Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label Exploration. Show all posts
Showing posts with label Exploration. Show all posts

Thursday, June 13, 2013

9th Dawn [Valorware + Made With Marmalade] - $2.99



It’s kind of surprising that as popular and loved as Ultima is, that there’s not more iOS games influenced by this genre defining old-school RPG. However this does make finding one all the more special. This is something we’ve just recently had the pleasure of experiencing while diving into Valorware’s 9th Dawn, published by Made With Marmalade. And while some players have already completed the game, others are finding out that taking your time and exploring every single nook and cranny within the game is an incredibly rewarding experience. Especially since the world is so vast and is a complete joy to roam around in.


9th Dawn gives you the option of playing with 1 of 3 classes; Knight, Archer or Mage, each having drastically different ways of playing as well as different quests, different NPC interactions and loads of loot for all 3. The knight has heavy armor and strong attacks but is pretty slow and pretty inept when it comes to magic. The archer is great for quick movement and medium range attacks while the mage is pretty week when it comes to defense but can dish out a whole slew of magical spells and abilities and is probably the one character with the most depth when it comes to the customization of spells and stats, as well as the most difficult to complete the game with. 


Starting off, you awake on the continent of Montelorne with no idea how you got there or where to go. Luckily, there’s an NPC right outside of where you wake up and he gives you some basic directions as well as warnings. Then off you go to explore the world, learn about the lay of the land, the empires, the characters, what makes everyone tick, ect. The one thing that wasn’t really explained too well in the beginning was how to interact with objects. When it comes to characters, a hand icon usually appears right above your attack stick which you can tap to talk to them but, as you’ll soon find out, this icon does not always appear. Going into the first shops, you can’t get close enough to the shopkeepers to trigger the hand icon from appearing and here is where you’ll either figure out on your own, or just avoid the shops for now, that you can tap directly on the NPCs to interact with them. The same goes for everything else in the world of 9th Dawn. Tapping on barrels, enemy’s dropped items/silver, buckets, chests, ect, all of these can be tapped on while some of these things, like dropped items and silver, will trigger the hand icon above your attack button, but that’s about it. I wound up dying 4 times before finding out that I could search through barrels for loot and items because of this. 


But once all of that becomes apparent, the gameplay really opens up and 9th Dawn turns into the huge, exciting, exploration RPG beast that it’s meant to be. The controls are flawless, using dual sticks for movement and attacking in 360 degree fashion is a huge plus, giving you great control over what your character does and how he does it. The attacking stick can take a little fiddling around to get comfortable with if you’re using the Mage or Archer, as you’ll need to pull the stick in the opposite direction of your enemy. After getting use to it, it does play very nicely but if you’re still having troubles with it, you can switch this in the options menu so that your character fires in the same direction of your stick movement as well. You can also enable aim assist if you’re still having troubles, which is a nice little addition. There are also options for ‘tablet mode’, ‘large thumb pads’, ‘floating stick’ and you can re-position the sticks as well, which makes the gameplay comfortable on any device no matter how you might hold it. 


This, combined with the depth of customization makes for one hell of a gameplay experience. Leveling up, like most RPGs, is done by defeating enemies. Once you level up, you're awarded 5 stat points which you can distribute how you see fit to either Strength, Dexterity, Constitution, Intelligence or Wisdom. You'll also unlock more skills and spells as you level up and progress throughout the game. Being able to assign these to hotslots at either the bottom of the screen, or 'fold-out' slots above the attack stick allows for quick integration of skills and items to the heat of the action while in the midst of gameplay. It all really comes together quite nicely with a fluid and easy to navigate user interface. Quests can also be called up from your Quest Log, found in your inventory, which can also be assigned to a quick-slot for easy reference. 


