Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label FREE. Show all posts
Showing posts with label FREE. Show all posts

Thursday, March 14, 2013

One of the AppStore's best Beat-Em-Up Titles; Mutant Fridge Mayhem - Is FREE for a LIMITED TIME!



One of our favorite iOS developers, Grumpyface Studios (Wispin, Bring Me Sandwiches!, Super Mole Escape) has just let their incredibly fun beat-em-up Mutant Fridge Mayhem go free for a limited time! With only a handful of beat-em-ups on the AppStore, whenever one comes along, we always jump on it. But most, if not all of them left us wanting more. That is, until we got our grubby little hands on this. There's not one negative thing that we can say about it, except that maybe it's a bit too short (even with the Endless Levels, WE WANT MORE!!). So if you don't have it yet, definitely check it out! 



Friday, March 8, 2013

Get the RTS title, The Walking Dead: Assault, for FREE via IGN!!!



The Walking Dead: Assault is a real-time strategy title based more on the comics than the show. If you haven't yet checked out this great strategy game, you can get it for free straight through IGN's monthly giveaway. Just head on over to the IGN page and click on the link to get your free promo code! 

**Note**
This offer is only good in the US, Canada, United Kingdom, Australia, German, Austria, Italy, Switzerland, Spain and Sweden. Also, you DO NOT need to register on the IGN site in order to get a code. How cool is that?

Friday, February 15, 2013

Cordy 2 [Silvertree Media] - FREE - $4.99 Full Game Unlock

**This review has been contributed to The App Shack by Alister from the Touch Arcade Forums**



There has been a trend of speculation among the mobile game press, reviewers and analysts, of how to translate a great platformer onto our beloved touchscreen devices. Most cite Rayman Jungle Run as the prime example and though I love that game in the back of my mind I can't help but think of it as Rayman: Origins Lite. Pretty much the conventional wisdom to make games like these successful for the platform is to shorten the levels, put in an auto running mechanic, implement swipe or one touch controls and then simplify the over-all gameplay. With the current iterasions of the Sonic games in the AppStore that's lacking the proper precision of controls and output due to virtual button mishaps, it's hard to argue againts the status quo. Luckily the very talented folks from Silvertree Media have proven these statements wrong with their new game; Cordy 2.


The story of the game starts out when our charming hero Cordy and his side-kick Volt crash their space ship on Planet 2. Suddenly they find the place terrorized by the terrifying Boogaloo and his menacing Boogie Bots who have suppressed the worlds energy resources. Since it's in the protagonists nature to be both heroic and selfless, Cordy sets off to fight evil and help the citizens of the planet by giving them their power supply/electricity back one action packed level at a time, while having lots of fun doing so as well, as he's always smiling. Well maybe that's his way of psyching out the enemy, hehe.


As you play through each stage, there are two items to collect; gears (which are quite similar to gold rings from Sonic) and some lightning bolt looking zaps that seem vital for pressing through the game, since you are powering up a planet. Each level has 3 goals to achieve, each giving you a star like most mobile games do. Those 3 objectives are finishing the level, collecting all the zaps and beating the quick trial challenge. Now let me tell you in advance that gears and stars have some uses. Gears can be used to unlock bonus stages and some hidden areas, while advancing through the main levels will require a certain number of stars that you've collected.


The gameplay of Cordy 2 is absolutely brilliant!! From the very fast pace that's accompanied by highly intuitive and precise controls with very accurate output, to the vast depth of its mechanics. Various powers can be attained by combining Cordy with allied bots resulting in possible interaction with the environment/real estate that lies all around the stage. Plus having very clever level design that's overflowing with sophistication, complexity and length, that can easily match up to your console platformers, the developers are obviously not messing around as thier creation is executed and polished to perfection.


The details of the background and over all aesthetics are gorgeous. The BGM is quite good also and proves to give off good vibes while playing through the game. It also features IAPs that are purely cosmetic alterions for the main character, so you can be rest assured that it's not necessary, though personally I'm think of buying some in support for the creators amazing efforts.


If you are one of the people out there who's been searching and waiting for a platformer at the same caliber of Rayman: origins or some of the other triple A titles to be available on the AppStore, then look no further. You can download Cordy 2 and check out the 4 initial levels for free and see the greatness first-hand. If the experience leaves you hungry for more action, like me, you can push the buy button to unlock the full game.





