Showing posts with label Monster Collection. Show all posts
Showing posts with label Monster Collection. Show all posts
Wednesday, October 17, 2012
DemonSouls [Lakoo] - $1.99
It really feels like we’ve been reviewing quite a few RPGs lately. Maybe it just feels that way because I’ve gone back and re-played through Chrono Trigger, Vay, Symphony of Eternity, Fantasy Chronicle, Eve of the Genesis and Osiris Legends recently, also while playing through Lunar Silver Star Story and Dragon Knight 4. Well, another one caught my eye this week, Lakoo’s Demon Souls (not to be confused with the PS3 title, Demon’s Souls), and I couldn’t help but jump on it. Am I happy I did? Well, once I put my Pokemon hat on, yes, I am.
Starting the game up, it’s clear that DemonSouls very story driven. There are tons of story sequences, though you're able to fast forward through them. You take control of Thunder, a young fisherman/hunter who’s overly confident and dreams of bigger and better things. Living with a young women, River and her grandpa, Thunder helps to provide the village with fish and help out whenever he can. While out helping another village member, Thunder comes across a dragon and a mysterious man who gives Thunder the power to control the souls of demons with a demon soul jar in order to defeat the dragon. Cheesy? Yes, you could say that, but it makes for some pretty interesting gameplay. Once you have the demon soul jar, you’re able to capture enemies within the game by getting their HP down to a certain amount. Once you do, an icon pops up and you can then capture and use them in the future.
DemonSouls is pretty much like your typical Action RPG. After going through story sections and while finishing quests and objectives, you’ll be mashing away on the attack button and using spells (or your captured demon’s in this case) to clear out monsters and raise your level. The controls in DemonSouls could use some tweaking. At the moment, there’s only 4 directional movement, up, down, left and right, and really, I can’t stress this enough; Once you’ve played a game like Crimsonheart, with it’s 360 degree movement, anything but just feels clunky. It doesn’t help that the game has a low frame-rate, adding to the jerkiness of the movement. With the 4 directional movement, you’re given one button for attacking and actions, with 4 icons around it which you’ll able to use to summon demons. An icon for capturing enemies appears only when you’re able to capture an enemy, and appears above the uppermost summoning icon.
In the top left, your character’s HP, MP and XP are all gauged. Tapping on this takes you into the game’s menus where you’re able to allocate your earned points for leveling up, equip Thunder, use potions, go through your captured demon souls, merge items, forge items, go through your journal, check out the map and enter the settings menu, save, load, view the help file, check our your achievements or exit to the main menu.
The demon capturing and forging systems are a bit of a saving grace for the game. Once you capture an enemy, you’re able to equip it and use it’s powers in battle. You can also sell these enemies at shops, or use them in conjunction with weapons to forge stronger weapons. There is also a pretty shallow elemental system, with enemies having either Fire, Water or Wood elemental bonds, and using opposite elemental weapons against them helps in defeating them quicker. With the game’s enemy capturing system, there’s pretty much always a new enemy to try and capture and use as one of your own, mixing in a sort of Pokemon-esque system to the hack-n-slash action. You’re also able to collect soulstones which let you create demons, though these are few and far between, and if you don’t save them, you might wind up having to purchase them via IAP if you’re wanting a new monster later on in the game.
The graphics are decent enough, though there are items in the world that are outlined in blue, or that just don’t look like they fit within the area you’re in, and as mentioned already, the frame-rate does add some jerkiness to the movement, but it’s nothing as bad as Legend of Master 3, where the whole screen jerks when you move. The animations are designed nicely, but it would have been great to have more attacking animations included. The story is translated very well, but unfortunately, the text does sometimes reach beyond the screen, leaving the players to try and fill in a couple of words every now and again. On top of all of this, the music, though fitting for the game, isn’t looped correctly, and can be kind of distracting.
Now, even with these little issues, DemonSouls has some interesting gameplay mixed in. The demon collecting adds a nice layer of depth the gameplay, and the story allows for multiple endings based on how you decide to interact with the other NPCs. This does help to make DemonSouls stand out in an over-saturated genre. Priced at $1.99 and being Universal, even with the 4 directional movement and slightly cheesy storyline, DemonSouls is definitely a game that fans of monster collecting and hack-n-slash gameplay should check out. Lakoo has done a great job of mixing the two genres together, and hopefully the game will get a boost in the framerate and some tweaks with the music looping in an update soon.
Thursday, August 30, 2012
Dragon Island Blue [NNT Resonant] - $0.99
Over the last year, we’ve seen quite a few ‘Pokemon’ like games hit the AppStore; Mighty Monsters, Pocket Summoner, Minimon, MinoMonsters and more, with even more slated for future release. MinoMonsters was a decent Pokemon-esque experience, but with some recent updates has pretty much gone down the drain, and no one else has really nailed the different aspects of gameplay. Well, NNT Resonant (Cats Away [$0.99], iGADGET [$2.99], Berzerk Ball [$0.99], GemCraft [$2.99] and Hex Empire [$0.99]) is now taking a crack at the genre with their new release, Dragon Island Blue.