Aside from the slight tutorial issue, 9th Dawn has been a pure joy to play. There’s always a new place to explore and the graphics and gameplay will take you back to the days of playing Ultima while reminding you how much gaming has grown with the super smooth animations, gameplay and huge open world. Priced at $2.99, 9th Dawn is a steal, especially considering how much gameplay you’ll get out of it and how enjoyable your gameplay experience will be. The few issues I might have with the game are extremely easy to overlook when presented with so much greatness. And considering this is only version 1.0.0, there’s plenty of hope that the game will only get better. If you’re a fan of the genre, I really can’t recommend this one enough, and even if you’re not, 9th Dawn might just make you a fan. 









**EDIT**

We did originally state that there was no quest log. Thankfully, PSJ3809 over at TouchArcade clued us in as to where the Questlog could be found. We apologize for any mis-understanding. 

Friday, February 8, 2013

Mauv [Forge Vault] - $1.99



There’s not a whole lot of Action/Adventure games that completely consume my free time. Pretty sure I can count the number of iOS titles in the genre on one hand (Shadowgun, Samurai II, Dead Space, Waking Mars… that’s about it). But over the last week or so, I’ve gotten sucked into another title. Now, with all of the nods to Metroid and Zelda, it’s no real surprise that it’s sucked me in, but keeping me playing is something only the game’s originality and story could have done. The game? Mauv, developed by Forge Vault. 



First off, let’s set things straight. Unlike quite a few iOS titles, Mauv doesn’t directly steal mechanics or gameplay from Metroid or Zelda, but while playing, it’s clearly apparent that they were inspirations for the developers somewhere down the line. It’s a fairly deep sci-fi adventure title that merges both top-down type sections as well as side-scrolling areas together in one huge explorable world. It might sound like something that would just drive some people crazy, but as you progress throughout the game, the mix of Metroid style exploratory platform action and Zeldaesque exploratory adventure filled with plenty of side-quests as well as a main story, leveling up, blocked off areas that require special abilities to cross into and much, much more, the changes between side-scrolling and top-down areas will start to seem natural, and perfectly fit into the gameplay as another feature that makes Mauv all the better. 


Starting the game off, you’re given a short intro; A long time ago, Gorm seized control of the Magna Spyre. In response, the Kingdom of Yora called for warriors to take out the enemy and regain control of the Magna Sypre. You‘re on a quest to become one of the strongest warriors in Yora, and head off to jump on the airboat heading into battle. However, in the beginning of the game, you’re basically helpless. You’re given 3 rechargeable action points which you can use to perform rolls and break open crates and bushes. You‘re also able to use your wings to glide. But once you start to progress into the game, you’ll be given a weapon and further along, you’ll be able to get a shield and other items that will allow you to progress into different areas and just become a real pain for the enemy to deal with in general. 


Control-wise, you’re given a joystick for movement and buttons on the right side of the screen for actions. Your action button changes depending on what type of section you’re in (top-down or side-scrolling) and can either cause you to roll or jump. Gliding is done by tapping the action button while you’re already in the air and will keep you going in the same direction as when you press it (ie; pressing it when you’re still in the upwards swing of your jump will cause you to glide slightly upwards, pressing it when you’re at the very top of your jump will cause you to glide forward and slightly downwards and gliding when you’re coming down from your jump will pretty much send you straight into the ground). You’ll also use the action button to talk to all of the NPCs around the world. Your action button is placed in the middle of the buttons that will pop up as you gather equipment. You’re also given a button to fire your weapon and another for your shield. The buttons are static and are not customizable, which does kind of make playing on the iPad a bit uncomfortable as the buttons are a little further inside the screen than what I’d personally like. It doesn’t make the game unplayable, and is nowhere near bad enough to keep me from playing, but it would be nice if we could move the buttons around, or they were placed more appropriately on the larger iPad screen. On the iPhone, the buttons are decently placed (though maybe a bit high) and fairly comfortable. One thing that did bother me at first was the fact that you’re unable to fire your weapon while you’re in the air. This means that you can not jump and shoot your weapon. I’m not too entirely sure if it would even make much of a difference if you could, but it did take a while to get use to. 