Thursday, February 7, 2013

FREEBIE ALERTS!! - Galaxy On Fire 2 HD, Time Of Heroes, Bit Dungeon and MORE!



It really seems like there's always a sale or two goin on in the AppStore for one reason or another, but this week, some insanely awesome titles have dropped down to free. If you don't have these games, now would be a perfect time to check em out. And remember, developers love iTunes reviews, so if you enjoy any of these titles, why not leave a little review in the AppStore?





Saturday, February 2, 2013

FREEBIE ALERTS!! - Edge Extended and BallAHolic!


Yesterday, two of our favorite action puzzlers went free. Edge Extended and BallAHolic. If you don't have either one, now would be the time to snag em. They're two puzzlers that have never, and will never, leave our iDevices. So grab em!!! You won't regret it!











Thursday, January 31, 2013

Freebie Alert! - Mutant Mudds



Late last year, one of the best platformers to ever hit the AppStore was released. Mutant Mudds, developed by Renegade Kid. Priced at $0.99, it was a steal of a deal, with 60 hardcore levels, 6 endings to reach, upgrades, hidden levels, hovering, multiple dimensions... and the controls were outstanding, as well as fully customizable. If you happened to miss out on the release because of one reason or another, now is your chance to pick up Mutant Mudds for FREE. That's right - FREE. Easily one of the top 10 platformers for the iDevice (and definitely in my own personal top 3 on the iOS), you shouldn't miss out on this giveaway, even if you aren't a fan of platforming games - download, install, tell all of your friends about it - and get ready for one hell of a great platforming experience. 




Wednesday, September 26, 2012

Phoenix HD [Firi Games] - FREE


There aren’t many endless shmups available in the AppStore. Or on any gaming platform, period. But there is one that’s always stood out, offering up insanely addictive, along with multiple types of, gameplay; Phoenix. Now, I first got Phoenix back when all I had was a 2nd Generation Touch, and all that was included was the original Phoenix ship. Since it’s release, it received 2 more ships, it’s first real overhaul, the HD update, another ship, and then it’s second biggest overhaul , adding a 5th ship, and the introduction of coins, shop and it’s IAP system. We’ve been waiting for this update to hit before reviewing the game, mainly because we were told that it was going to be a huge update, and it was, changing the gameplay quite a bit. 


Originally, before this most recent update, Phoenix was great when it came to catering to all types of gamers, from light casual to the most hardcore bullet hell fans, and all because of it’s dynamic difficulty system. You were able to lock on a difficulty, shown by stars 1-5, with 1 being the easiest and 5 being the hardest. Now, if you decided to play on 3 star difficulty, the game would raise the difficulty if you could destroy enemies without getting hit, but once your ship did take a hit, the star difficulty would drop back down, but never go under your locked difficulty of 3. Being able to do this at the beginning of every game was great, because even non bullet hell gamers could enjoy the game, and even play for high scores. 
Now, after the update, when the game starts up for the first time the difficulty is set to 1 star. This rises depending on how well you do in your first game, but reaching the 5 star difficulty is not hard at all, which means that the game will lock in on the 5 star difficulty for your next game, and stay there until you reset the difficulty back to 1. 

Along with the new difficulty set-up, the developers over at Firi Games have added a new ship, the Trinity, to the list of ships that can be used. Like the Corsair (with it‘s missile‘s and system that allows you to lock-on to enemy‘s turrets), Mirage (using a super-powered laser system that has 3 settings, activated by staying in one place) and Shogun (a ship that attacks enemies by grazing bullets), the Trinity allows for some very distinct, unique and original gameplay. The Trinity has 2 abilities; slow down time and teleport, and like the other ships, will require some messing around with before becoming familiar with it all. Lifting your finger up off of the screen activates the slow-motion ability, while tapping anywhere on the screen when you place your finger back down will teleport the ship to that location, so long as it’s far enough away from the ship’s current position. 