Dragon Island Blue tells the story of a young boy who’s found a dragon egg, which, for a long time, were thought to be extinct. This starts your journey of collecting, battling, evolving, destroying and mixing over 200 different monsters. Starting off, you’re able to pick a element for your dragon; Earth, Wind, Fire or Water. Like NNT Resonant’s previous release, Cats Away, D.I.B. starts off pretty slowly, requiring quite a bit of ‘grinding’ before you actually get into the real meat of the game, but once you do make it through the slow beginning, the game starts to really shine, turning into one of the best Pokemon-type games available for the iOS.
When you start off, you’ll only have access to one area. This area contains a main village, a forest, planes, and a cave. Movement is done by tapping on selected areas of the map, with battles popping up randomly. Once you’re in a battle, you’ll have two different options for control. One, lets you select the attack you want to pull off, and then select which enemy you want to attack, while the other has you swipe over the enemy you want to attack in the direction of the arrow on each attack card.
Depending on which attack you use, you’ll be knocked back in the battle sequence. The battle sequence determines who attacks and when. If you use your regular attack, you’ll be given a lower number, and a higher number for a stronger attack. Each turn that’s made will decrease this number, and once it reaches zero, you’ll be able to attack again.
There is a bit of strategy within the battle system, given the battle sequence and various attacks that you can use. But also, when you’re thrown into battle, you’ll face an unknown number of opponents. This plays into how you’ll attack each of the enemies. Up to 3 enemies can be on the screen at once, but in the upper right corner is a number showing you how many back-up enemies will appear once you defeat the starting line-up. Not only do these mechanics play a part in the battles, but also which elements your creatures are. Each element has a strength and weekness; Fire beats Earth, Earth beats Wind, Wind beats Water, Water beats Fire. If you’re up against a bunch of Earth creatures, you’ll want to use your Fire creatures more often because even their regular attacks will be stronger that usual.
As you battle creatures, you’ll also be able to capture them. This is done by purchasing Bronze, Silver and Gold cards in the town’s shop. Each type of card has their own capture percentage when up against creatures, depending on how strong they are. Once you capture a creature, it’s automatically added to your line-up. As you level your main character up, you’ll be able to hold more and more creatures. However, only the creatures that you use while in battle get the experience gained for each fight, so switching out your creatures is something that you should do regularly, or else you’ll just wind up with 3 decently powered creatures, and the rest of them will be very week, pretty much not helping out your team at all.
If you don’t want to use a creature, once you get back into town, you can destroy that creature, and turn it into a soul stone, which you’re able to attach to another creature. This can be useful, especially if you’ve captured a very low-level creature, or just have duplicates.
When you level up your character, you’re given a stat point which you can assign to either the defense, attack, magic, resistance, speed or max HP of your creatures. You’re also able to increase the license of your character by battling it out in arenas across the land. After doing this, you’ll be able to attach gems to your character. These gems are available in the shop, or can be won in battle and increase your creatures stats as well. Each license that you earn will add one more slot for a gem. You’re also able to collect totems by completing certain battles. These totems assign a specific creature to your character, able to use a special ability while in battle once each time you leave a town.
In each town, there are quests you can accept, which reward you with gold and silver, as well as special creatures. Once the quests are explained they go into your quest log. In order to re-read them, all you need to do is tap on the quest again, and you'll get a full explanation. These quests range from killing or capturing a certain number of creatures to evolving your creatures or taking out a certain creature breeder who's been causing trouble for the town, and more. There's a very nice variety within the quests, keeping the gameplay interesting.
GameCenter is supported, with 3 leaderboards; Collection Percent, Hero Level and Infinite Dungeon, which scores how many levels you can make it through on the endless dungeon. There are also 24 achievements included, which will take some time to complete. Dragon Island Blue contains endless replayability, with the Infinite Dungeon, not to mention the countless hours you’ll be able to spend going through the actual story mode. There is a ton of content in the game, and is easily my favorite Pokemon type game in the AppStore. Right now, NNT is having a launch sale, pricing Dragon Island Blue at $0.99 for a limited time. Soon it’ll shoot up to $2.99. DIB is Unviersal, so no worries about playing in 2X mode on your iPad. If you’re a fan of Pokemon, Dragon Island Blue is a must own game. There’s plenty of depth as well as strategy, and once you get through all the beginning creatures, there are some pretty bad-ass ones you’ll want to try and collect over and over again until you can snag em, building up the best team of creatures that you can.





