Now, in order to fire your weapon, you will need to collect magna. Each shot that you shoot requires 3 magna. Luckily, there is magna scattered everywhere, and you should never be at a loss. However, if you ever are, you can leave an area and re-enter it with all of the collected magna available for collection again. You also do not need to kill enemies in order to progress throughout the game, but killing enemies does earn you experience which you will need if you want to level up. You’ll also be able to collect hides and trophies from enemies that can be exchanged for items (like boots that allow you to walk through sludge without slowing down, and other accessories) and more magna. Leveling up does not have any effect on your stats like attack, or action points, but it does increase your hit points which will definitely come in handy later on in the game. 


The graphics are well done, especially the background environments and the whole foggy look throughout the game. Unfortunately, there’s not much change in the environments which does make the world seem like one huge level. I don’t really consider this a bad thing. There are enough changes  in the plant life and other minor aspects of the environment to give different areas subtle differences and put together with the various enemies that you’ll encounter do help to make it not get boring or feel ‘samey’ throughout the entire game. The animations do feel a bit stiff, but this doesn’t take much away from the immersion of the game. There are a few graphical things that stick out, like the plant life and objects in the background, that do give the game a great feeling. On top of that, the BGM is also very well done and fitting for the gameplay. 


Even with the minor grammatical errors, lack of GameCenter achievements and kind of slow start, when you consider how incredibly huge the world is, especially if you’re interested in exploring and completing the side-quests, how much love and care was clearly put into the development, Mauv being Universal and just how much fun it is to play, the price point of $1.99 is a very good deal. Mauv also supports the iPhone/iPod 5’s widescreen, which is a huge plus. As I said, there’s not many Action/Adventure titles on the iOS that have completely won me over, but Mauv is definitely one of them. Fans of Zelda and Metroid should feel pretty much at home while playing, and even if you’re not really fans of either of those, if you’re into exploration and adventure games, Mauv contains a huge world to check out. There is also a lite version if you’re interested in seeing what the game plays like before making a purchase, but you should keep in mind that as you make your way in to the real meat of the game that it gets a whole lot better. This is one Adventure title that I have no problem whole heartedly recommending. 






Sunday, July 8, 2012

Dirt [Broken Kings] - $0.99


Games on the iDevice are expanding every week. With more and more games being released that are best described as ‘experiences’ more than ‘games’, it’s great to see these types of titles hit such a diverse range of genres. There is one title that has really stuck with me since it’s release in February 2011. Broken King’s Dirt. An exploration game which tells the story of Dirt the cat.


Dirt is an endless game, controlled by tapping and rotating your device. You’re equipped with a pickax which you can use to dig through the underground you’re seemingly trapped in. As you delve deeper into the game, more of the story opens up while you dig through the ground finding gems, running into strange characters, and uncover more of your past. As stated, the game is best described as an experience. There’s no way to die, there’s no time limits, there’s no score, only a story which unfolds as you explore. 


The graphics, animations, music and sounds are all fantastic, and build up an incredible atmosphere which is fabulously immersive. The way the story unfolds is very well thought out, and you’ll most likely find yourself becoming attached to Dirt fairly quickly. 
Once you complete the story, you’re able to keep exploring, looking for each and every gem, creature, object and banner you can possibly find throughout the game. There is no GameCenter, no achievements, and not a whole lot of replay value. But it’s definitely a game that will stick with you for a long time after you experience it. 


Priced at $0.99, Broken King’s Dirt is a game that every iDevice owner should check out and play, at least once. It’s one of the most well-crafted, well-written, highly polished story games that you’ll ever come across. I just hope that the Broken King development team creates a Dirt 2, or more games that build on this type of gameplay. They’ve obviously got an incredible understanding of what it takes to perfectly produce such a title, it’d be a shame if all that talent was pushed aside. 




