Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Sunday, March 17, 2013

Nameless: The Hackers [BoxCat] - $3.99



It’s pretty surprising that in a store filled with freemium/paidmium IAP pushing games, there’s still a few developers out there that are willing to release games without any in-app-purchases at all. Unfortunately, a lot of these games go pretty much un-noticed, and it really is a shame, especially with so many gamers clamoring for IAP free titles. Well, the most recent ZERO IAP title to hit our devices here at The App Shack? Nameless: The Hackers, developed by BoxCat. Not only is it completely devoid of IAPs, it’s also an incredibly well made game. I was a little skeptical at first, judging by the screenshots, it didn’t look as though the game had what it needed to grab my attention, but after about 5 minutes with the game, it was clear that this was something special, and definitely deserving of every bit of attention and support it could get. 


Nameless: The Hackers is an RPG that focuses on a group of 2 hackers who have been contracted to help find a missing programmer. As you progress through the game, 2 more members will join your squad, and you’ll start to unravel a conspiracy of mass proportions and wind up on a list you definitely don’t want to be on. While you’re following along the main story, you’ll be able to help out people around the globe by carrying out side-quests as well as take down some pretty formidable opponents. While you’re taking out other hacking groups and completing side-quests, you’ll be earning the game’s dual currencies; ByteCredits and Research Points. ByteCredits are used to purchase just about everything in the game from new skills to HP upgrades, Boosters (Defense, Attack, HP, Energy; up by 10% for 15 minutes) and Items (HP refills, energy refills, virus cleaners, ect), while Research Points are used primarily for upgrading (researching) skills. 


Starting off, you’ll just have a couple of basic hacking skills. But fairly quickly, you’ll be given access to the Mt. Fox store where more skills will become available once you hit certain points in the story. Not only will you be able to purchase skills, but you’ll also be able to upgrade them. Upgrades unlock as you collect cards. Cards are collected by taking out various groups of hackers across the world, and by completing certain tasks. A very cool aspect of the cards is that they’re randomly generated. While the type of cards that you get may be pre-destined, the stats that accompany these cards are all left up to luck. 


Each card has 4 segments attached, get a card with 1 segment unlocked, and the card will be a 25% card, 2 segments, 50%, ect. With each percentage increase, the stats that are locked to the card will increase. For instance, a 25% card might tack on 2 to your attack strength, while a 50% card could increase your attack by  or 5. Not only are there random card generations, but there’s also different rarities of cards. A rare 25% card could very well be more powerful than a 50% or even 75% card. 
On top of all this, you’re also able to re-roll cards. In the menu, you can view the cards that you’ve unlocked so far. From this menu, you can select to re-roll cards for a cost. Even cooler? You can pay for a re-roll with either of the two currencies, though re-rolling with Research Points instead of ByteCredits will give you a slightly better chance of rolling a better card. 



As far as the user interface goes; everything can be done while using one hand/finger. Taps to execute moves and navigate the game while swiping to move about the world and select targets has been set up perfectly. The menus are very well designed and uncluttered, while everything else is simple to navigate and very responsive. To access your inventory, you simply tap on your health/energy numbers that are next to the character icons. To access your characters skills, you tap on the character. Underneath the character icons is the menu where you can quickly access the Mt. Fox shop, your inventory, view your collected cards or enter the options menu where you can save your game and adjust the music and sound effects (separately). 


If you ever get stuck, or need a refresher, there is a help/tutorial section in the Mt. Fox shop area. However, with everything being shown to you in a very simple and straightforward manor at the beginning of the game, chances are you won’t need to use this help section. But it is there, and easy to access, if you ever need it. Unfortunately, right now the game is only designed for the iPhone/iPod, and you’ll have to play in 2X mode on the iPad. Luckily, it doesn’t look too pixilated on the bigger screen, and fans of the RPG genre (as much as it sucks) should be use to playing games in 2X mode, considering most RPGs in the AppStore are designed for the iPhone and not made Universal. Nameless: The Hackers is, however, supported by the iPhone/iPod 5’s widescreen, and it looks fantastic on the smaller screen. 

The only negative thing I can say about Nameless is that the choices that you make don’t really effect the outcome of the game. There are some multiple choice decisions thrown into the mix, but the only thing they really effect is whether or not you get a couple of items or a few bonus ByteCredits. It would have been amazing if the developers threw in multiple story arcs depending on choices that you made. But with basically no RPGs featuring mechanics like this, it’s hard to hold this against BoxCat, especially with the amount of polish and how well Nameless plays, and even how great the story is minus decision based effects. 


