Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label Dungeon Crawler. Show all posts
Showing posts with label Dungeon Crawler. Show all posts

Thursday, June 6, 2013

Warhammer Quest [Rodeo Games] - $4.99



The first quarter of this year’s releases on the iOS was surprisingly strong. Our GOTY contender list grew fairly quickly, and we actually questioned if we were being too lenient with our standards. Fortunately, the waves of forgettable games came in, and made our GOTY picks stand out even more. Over the last couple of months there hasn’t been much to talk about in the iOS gaming world. Hyped up games failed to live up to expectations, and IAP driven paidmium titles seemed to flood the AppStore every Wednesday night. Thankfully, there have been a few titles that have stood out, and a couple of those are definitely strong Game Of The Year material. The most recent addition to our GOTY list should be no surprise, especially considering the team behind it; Rodeo Game’s Warhammer Quest. 


For those of you who are unfamiliar with Warhammer Quest, it’s originally a board game set in the Warhammer Universe and is the successor to the HeroQuest and Advanced HeroQuest games. While Quest was originally released in 1995 and while it was, and still is, very popular with multiple magazines helping to build upon the universe and receiving a number of expansions, Warhammer 40,000 is most likely the game that most fans of the series are familiar with. Since it’s been released and re-released with multiple ‘Edition’s (starting in 1987 with the First Edition, and most recently receiving it’s Sixth Edition in 2012), getting various expansions and even spawned it’s own movie, there’s almost no way to avoid WH40K if you’re into the Warhammer Universe. However, WH: Fantasy Battle, where it all started, is where you should look if you’re most interested in most of the background lore for the games. 


Now that we’re done with that little history lesson, Warhammer Quest is set in the ‘Old World’, focusing on a group of adventures who have joined together in order to battle demons and monsters with the hopes of becoming famous, highly respected warriors. Throughout the game, you’ll be given quests and objectives to complete, progressing throughout the story while collecting a massive amount of loot and leveling up your characters with a pretty depthy upgrade system. But at it’s core, it’s a Dungeon Crawler that focuses on loot and rare items, branching out into some great RPG and Adventure gameplay. 


If you’re familiar with Rodeo Game’s previous Hunters titles, you should feel right at home with the graphics, animations and UI. The movement has been more streamlined, as you can select movements for your characters before others are finished moving to their selected spots and zooming in/out + maneuvering the camera is a lot tighter, giving you the feeling of having more control over everything. Now aside from the tweaked user interface the first thing that really grabbed my attention when starting Warhammer Quest up was the way that the in-level inventory system is handled. While you’re playing the game in landscape mode, to enter your inventory/equip screen all you need to do is turn your device to portrait mode. Here, you can easily select your characters and change out equipment and items quickly and get back to gameplay in a flash. The whole system is really quite impressive. 


As for the gameplay; You’re given a multitude of side-quests that run alongside your ‘main’ quests that progress the story forward. While making your way through the game, you’ll come across various villages, each having their own quests associated with them. These quests are shown on the map in red while white sections are quests that will move you forward and open up more villages and settlements to visit. Each of the dungeons are split up into areas, with each area having a set number of enemies to defeat. The only way to progress through the dungeon is to clear out one area at a time. Once you complete an area, you’ll be able to collect all of the loot you’ve earned. 

Some dungeons have multiple paths to explore, giving you more chances to earn some awesome loot and equipment which is a great addition to the game. With the amount of depth in the equipment and spell systems as well as the massive amount of loot available and top notch story-telling; it’s very easy to see that an insane amount of work has gone into making Warhammer Quest a true and faithful adaptation of the board game while streamlining it, taking out all of the tedious card and piece management that slows down the physical version. There’s not one negative thing I can say about WHQ, and Rodeo Games has set a new standard, not only for themselves, but for iOS gaming in general. 