Wednesday, June 27, 2012

Yesterday [Bulkypix & Pendulo] - $4.99


Point & Click Adventure titles are a perfect fit for the iOS, and with more and more of these titles being ported over from other platforms, fans of the genre couldn’t be happier. The most recent addition to the genre is the PC title, Yesterday, developed by Pendulo (The Next Big Thing, the Runaway Series, Hollywood Monsters and Igor), and published by Bulkypix. It revolves around a non-governmental organization’s volunteer, Henry White, who’s trying to help find out who is behind a series of killings driven by a Satanic psycho. 


Yesterday isn’t your typical Point & Click Adventure. Revolving around murder, Satanism, insanity, the homeless, and more, Yesterday is more of an adult-themed title, which definitely sets it apart from most titles within the genre. 
Even though the atmosphere, environments, and story all revolves around darker subject matter, and looks like it might fit perfectly as a Velvet Acid Christ music video, the character models of Yesterday are fairly cartoony, looking like something you might find on Cartoon Network. Even though this is the case, it doesn’t detract from the amazing atmospheres. The characters, though seeming callow most of the time, provide a rich and immersive dialogue, creating a wonderful story to experience while solving the various puzzles and exploring the dark environments throughout the game. 



The controls are typical of any other point & click title on the iOS. You’ll tap where you’d like to move your character, tap on objects or areas you’d like to check out more closely, and when the items in question are shown on the screen, you’re given a magnifying glass and hand icons, with the magnifying glass icon giving you more information about the objects, and the hand letting you interact with the objects. 
If there are objects which you can interact with, they will be moved to the bar at the top of the screen, so that you can combine them with other found objects, or use them later on, while dragging them from the bar to an object in the environment lets you use them. 



The puzzles contained in Yesterday can be pretty challenging, but helping out with what objects can be checked out is an icon in the lower left corner of the screen. Tapping on this icon lets you see what all objects and items can be looked at more closely in each screen. Checking out everything you can within the environment, combining multiple items and using them to activate various objects in the game is required to progress through the story. But like most point & click games, figuring out what goes with what, and where everything can be found and/or used is where the real challenge lies. 


Mixed in with the game’s object matching mechanics are little parts within the dialogue which help add to the game. For instance, towards the beginning of the game, you’ll need to figure out certain chess moves in order to move on in the dialogue. Fortunately, if you’re not into chess, and answer wrong, you can keep tapping on the answers until you get it right. Even though this does sort of beg the question as to why these were included in the game, but they’re nice to see regardless. 


Yesterday is Universal, and priced at $4.99. If you’re a fan of the Point & Click genre, it’s definitely one of the best titles available for the iOS, and since it’s published by Bulkypix, you can pretty much guarantee that if any issues arise, they’ll be fixed or dealt with in a timely manner. The only thing missing from the game is GameCenter integration with achievements. But non-the-less, Yesterday contains a fantastic story-line with incredibly immersive atmospheres, and characters that draw you into the story. It’s a title that I’m very pleased to have on my iDevice, and hope to see more titles from Pendulo ported over in the future. 







Sunday, June 3, 2012

Weird Worlds: Return To Infinite Space [Astraware Limited] - $4.99



I’m still fairly new to the 4X genre, having only been into it for the last couple years, but what I’ve played so far, I’ve absolutely fallen in love with. Starbase Orion is easily one of my favorite iOS games to date, and Ascendancy, Civilization Revolution and Imperium Galactica II have totally got me hooked. Luckily for me, there were a few 4X ‘lite’ games to be found on the AppStore, and without them, I don’t think I would have gotten into the 4X genre like I have. 9 Colonies, Blue Libra and Vincere Totus Astrum played huge roles in my decent into the 4X world, and since then, I still find it hard to pass up on lite 4X titles. Astraware Limited’s Weird Worlds: Return To Infinite Space falls into this category of ‘4X lite’, and just like the other titles mentioned, it’s a great game to get if you’re just starting to uncover the many, many layers of the 4X genre, or even if you’re already deep into the genre, and are looking for a game that you can complete in 10-30 minutes. 