With an incredibly supportive development team, great artwork and animations, a well thought out and engaging story and surprisingly deep customization systems, Nameless: The Hackers is a steal at it’s current price of $1.99. It is on sale for launch, and the price will rise to $3.99 soon, which does feel like a very appropriate price for a game of this caliber. BoxCat has done an outstanding job creating a fresh and original RPG for the iOS, and better yet, even with the dual-currencies, there are NO IAPs! It’s hard not to get excited about that these days. I’m hoping that Nameless sells well and that we can see more games from BoxCat. As their first outing, they’ve definitely hit the ball out of the park and are a dev team that I will be keeping a very close eye on in the future. 



Saturday, January 26, 2013

Review Rewind: Fantasy Chronicle



If you haven't guessed it yet, Kemco is one of our favorite RPG publishers here at TAS. With titles like Alphadia, Symphony Of Eternity, Grinsia, Dark Gate and others, they've secured their spot in our hearts right next to the old-school Square titles like Final Fantasy, Breath of Fire, Chrono Trigger, Secret Of Evermore and others. However, there are certain titles from Kemco that definitely stand out above the rest, and Hit-Point's Fantasy Chronicle is easily one of those titles. With it's depthy equip and skill systems along with it's well thought out and incredibly charming and immersive story, Fantasy Chronicle is one Kemco title that will never leave our devices. This is a rare thing, especially in the RPG genre, but personally, I've played through FC 3 times now, and have every intention of playing through it again in a couple more months. It's just one of those games that reminds you why the iOS gaming platform is so great, and how lucky we are to actually have developers that treat the platform with the utmost respect. If you have yet to check out Fantasy Chronicle, we highly recommend you do so as soon as possible. It's one Turn-Based RPG that every fan of the genre should experience. 

**Note; This review was written after playing through Version 1.1.0



Kemco, a Japanese development company specializing in Turn Based RPGs, has just released their newest iOS port, Fantasy Chronicle. If you’re familiar with Kemco’s last releases, Symphony of Eternity, Alphadia and Eve of the Genesis, you probably already know that Kemco is right up there with Square Enix when it comes to the quality of their stories, combat mechanics, depthy equip+upgrade systems, the music used in their titles, and, of course, the gameplay. Fantasy Chronicle is no exception, and, in fact, is their most polished, and well thought out English translated iOS release to date.


STORY: 5/5

Fantasy Chronicle tells the story of 8 characters; The main character, Light, his foster sister, Fina, their ‘Grandma’, Ohma, Alterbo, a sargent in the army, Holos Over, a young girl, Corona, a magical rabbit, Mr. Poo, a girl who looks a lot like Fina, Retea, and Ray, a woman from the Dark Clans. There are other minor characters which you’ll come into contact with throughout the game, but these are the 8 that play a major roll throughout the majority of the game. I don’t want to give too much away, because like Kemco’s previous releases, the story is a huge part of the game. However, in Fantasy Chronicle, the story is a bigger part of the game than any of their previous English iOS ports. There’s a lot more going on with the characters, a lot more growth with each of them, as well as more twists, turns, drama, conflict, obsession, revenge, and everything that makes fantastic dramatic writing. The translation is also superb, as we have come to expect from Kemco. No Google Translations here. There are a couple of words that shouldn’t have been capitalized, and maybe a comma missing here and there, but aside from that, the story, and everything every single one of the characters within the game says is understandable, and grammatically correct.


Light, the main character that you will start off playing with first, is an orphan, being raised by a woman named Ohma. Living with Light and Ohma, is a young woman named Fina, who is about Light’s age. Light, wanting to follow in the footsteps of Alberto, a friend of the family, and presumably someone whom Ohma has also raised, joins the volunteer army known as Holos Over. After a couple days of training, the village in which Light has grown up in, Selka, is destroyed, with no trace of Ohma or Fina left behind, and all that’s certain is that whoever destroyed Selka is the same person or group who destroyed another village because of the symbol found amongst the ruins. You’ll go on Light’s journey to find out what happened to Fina and Ohma, and discover the truth behind who’s at fault for the destruction of his village, as well as the destruction of other villages throughout the land.