With Warhammer Quest being a true ‘console-like’ gameplay experience on the iOS as well as how expensive the Warhammer board games can get, the price tag of $4.99 is incredibly cheap. For those of you who know how pricy the board games can get, you might even feel inclined to purchase a couple of the IAP characters or Gold Packs right off the bat just to show your support to these amazingly talented developers. This is an easy 5 star game; one that each and every iOS gamer should experience, and is also a very strong contender for iOS Game Of The Year. There’s really not much more that I can say about it other than you shouldn’t think twice about picking Warhammer Quest up. Get it. You won’t regret it one little bit.






Thursday, August 23, 2012

One Epic Knight [Simutronics] - FREE


Before I get started on this review, I should really let it be known that Temple Run - yeah, didn’t click with me. I tried to like it, I really, really did, but I just didn’t see what all the fuss was about. Needless to say, all of the Temple Run clones hitting the AppStore since, I’ve liked even less. That is, until now. Simutronics, developers of the awesome Tower Defense title, Tiny Heroes, have just released the free2play title, One Epic Knight, and I’m hooked. 


Following the typical Temple Run type gameplay, One Epic Knight’s theme is based more off of dungeon crawlers, with your main character running through a castle filled with enemies, traps, hazards, blockades, and of course, loads and loads of loot. The controls are done by swiping on the screen, being able to move left, right, jump and slide all by swiping in their respective directions. 
With One Epic Knight being free2play, like other f2p titles, I was worried about the IAP model the developers would decide to use. Would the game have ads? Would the items in the shop be incredibly high priced? Would I feel like players who bought currency through IAP had an advantage over me on the leaderboards? The answer to all of these questions - NO. In fact, I’m still surprised that Simutronics made One Epic Knight available for free. If I would have paid $0.99-$1.99 for it, I wouldn’t have regretted it at all. I actually wound up purchasing a couple dollars worth of currency just to help support the developers. Though, once I saw the IAP model, I was kind of caught off guard.  


$0.99 will get you 3,000 coins. That really isn’t much, considering once you pay about 2,000 to upgrade the loot in the shop, you’ll be able to easily snag between 700 and 1,200 coins per game. Not to mention the extra coins you get for completing objectives. The next amount you can pay? $4.99, and that’ll give you 20,000 coins. It just strikes me as odd that there’s no $1.99 or $2.99 IAP option, and that the amount given is so small. Granted, I still would have thrown down a couple bucks if it was just a ‘Donate’ IAP, but I really think increasing the amount of currency given, and maybe adding a $1.99 IAP would push players to purchase them more. 


Anyway, as you’re running through the castle, you’ll be able to pick up weapons and shields. As you encounter various enemies, like blobs of green goo, and insane hatchet wielding ghouls, you’re able to use these items to smash through them. Both of these items also increase your score multiplier, which tacks on points for running, collecting coins, and for destroying enemies and objects. After you upgrade both of these items in the shop, they’ll start giving you currency for each time you use them, which definitely helps to gather up some coinage. You’ll also come across lines of currency, gems and treasure chests, all helping you gain enough coins to upgrade items and purchase one time use items from the shop.
Also scattered throughout the castle are large chunks of meat and mana crystals. If you can manage to snag the meat hanging from the ceiling, you’ll go into Rampage Mode, which lets you smash through enemies, objects and hazards so long as you’re still eating the meat. Once it’s about to wear off, you’ll start flashing, and sparks will appear around you. If you can collect 4 mana crystals, you’ll go into Mana Madness mode which boosts you forward for a certain distance, blasting through all hazards and enemies. If you look hard enough, you’ll also be able to find hidden areas, usually behind broken walls, boarded up doors, and under small holes. Some of these areas contain an insane amount of loot, so it’s a good idea to keep your eyes open.


The graphics are cartoony, but fairly detailed, and the animations for each moving object are great. I was actually pretty surprised that the game ran smoothly on my 4th generation iPod Touch. I did experience some issues with some unresponsive controls, but this was only occasionally, and nothing game breaking, though, when it did happen, it was pretty frustrating because it almost always resulted in an unnecessary death. 