There are 3 different types of campaign like scenarios in Weird Worlds which you’ll be able to play through, each depending on the type of ship you choose to command. There’s a Science Vessel, Pirate Corvette and Terran Frigate. 
With the Science Vessel, your goal is to catalog and capture unknown alien lifeforms. While you’re doing this, you’ll need to also catalogue new worlds and various deep space phenomena so that the information can be added to starmaps. Playing with the Pirate Corvette will have you exploring the galaxy and grabbing anything of value; technology, artifacts, lifeforms, weapons and hostages. The Terran Frigate’s goals are to make first contact with alien lifeforms determining if they are peaceful or ready for war, as well as obtaining all of the technology and artifacts you can that might be useful to the military. 
With each ship, you’re able to decide how large the map is, small, medium or large. As the galaxy gets bigger, you’ll have more time to explore the planets within it. The small map gives you 10 years, medium gives you 20 and the large map gives you 30. You must make it back to Glory, the planet you start your adventure from, before time runs out, or else the points you’ve collected while out in space will not be added to your score. You’re also able to choose the Nebula Mass, which slows down your ship dramatically, as well as the hostile alien’s combat strength. 


Exploring the galaxy is simple, tap on a planet, and two taps will pop up, ‘Engage’ and ‘View’. You’re also able to see how far away the planet is, and how long it will take you to travel to it. ‘View’ gives you a little bit of information about the planet, while ‘Engage’ will have you travel there. Once you’re on the planet, if there are any available materials, weapons, other equip items like shields, star drives, propulsion systems, and loads more, as well as alien beings, plant life, technology and artifacts, you can put all of these into your cargo hold, or equip your own ship with them. 
Unless you have an item which scans planets within your vicinity, you will not be able to tell if planets are occupied by alien beings or not until you land on the planet. If there are alien lifeforms, you can choose to engage them and find out if they’re hostile or friendly, or just leave them alone without finding out who or what they are. As you travel around the galaxy, you’ll also come across mercenaries which can be hired by trading them items from your cargo hold. Once you have hired them, they’ll fly alongside you in battle, helping you get out of tricky situations. You are also able to equip their ships with items found on the various planets, which does give the whole equip system some depth. 


Weird Worlds: Return To Infinite Space is only available for the iPad, and is $4.99. It does have GameCenter support, with 3 boards for the small, medium and large sized galaxies, but does not have any achievements. Right now, Weird Worlds would be much better if it had a lot more items and aliens to come across within the galaxy as right now, it seems like after you play through the game once with each of the ships, you’ve pretty much seen everything there is to see, and all that keeps you playing is the high-score chase. Hopefully the developers have something in mind to add to the replay value. The game is solid in all other aspects. It’s a great game for those of you who are looking to get more into the 4X genre, but are finding games like Ascendancy and Starbase Orion too complex at the moment, or for 4X fans looking for a game that they can play through in short spans. 






Saturday, June 2, 2012

Inferno+ [Radiangames] - $2.99



Radiangames has definitely made a huge splash in the AppStore with their previous releases of Super Crossfire, Fireball SE, and Ballistic SE. Earlier this week, their newest release, Inferno+, hit the AppStore, and as you might have expected, it’s one hell of a game. 
Originally released on XBOX Live like their previous titles, this enhanced version of Inferno includes 40 levels, multiple upgrades, 3 difficulty levels along with a special New Game+ difficulty, 20 Game Center achievements, Retina Support for the new iPad and iCloud saving. 


Unlike Radiangames past releases, Inferno+ is not a high-score chasing game. Instead, it’s centered around exploration, blasting away hoards of enemies and upgrading your ship. Granted, Super Crossfire, Fireball and Ballistic were all about blasting away enemies and upgrading your ship, but none of them included the exploration aspect, and considering this is the first title by Radiangames that includes exploration as a main gameplay aspect, they’ve done a fantastic job building Inferno+ around it. 