Focus Vision is another new mechanic that slowly turns the gameplay area black and white, having everything but the bullets and your ship’s hitbox in the background. The way this is implemented is great, as once you reach 50% health, the gameplay area’s colors start to fade a bit, and as you loose health, it changes more and more until it’s fully black and white. Personally, I love this feature. It’s like having a full screen visual on your health instead of needing to constantly glance up at the top of the screen to see how much health you might have, you can now just know if you’re close to death by the game’s colors. This also does help players ‘focus’ more on the bullets, though, technically, you should be focusing on them the entire time you play. At first, I didn’t much care for it. Every time I was in ‘Focus Vision’ I just wanted the colors back, but with that, I realized that it’s another driving force to try and get back to full health as quickly as possible, and the Focus Vision mechanics grew on me pretty fast. 


The last real major change is the addition of the shop and coin system. Now, instead of every run being a chase for a high-score, the added coin system makes grinding a large part of it all as well, and score-chasing takes a bit of a back seat. Right now, I’m not too sure how I feel about the whole coin/shop/IAP system, because I do see both sides of the coin, very well, and agree with a lot of points for both arguments. First, before this update, Phoenix wasn’t getting too much gameplay out of me over the last couple months, and now, it feels like there’s more drive to play it, and play it more. There’s also not only the score-chasing aspect, but also the coin collecting side. Knowing that you’ve earned 3,000 coins in a great run, as well as earned yourself a great score is a fantastic feeling. But then again, there’s also the knowledge that, if you didn’t use coins to purchase upgrades in the shop beforehand, there is a significant possibility that your game would have lasted longer, and your score would have been even higher, making it feel like not every run is just for score, and that, unlike the previous versions, you need to plan out when and what you’re going to use when you will be playing for a high score. Sort of like it’s almost pre-determined, instead of never knowing if your game will be a good one, or just wind up being horrible, dying before you hit the 2 million mark. But from what I’ve gathered hearing what people have to say, most players hadn’t been playing Phoenix as much. That drive to play had been fading away for quite some time, and this addition of a shop and coin system had added a lot of that drive back into the game, and players. 


There is, of course, the addition of IAPs, but these are largely unnecessary, as 1 or 2 decent games with the coin doubler enabled will give you about 6-7,000 coins which you can use for a shot at a high-score. But, that feeling like those who are willing to pay are basically buying their high-scores can’t really be avoided, and in a game like Phoenix, or any Bullet-Hell/SHMUP, this is a VERY bad thing. Cave did a fantastic job with their implementation of upgrades/cheats by creating two separate leaderboards, and I think Phoenix would benefit greatly if Firi Games would do the same. 

On top of all of this, the leaderboards have also been redone. Instead of having lists of scores by region, now you’re able to view scores on a map. There are some gamers who are kind of upset about this for two reasons; 1) Other players are able to see what street you live on, and around about where your house is. If you live in a bad neighborhood, I can see why this can be kind of troubling. 2) The boards are now kind of hard to navigate through. You’re able to show only scores that have earned medals, or all scores, and all ships, or specific ships. Instead of just seeing a list of scores, you now have to search the map to find the other high scores, and it can be a pain finding the #1 score, or score right above yours, especially in places that have lots of Phoenix players. The up side, though, is that the leaderboards are now free for everyone, but if you previously purchased the leaderboard IAP in an older version of the game, you’re awarded 10,000 coins when you first start up the game, giving you a chance to check out everything in the shop, and give you a sort of head start on the scores. 


There are some other changes, like enemies tossing out different projectiles once you reach higher levels, that do more damage to your ship, rebalanced turrets, the EMP power-up now turns all bullets into coins (and if you activate this at just the right time, you can get upwards of 300 coins in one second!), and graphical changes making the game run smoother, and look better. Basically, this is the biggest update Phoenix has gotten since it’s HD update, and even with the HD update included, this could very well be the biggest change that Phoenix has gone through since it’s original release back in 2010. 

