasing more of the robotic sea creatures. So long as you can collect the creatures before they spew out their exhaust, polluting the water, you’ll be able to continue playing, raising your score, and quickly reaching more challenging levels. The enemies do warn you before they pollute the water, by having a red light on their backs start blinking and then blink faster and faster until they dump their waste.
There are quite a few different enemies, each with different swimming patterns, swimming speeds, sizes, as well as scores. There are also some enemies which you can not grab unless you activate a short term big claw power-up. This power-up allows you to grab any and all of the creatures in the water, as well as not having to worry about the size of the enemies slowing your claw down. It can also reach a little bit further, so you won’t have to move all the way over to the left side of the screen to grab an enemy that’s down towards the bottom of the water. Along with the super claw, there’s also a speed power-up, and bombs which are all collectible as orbs, and mixed in with the sea creatures. You’re also able to get a couple of these power-ups free every 24 hours in the game’s store.
The controls in Mech Guardian might seem a bit confusing at first, but after the first game, they’re pretty easy to get. Tilting your device will move your guardian across the top of the screen, while a gauge at the bottom of the screen lets you control your claw movement. It might have been a little easier to get comfortable with if the claw control was put in up-side-down, as the lower half of a circle, but it’s not too bad as is. To shoot your claw down, there’s a button on the movement gauge, and all you need to do is tap it. For the power-ups, there’s 3 buttons on the left side of the screen, each with a picture next to it of the power-up they represent.
The graphics and music are fantastic, making this score chasing arcade game pretty immersive, especially with headphones. The almost steam punk styled graphics are nice and crisp, and with Mech Guardian being Universal, they look great on both the iPod and iPad screens. Along with the chilled out ambient type BGM, it creates a sort of bittersweet melancholy atmosphere.
Even though there’s just one mode, and an upgrade shop or something along those lines would have really helped to round out the game. With the price at $1.99, being Universal, supporting GameCenter with a leader board and 16 hard to snag achievements helping to add to the replay value, all pilled on top of the fantastic, high-quality gameplay, makes Mech Guardian very easy to recommend. SunTownship has definitely provided a top notch gaming experience, and I can’t wait to see what they bring to the table in the future. If you’re a fan of the genre, this is definitely a title you should squeeze into that folder of great arcade games that will be locked on your device for a long time.
Saturday, December 10, 2011
Mad Chef - 0.99 (Foursaken Media)
The controls are simple; tap. Yup, tap on pieces of food flying through the air to throw your utensil at them. But it doesn’t stay that simple. You’ll take control of a street-side fast food vender in a big city, trying to feed the masses. As customers walk up to your cart and give you their orders, your sous chef will be tossing up every different kind of ingredient you’ve got in your fridge, and you’ll need to tap on the correct pieces of food that will combine to make your customers orders.
As you progress from day to day, you’ll earn money which can be used to upgrade various different things. Your utensils, you can buy more recipes, send your sous chef to school, buy a bigger fridge, and get power-ups. With each day that goes by, you are rated by reviewers who will add to your reputation, and give you stars. The higher your reputation, the quicker you’ll earn stars, and the more money you’ll make because you’ll be able to help more customers at a time.
Graphics-wise, there is a feeling of the same type of look from Bug Heroes, but the environment and objects are much more vibrant, with tons of color. The gameplay is very smooth, with no slow-down, even during the rush hour stages, where there’s food on pretty much every single little part of the screen (you’re also able to just tap away, as the customers eat whatever you can give them).
With Mad Chef being Universal, and only $0.99, having GameCenter integration with 8 different leaderboards and 18 achievements, and basically endless replayability. Mad Chef is a game that every gamer should check out. Seeing more game-modes in the future would be a very nice addition, and maybe even some multiplayer, being able to compete against players around the world to see who can make the most money in a set amount of time would really set Mad Chef apart from the pile of casual arcade games in the AppStore, but with Foursaken Media's extremely great support of their previous games, it's pretty safe to say that they aren't finished with Mad Chef. Here's hoping it grows and truly becomes something special in the future.
With Mad Chef being Universal, and only $0.99, having GameCenter integration with 8 different leaderboards and 18 achievements, and basically endless replayability. Mad Chef is a game that every gamer should check out. Seeing more game-modes in the future would be a very nice addition, and maybe even some multiplayer, being able to compete against players around the world to see who can make the most money in a set amount of time would really set Mad Chef apart from the pile of casual arcade games in the AppStore, but with Foursaken Media's extremely great support of their previous games, it's pretty safe to say that they aren't finished with Mad Chef. Here's hoping it grows and truly becomes something special in the future. 





