While you’re blasting enemies, you’ll be searching around each of the levels trying to find all of the orbs, keys, bombs, and hidden areas. The orbs are used to unlock upgrades and purchase items like extra drones which follow close behind you, and help destroy the enemies, bombs, which take out screens full of enemies, and keys, which unlock areas of the levels that are behind impassable boarders. 
You will need to collect all of the bombs you can because there are some enemies which require a bomb to take them out. There are also black holes which can only be dealt with either by completely avoiding them, or blowing them up. There’s also a shield power which you can upgrade with electricity, allowing for you to damage enemies while using your shield. In the later levels, switching between your shot and shield will be a maneuver you’ll need to get comfortable with in order to get through the game. 
Adding to the excitement and overall feel of progression, every 10 levels will take you to a boss battle. These boss battles can get very hectic, and are some of the most exciting sections of the entire game. It is kind of upsetting that you can’t go back and replay previously beaten levels, because these boss battles would get loads and loads of gameplay out of me.



There are also hidden areas which are behind the levels walls. In order to find these, you’ll need to either drag against the walls, or fire your shots directly at them. Your shots go through the holes in the walls, which can also be used to your advantage, as the enemies can not go through the holes in the walls. There are some holes which only open up after you reach a certain area of the level, and some which will close behind you after you’ve entered them, letting you only go through them once. 
Also hidden throughout the game are special bonus levels. These can usually only be found by using extra keys picked up throughout the game, or purchased from the shop area. These bonus levels give you 30 seconds to make your way through a level, picking up as many orbs and bombs as you can. 



The graphics in Inferno+ are very similar to Ballistic and Fireball, with loads of circular enemies, each distinguishable by their colors. The levels are also designed with neon boarders, and the animations for explosions are also very similar to those found in Fireball and Ballistic, only not as extravagant. The controls allow for a static and dynamic control stick as well as switching the move and fire arrangement. There are also sensitivity settings and you can set the joysticks and bomb and shield buttons anywhere on the screen, which is a fantastic addition. On top of this, you can also use the Joypad application and use another device as your controller. 


Even though there’s no scoring system, and no GameCenter leaderboard, I think Inferno+ might just be my favorite game from Radiangames. If there was a scoring system alongside the gameplay, Inferno+ would blow Radiangames previous titles, as well as loads of other dual stick space shooters, out of the water. But the game centering around exploration and upgrades kind of makes up for the lack of a scoring system. With Inferno+ being priced at $2.99, being Universal, and developed by Radiangames, who are fantastic with player feedback, and with supporting their releases, it’s hard not to support a development team as responsive as they are. If you’re a fan of dual-stick shooters or exploration games, Inferno+ will be right up your ally. If you’ve already purchased Radiangames previous releases, you’ll pretty much know what you can expect with Inferno+, but if you’re new to Radiangames, this would be a fantastic title to get to know them with. Chances are, it’ll wind up on my top 10 games of 2012 list, and never leave my devices. 







You can also download the soundtrack from Radiangame's Bandcamp page

Sunday, May 6, 2012

Gene Effect (Lightstorm3D) - $4.99



I’ve been a sucker for exploration games since I started gaming as a child. When I got Metroid II at the age of 10, and spent months playing it, I was hooked. From then on out, any game that had exploration as a main mechanic hit the huge part of my brain dedicated to gaming. Over the years, I’ve also become very interested in aliens and cyberpunk literature as well as manga. My father was a chemist, so science; biology, geology and math have all been a huge part of my life as well.
None of this really matters, except that Lightstorm3D has just released a game called Gene Effect, and it encompasses environmental puzzles, exploration, and an amazing back-story of researchers and miners finding teleportation devices hidden on Mars during mining expeditions around the year 2050. Basically incorporating everything I surround myself with. So it’s no wonder I’m instantly fascinated by the game.

The story starts in 2033, with the first manned NASA mission to land on Mars is started. Once they land in 2034, build a base camp, and start their 16 month stay, the crew explores a 75 mile radius around their camp, collecting soil samples. After returning, a coalition of industrial nations and private investors found the GSA - Global Space Alliance, who’s main objective is to colonize Mars, and start mining the planets resources. Some time later, teleportation devices were found while mining, and a huge expedition for more starts up. While in a mine, one of the mining crews crashes, and this is where you come in, sent into the mines to find the ship and crew. The story has a LOT more to it than that, but what fun is ruining it for our readers? There’s an entire Chronicle section within the game, which gives you quite a bit of a backstory, and grows as you unlock more information throughout the game.