Phoenix HD is FREE, and Universal, giving you access to the leaderboards, shop, and original Phoenix ship. Each additional ship is $0.99, and the IAPs are split up for $0.99, $2.99 and $5.99. If you’re a fan of shmups, or are one of the hardcore bullet-hell gamers out there, Phoenix is a MUST OWN iOS game. It’s one of the very few games that has been on my device for (close to) the last 2 years, is in my personal top 10 all-time favorite iOS games, and will never be removed. Since my original purchase of Phoenix, for $0.99, and the $9 or so that I’ve put into it over the years (purchasing the ships and online pass in the original and HD builds so that I could play on both my 2nd and 4th generation devices), I feel that I’ve gotten way more out of it than I’ve paid for. There are some aspects of this recent update that I’m still adjusting to, but all-in-all, I’d say that the Trinity/Coin update is fantastic, and I can’t wait to see what Firi Games brings to the iOS in the future!

**If you’re curious to see the difference between the original Phoenix and Phoenix HD, pre-Shogun and Trinity, check out the vids below!







Monday, September 24, 2012

Review Rewind: Invasion Earth: 1953


Endless SHMUPs really are a rarity on the iDevice. Other than Gunrazor, we now have Hypership Out Of Control, Parallax and Wonton 51, not to mention the fantastic Bullet-Hell title, Phoenix. But one that's been a favorite of mine, especially since receiving a little poster for it from a friend, is Invasion Earth: 1953. With some great upgrades, and progressive difficulty, there's loads of replay value, and a drive for score-chasing that's been tweaked just right, making it pretty addictive. If you haven't bought Invasion Earth yet, no worries; it's now FREE, so snag it, and have some fun with this awesome endless shooter. 

**Note: This review was written after playing Version 1.1.



Invasion Earth: 1953 is an endless shoot-em-up developed by 285 Digital. This is their first real game that’s been released for the iOS, and boy is it a great one. The AppStore has desperately needed a quality endless shmup for a long time now. We do have Gunrazor, but really, after about Wave 5, it’s just not very interesting. Invasion Earth: 1953 has filled a void on our devices, and really, we couldn’t be more grateful for it. 

 

The game takes place in 1953, after World War 2, when tensions were still high, and the threat of invasion, both from other countries, and from space, were on the minds of everyone in the world. You’ll take the reigns of a UFO going up against the military, blasting them all to pieces. And better yet, it’s endless, so the difficulty just increases as you progress. This makes it a great game for casual and hardcore shmup gamers.
The game’s upgrade system is given to us in the Tiny Wings style. You will need to complete 3 different objectives in order to gain a power-up that will help you go further in the game, and get higher and higher scores. There are 31 objectives, and 12 different power-ups. Sometimes giving you a stronger magnet that will pull items to you from further away, other times giving you stronger abilities, or a permanent additional life to sacrifice in-game.


While you’re flying through the city, destroying helicopters, planes, and various aircraft bosses, each of the enemies will give you stars when destroyed. These stars add to your score multiplier, and fill up your ability gauge. There’s also random enemies that will drop weapon upgrades, and these are always highlighted by a little arrow that says “pickup” hovering next to it. When they’re destroyed, they’ll drop a hexagon shaped orb, when picked up, your weapon will get stronger.
You will always have 3 abilities that you can use when your ability gauge fills up. You’ll be able to choose between Magnet Power, which automatically draws all stars straight to you when enemies are destroyed, Shield, which absorbs enemies projectiles, and Laser, which lets you drag your finger on the right side of the screen to control a large powerful laser, each lasting a short period of time.


While you’re traveling through the city, you’ll be able to go through bonus rounds. These sort of signify the end of a wave, and start the next one when completed. Each bonus round has a certain amount of stars that you’ll need to try and collect. There’s also a health pick-up somewhere in the bonus level, which will take some quick maneuvering in order to snag. Collecting all the stars in a bonus round will give you a special perfect bonus round bonus score, which also helps with climbing the leader boards.
The graphics in Invasion Earth are extremely polished, and presented very well. The planes are graphically made to look the time period, and the animations are awesome, especially the animations for enemies blowing up, and the UFO being shot down. The music also adds quite a bit to the edge of your seat feeling you’ll have when playing through the game. The controls are also done extremely well, giving a 1:1 relative touch control that works perfectly, along with a little hit box on the UFO that’s easy to see, and great to use while dodging through enemy fire. However, your ship does cover up enemies projectiles when going over them, so perfectly maneuvering through enemy fire can be difficult, though not impossible. 