Gameplay, Controls & Music: 5/5

The gameplay in Fantasy Chronicle is typical of Turn-Based RPGs, in that you’ll be able to wonder around in towns, and other areas, as well as having a world map. You’ll start off being able to visit your hometown, and then as you explore through forests, and go down other paths, you’ll start to unlock and open up other areas within the world map that you’ll be able to jump to. Each town has a handful of places which you can visit, the Inn, Item Shop, Workshop, Town Square, Guild, Private House, Church, ect. But you will spend most of your time within the Workshop and Guild, as this is where you’ll get your missions, and upgrade equipment. Most of the time, the game plays like older Final Fantasy games, with your characters needing to speak to certain individuals in order to progress through the story, so you will also be spending a lot of time talking to the people in each of the towns, learning about the world, and triggering more story sequences.


There are some areas which do have quite a bit of grinding, but as you’ll quickly learn, what grinding there is is heavily rewarded with the story sequences that break it up. In relation to Kemco’s previous releases, the grinding is not as heavy as it is in Alphadia, but it is there. Good thing about it, though, is that with the extremely well designed combat system, the grinding could actually be considered a welcome addition, with the game having very few battles that can be won by pressing the ‘auto’ button. As for the controls, you can choose between using the touch controls, or having a virtual button set-up on the screen. There is a quick button change between the two in the lower right corner of the screen. This control set-up is great, and should really be used more in iOS games, as there are certain sections which feel better with the touch controls, and others that are better with the virtual buttons. For instance, the virtual buttons are great for exploration, and moving throughout the menus, as well as jumping from place to place on the world map, where as the touch screen controls are fantastic for the combat, upgrade, shop, and mission screens, and being able to switch between the two just by touching the lower right corner makes deciding what controls you would prefer for different sections extremely easy. The music is exceptional, and fits with the game to a “T”. There is not one section of the game where the music does not fit the mood for what’s happening. Numerous times multiple musical selections are used for one dialogue sequence, changing as the mood does.


Graphics: 4.5/5

The graphics are typical of your usual retro looking RPG. In fact, you could say it looks extremely generic. However, the up-close character images during dialogue, and their models, as well as every single one of the enemy sprites/models, is done exceptionally well, adding a lot to the feel of the game. Each of the environments that you’ll traverse through are put together extremely well. With some places given a nighttime look, and others being underground, it really would have been nice to see some lighting effects used, even if in a 2D fashion. However, what the classics have shown us is that graphics are a very small part of the genre as a whole, and even though showing off some new insane graphical style would have added to the game in a cosmetic sense, it’s really the story, combat, upgrades, equips, and music that make an RPG game great, though graphics are a big cherry on top, they are not required. Don’t get me wrong, Fantasy Chronicle does, in no way, have bad graphics, in fact, I think almost all of the enemy’s models, as well as the characters hand drawn images all look fantastic and add a lot to the feeling of the game, but if you’re tired of the typical 2D “retro” RPG look, Fantasy Chronicle will in no way impress you.


Combat, Upgrade & Equip System: 5/5

This is where Fantasy Chronicle really shines. The combat, upgrade, and equip systems and mechanics. With the combat, you’re able to choose 3 characters from your party to fight, with each of the three characters able to have with them, a guardian beast. These beasts grow stronger, accumulate experience with each of the characters, and also grow a bond with the characters which you pair them up with. The longer you have a beast and character paired up, the stronger the bond between the two. This bond is used in combat, as you can set each of the guardian beasts to attack, share the damage from enemies, or focus on healing. You are also able to pair up characters, having them join special attacks for a set amount of SP (magical power), increasing the attack that you can use. With the upgrade system, you are able to collect minerals from each of the areas that you’ll explore, from both exploring, as well as from defeating monsters. After you open up a little bit of the game in the beginning, you’ll also be able to use more characters in the Workshops to go and mine for minerals while you’re out exploring, fighting, and in general, progressing throughout the game, and be able to collect it when you come back to the Workshop in each of the visited towns.


Using these minerals, you’ll be able to upgrade items. There are also books scattered throughout the world of Fantasy Chronicle, which you’ll be able to collect, and use to turn current items into different, more powerful items. Along with the minerals, you’ll be able to find swords and armor scattered throughout the world, which you can then bring back to the Workshops, and have them disassembled so that you can gain materials that way too. With the upgrade system, your characters, as well as guardian beasts, become stronger with each level, as well as learn certain spells as they level up. The bond you create with the characters and the guardian beasts also grows, making the extra skills your guardians have stronger as well. Once you start experimenting with the whole combat and equipping systems, you’ll learn how deep they really are, giving you a lot of control over what happens in battle, and what items you equip your characters with. Planning within each of the areas for what types of enemies you’ll face and what elements they might have will also become a big part of what you use to upgrade your equipment, and what equipment you take along with you into battle.