Priced at FREE and being Universal, there’s no real reason not to check out One Epic Hero, even if you and the Temple Run genre haven’t really clicked in the past, and if One Epic Hero does manage to grab a hold of you, there’s GameCenter integration including 38 achievements along with 5 separate leaderboards including boards for Highest Score, Longest Distance Traveled, Most Loot Collected, Most Critters Slain and Most Obstacles Smashed, all adding to the already high replay value of the game. It would be nice to see some more enemies, and maybe even some boss battles. A huge enemy that gets knocked back, spits loot and shields/weapons for you to pick up, and can either be hit or dodged, but needs to be hit a certain amount of times before moving on would fit in perfectly with the game. It also wouldn’t hurt to see more power-ups. But as it is now, Simutronics has done a fantastic job doing something different with the Temple Run model, and as I already said, I’m pretty surprised One Epic Knight is available as a free2play title. With Tiny Heroes and One Epic Knight now under their belt, I can’t wait to see what they come up with next.  



Sunday, August 5, 2012

ORC: VENGEANCE - [CHILLINGO] - $2.99


What makes a good RPG / Dungeon Crawler? If you were to ask someone like myself, who almost never plays them, it would be one that appeals to the masses in its gameplay encompassing something for everyone, not being to in depth to understand what the heck is going on, and having an even level progression and gripping storyline.

Orc: Vengeance, Chillingo's latest fledgling entry to these adventures, is something that caught my eye from its initial release, and even being somewhat adverse to the genre, I thought I would give it a go. Mind you, the last time I dug into a similar title was Aralon: Sword and Shadow. I am certainly glad that I hit that Buy and Install button!

The story of Orc is actually a worthy one, even with other reviews saying that it may fall into the cliche category, with you taking on the guise of an Orc Warchief, Rok, who's homeland clan, Argon, is threatened by the ever flourishing 'Dark One'. Your objective is to take on said damnable force and breach their stronghold head on, and put an end to this evil that was actually brought on by the now mortified humans. There are a variety of cutscenes that tell the story, but the more interesting way the chronicle is told is via strewn about books that you find similar to loot.
The graphics are gorgeous. The animations are top notch, and the backgrounds are all exquisitely detailed. The framerate never suffers, and I can definitely say this is one of the prettier games I have had the pleasure of playing while maintaining such a great framerate.

The loot system is downright perfect, with the enthusiast never feeling the urge to even glance at the all to existent and optional IAP system. Each enemy you destroy drops some coins, and there are also treasure chests impeccably placed around each level. Another way to earn loot is to pick up dropped weapons from your defeated enemies, and sell them to the vendor whom you are prompted to visit upon each level completion. You can also hit the main menu at anytime, go to the vendor, and select the level you were on and you'll be returned to the last checkpoint.
The weapons and shields have the typical attributes such as speed, opposing weapon upgrade capabilities, and defense powers. The weapons are all fun and unique, and I personally thought that having the biggest, baddest weapon was the best and didn't care that it was the slowest. Their are limited inventory slots to use, which may be a put off to some, but I found the ones available to be plenty.

The leveling system is standard fare as well; attack, defense, greed (ie. coin % earned), and vengeance. Vengeance is a key component to your combat as it is limited in supply, although is replenished over time, and is what is drained when doing your advanced combat 'Skill' moves. These skills are found in chests, so it is key to explore, something I found pleasure in and I think adds to the game. You can upgrade all of the skills, everything from the blizzard slam attack to the replenish health points, and this is based on your character's current level.


The combat is awesome. The interface is made up of a tap to move system, and the combat/skills are similar in using swipes and other gestures. You are allowed up to four(4) inventory gestures; I used two combat skills, and two for health/vengeance upgrades. Some may question the use of the touch to move interface as opposed to a joypad, but I can confirm that it works fine.
Combat scenes are extraordinary. Everything stops for a second, sort of a cutscene, and you will feel your adrenaline surge until Rok bangs on his shield as if to say 'Bring it!'
The adversaries will certainly gang up and smother you if you don't keep moving, which really add to the urgency of the combat scenes. The adventure has a great sense of pacing in that you will have an insanely intense battle scene, a perfectly placed checkpoint, and then you will be allowed to explore for a while to loot and upgrade etc. I found great pleasure in not having to battle back to back, well, not until the final few chapters anyway, but that's to be expected when you're getting close to your villain.