285 Digital has presented an extremely well made, and very polished, professional shmup. One that is endless, with the difficulty rising perfectly. Casual gamers, as well as hardcore players will find Invasion Earth: 1953 extremely entertaining, and very easy to pick up and play. Right now, later in the game, there is some slowdown. After you hit around 200,000 points, you’ll notice that the frame-rate gets a little out of hand, and there’s some noticeable lag and jitteriness. The developers have commented on this, and have said that they are working on a solution to the problem by staying in contact with the #1 score holder on GameCenter, so hopefully this issue will be addressed soon. Aside from that one issue, and the UFO covering up enemies projectiles when going over them, I can not find anything else wrong with the game. It’s got loads of style, an awesome scoring system, fantastic gameplay, 3 GameCenter leader boards, endless replayabilty, and personality out the kazoo. Being $1.99, it’s an awesome buy, and one that every shmup fan should get as soon as possible.






**Note - Invasion Earth: 1953 is now available for FREE instead of $1.99.

Saturday, August 25, 2012

Review Rewind: Crazy Rings (Previously Riot Rings)


Crazy Rings by Cervo Media, released as Riot Rings, is a fantastic bubble popper. Using zoo animals as marbles, and including boss-like fights, along with the amount of polish, 3 Gameplay Modes and replay value enhanced by GameCenter support all make Crazy Rings one of the best Zumaesque titles on the iOS. Now, still a year later, Crazy Rings can be found on both my iPad and my iPod, and with the added Freeplay and Zen gameplay modes, chances are it'll never leave my devices, and will be transferred over to every new device I happen to get. If you're a fan of the genre, this is definitely one game you'll want to make sure and check out. 

**Note: This review was written after playing Version 1.1



Riot Rings is a new Zuma-type bubble popper from Cervo Media GMBH. In it, you’ll match up groups of 3 or more different animal bubbles to clear out multiple rings thought over 100 levels and 3 different gameplay modes. Right off the bat, I want to say that Riot Rings is now my favorite Zuma type game, knocking The Temple Zumas out of the #1 spot. Cervo Media has taken the bubble popper game, and expanded it in a pretty original way. Instead of trying to clear out the bubbles before they get to the end point, you try and clear out the bubbles before the key on one end, and lock on the other end of the ring touch each other. To make it even more interesting, animals are flung into the rack from the outsides of the screen along with the animals that you fling into the rack from the middle of the screen.


The controls are pretty much like every other Zuma-type game out there, where you touch where you want your bubble to go. And like all other Zuma-type games out there, this is easier said that done. There’s various twists and turns in the rings that give you some pretty awkward angles to shoot at. 

Also, sometimes there’s inner and outer rings, causing you to sometimes wait for one ring to pass before you can hit an outer ring, or you will have a ring around your shooting area, with more rings on other parts of the screen, or even sometimes shake, constantly move, speed up, or shrink in completely, causing you to miss your target, or even worse, causing the key and lock to come together. There are, however, power-ups, which can help out big time. There’s a power-ups ranging from pieces of chicken that clear out big sections of the racks, to needles which can slow down the movement. These, put together with bosses, stones, and really so many different mechanics, that I can’t name or describe them all, makes Riot Rings easily one of the most interesting and fun Zuma-type games available in the AppStore.


The graphics are top notch, very polished, and retina display supported. The clouds hovering above some parts of the screen add a lot to the feel of the game, as do the great animal sounds. The controls are very tight and responsive, there’s GameCenter leaderboards, 3 star time-based rankings to try and snag, and re-playable levels along with Endless and Zen Modes to play after you’re done with the Campaign. 


Riot Rings is great for all ages, and even my wife has started to obsess over it, and there’s 3 available profiles so that multiple gamers can play on one device. I can not say one bad thing about this game. It’s done extremely well, adds a lot of gameplay mechanics to the tired Zuma-like gameplay, and you’re bound to see something new every time you play. For $0.99, it’s a steal. The iPad version is $2.99, which is still a great price for all the content and gameplay you’ll get out of this game. I really can not recommend it enough, even if bubble popping isn’t your thing, this game is sure to show you a great time, and give you tons of hours of entertainment.




**Note: Crazy Rings HD is available for free, and the XL version (iPad Build) is available for $0.99