The story is a huge part of the game, but the game lacks any sort of cut-scenes. So you’ll have to read if you want to find out more. This isn’t required to actually complete the game, but it definitely adds to the incredible immersion. 


Now, the gameplay can be incredibly immersive by itself as well. You’ll control your mining ship with a virtual joystick and two buttons, one for your repulsor, which you can use to blow up rocks with a seismic blast, clearing paths, and uncovering hidden objects, and another button for T-Drone (Termination Drone), which launches missiles to clear out extremely hazardous areas before entering. The physics are another fantastic aspect of Gene Effect, with great collision detection, collision speed and damage detection, weight of the mining vessel, impact reactions, falling rocks, and even gravity manipulators having been tweaked to convey realism and increase the immersion in this sci-fi world. 

Each Mission has certain objectives which you’ll need to achieve either before progressing to the next area of a level, or completing the stage. These range from collecting DNA samples, to finding different resources like Koronite (the main orange material which you’ll be collecting a ton of), and taking it to certain drop off areas within the levels, or collecting red, blue, and yellow crystal energy to start up reactors, as well as searching for sensors to unlock doors, and more. 
As you progress through the game, the story opens up drastically, as do the levels. At the beginning of the game, levels can be completed as fast as 30 seconds, but very quickly expand to levels with speed run times of 7 minutes or more, and will usually take around 20 minutes to complete your first time through. A pretty major drawback of this is that there’s no multitasking support, and no mid-level checkpoints, which means that this is not really a pick-up-and-play game. Luckily, there’s plenty of quick pick up n play games available, with incredibly immersive, sit-down for a 2 hour gameplay session games are few and far between, which definitely makes Gene Effect stand out within the AppStore.
Adding replay value to the game, each stage also has a set of medals which you can earn for getting a high-score. There’s bronze, silver, and gold medals available for each Mission, as well as medals for perfect navigation, which is completing a level without crashing into any objects, and time, which you’ll receive for completing the Mission quicker than the allotted time. If you can grab the gold medal, and get both medals, you’re awarded a special full completion medal. There are also hidden relic items in every level, and 12 hidden artifacts that you can use to upgrade your ship scattered throughout the game.



 The graphics and animations, as well as the lighting effects, are incredible. The extreme attention to detail, especially with the environments, with the plant-life, and backgrounds for the caves, as well as movement of plant-life and all of the mechanical devices within the world of Gene Effect are insanely impressive. Sadly, there’s another drawback with this at the moment. The game is only built for the iPhone/iPod Touch, which means that you’ll be playing on your iPad in 2X mode, making the game pretty pixilated. The good news is that an update which will make the game Universal is in the works for the future, as are more lighting options and performance and graphical tweaking. But as it is now, the environments look incredible, and make Gene Effect a game that you’ll want to show off to friends.


Lightstorm3D has definitely shown that they know exactly what it takes to make an amazingly immersive, incredibly depthy game with Gene Effect. The story, gameplay, graphics, controls, music, everything about the game really stands out as top-notch. Even without having GameCenter integration with no online achievements, or leader boards, it has a great amount of replay value that will drive completionists batty. Fans of exploration, sci-fi, mining, action, adventure and even puzzle games would do well to get this on their device as soon as possible. Gene Effect is definitely a game that stands out as a true console-like experience in an AppStore full of casual pick-up-and-play flash games. The $5 price of admission is well worth the journey you’ll be privileged to experience, and is highly recommended to all gamers looking for something more from the games on their iDevice. I sincerely hope iOS gamers will be able to see more from Lightstorm3D. It’s games like this that give me hope that the iDevice will grow into a serious gaming platform in the near future.