If there is one fault of Orc, is that the foray went by all too quickly with the entire game taking me roughly 4-5 hours. I certainly think that the money spent was entirely worth it however. Those looking for an all around dungeon crawler with amazing retina visuals, fast paced combat, and great albeit not too in depth character and weapon leveling up systems will find a great time with Orc and I highly recomend it to those new to the genre, as well as to the seasoned Hack n Slash veterans.




Saturday, August 4, 2012

Blade of Darkness [Zealm] - $1.99


With the recent release of Pocket Heroes re-igniting my love for D&D parties, and bringing back memories of playing Diablo back in the late 90’s, I’ve been on a sort of quest of my own. To find all the Diabloesque and Fantasy Card games for the iOS that I can. Low and behold, one of the first titles I came across, and just can’t get enough of; Blade of Darkness - an open-world 3D RPG/hack-n-slash game developed by Zealm (developers of Monster Fight, Zombies Runner and Angry Zombie Ninja Vs. Vegetables). 


Blade of Darkness starts out with a pretty impressive cutscene giving you a bit of backstory; seems darkness overtook the land after a meteor shower rained down from the skies. Zombies and other undead creatures started to appear everywhere, and the darkness slowly spread. This land is appropriately named ‘Shadowland’. On the edge of Shadowland lies ‘Sanctuary‘; a campsite set up where a small patch of sunlight hit’s the ground. It’s here that you’ll begin your journey. 
Actually, I guess I should say ‘it’s here where you’ll figure out what you’re supposed to be doing throughout the rest of the game.’ The tutorial is made up of 3 pop-ups. One telling you that the joystick in the lower left corner is for movement, another saying that the icon to the right is for jumping, and that to talk to people, you walk up to them and tap on them. Trust me, you won’t forget. Every time you come back to Sanctuary, you’ll need to go through the ‘tutorial’ before you get started again. From here on out, you’re on your own.



After figuring out that people in town with a “!” above their heads have a quest to send you on, you can try and figure out how to get out of Sanctuary. Turns out there’s a pathway right behind where you start from that leads out to two different warp areas, and from here, now you can start your journey. Your first task requires that you go to the East to find the wife of a wizard at camp. It seems they were separated, and he needs you to find her. Unfortunately, leaving the campsite will only take you South, through cemeteries, dungeons, and other dark lands which are full of undead creatures. Directions aren’t really accurate, and there will be quite a bit of exploring involved. 


The battle system is in real time, and is kind of reminiscent of CrimsonHeart. If you just run into a pack of enemies slinging your sword around, you’ll find yourself in trouble fairly quickly. Standing back and luring a couple of enemies towards you, and watching how they attack and block will be a valuable asset to learn early on in the game. Running around to the back of enemies helps you avoid their shields, and can give you some massive hits. Of course, not all of the enemies require this tactic. There are some that will just stand there while you walk right up to them and bash their heads in. It’s all part of the combat system dance. I guess. Once you start killing enemies, they’ll start dropping gold and other items, and you can get your loot on. Figuring out how to pick items up is another task that you’ll need to figure out on your own. I’ll help you out; Tapping on the item inside the window that pops up will put it in your equipment pack.


Don’t get me wrong. Once you figure everything in Blade of Darkness out, it’s really a fun game. But sticking with it through all of the figuring it out will be taxing, and currently priced at $0.99, there are going to be some people who just give up, and delete the game. But if you’re willing to stick it out, and not afraid to learn basically the whole UI on your own, the hack-n-slash, loot driven, Diablo reminiscent gameplay can be very rewarding. Finding those rare items, and beating the hell out of hundreds of enemies is great fun. You’re also able to play in CO-OP mode, which has the game controlling another hero along side you, Multiplayer Mode, where you can host or join another game, as well as an Arena Mode where you can battle other players online. Lets just hope that Zealm sells enough copies to be driven to keep the updates coming, because if they do, Blade of Darkness could turn into one hell of a Diabloesque title, and maybe even one of the top loot driven games on the iOS.