Overall: 5/5

Kemco has shown that they know and have what it takes to compete with the best of the best within the Turn-Based RPG genre, and Fantasy Chronicle is probably their best release to date, being the most polished, well-presented, title they’ve ported to the iOS as of yet. Right now, with it’s price at $2.99, it’s a must buy for RPG fans. The combat system is one of the best I’ve seen, the story is amazingly well written, extremely engaging, and well translated with characters that you’ll become very attached to. Once you start playing, don’t be surprised if you find it hard to start up any other games on your device until you reach the end. Kemco has shown what they’re made of with their previous English iOS releases, but with Fantasy Chronicle, they’ve managed to set a new standard; not only for what fans of the genre should expect from other companies, but for what Kemco can truly bring to the table.






Friday, December 21, 2012

Alphadia 2 [Kemco & EXE Create] - $6.99


Well, it’s time once again; Kemco has released yet another top-of-the-pack Turn-Based RPG in the AppStore. Fans of Kemco know that just about every RPG that this studio has published carries with it some fantastic old-school gameplay, rivaled only by a few select developers, and able to hold their own up against the monster that is Final Fantasy. So, what has Kemco brought to the table this time around? How about a sequel to one of their previous games, the EXE-Create developed title; Alphadia 2. 


Alphadia 2, as you surely must have expected, jumps into the world of the original Alphadia, only 200 years after the events in the original. If you’re familiar with the original, you will be running into some familiar faces, as some of the characters from the original were designed clones, they are still around 200 years later. The Schwarzschild Empire is also still playing a roll and the Lightning Guild an even bigger one, and Energi is still a force that drives battles, assassination plots and wars. 
This time around, you’ll be following the story of Leon, a young Energi Guild member, Milfy, a researcher for The Guild who’s also connected to Leon’s past, Enah, who’s from the first Alphadia title, and Guildmistress along with others who will join your party along the way. 


All available members of your unit will always follow along with you, but you are only able to have a party of 4 enter battles. However, since other members follow along, you’re also able to switch out members for others if you so desire. Alphadia 2’s customization is almost exactly like the originals. Each of your characters will have a main element in which they’re proficient in, but you’re also able to level up other elements by equipping your characters with rings which you’re able to attach elements to. Once you equip your character with an elemental ring, they will start learning skills based in that element. Aside from that, Weapons and Armor are the only other items that you’ll have control over, and stats are increased on their own by leveling up your characters. 


If you remember playing through the original Alphadia, one of things that probably stuck out above everything else was the amount of battles you encountered. Thankfully, the grind has been lowered in the sequel, and progression through the story flows a lot quicker because of this. Also, leveling up of characters and skills has also been tweaked so that you’re not required to enter as many battles as you were in the original in order to gain skills and become stronger. However, gaining of currency is something that you might find yourself needing to grind for if you’re interested in always having the strongest gear, though this is by no means necessary in order to play through the game. 


Graphically, Alphadia 2 follows the same look as the original, but adds a bit of polish on top of it. It still retains it’s retro feeling throughout, and environments are again maze-like in structure. Though, as mentioned, with the number of random battles that you’ll be thrown into, getting through buildings, castles and dungeons is done at a much quicker pace. 
The menus are fairly different than the original’s, with more polish and easier navigation. The battles are also easier to get through since you’re able to use the d-pad and action button to select actions instead of having to reach up into the screen to tap on the action you want to perform. Along with the Auto battle option, Alphadia 2’s user interface has been restructured to allow for quicker and easier selection throughout the game, which is a great inclusion, and pretty much takes care of what you would expect a sequel to take care of.


Like all other Kemco titles, the translation is near perfect, with only minor grammatical errors here and there, allowing for players to fully understand the story and plot. This also helps players to become fully immersed in the story and characters, who, like previous titles, will grow on you fairly quickly. 
With Alphadia 2 launching at a special price of $2.99 instead of it’s original $6.99, it’s a great RPG to pick up for fans of the genre. If you’ve yet to be exposed to Kemco, Alphadia 2 would be a great jumping off point, and one that you don’t need to know the ins and outs of the previous Alphadia in order to fully enjoy. The only negative thing I can say about Alphadia 2 is that the game is not Universal, which means that iPad owners will have to play in 2X, but with the iPad 3 and 4’s ability to smooth out the graphics of 2X gameplay, this is becoming less and less of an issue. Alphadia 2 is optimized for the widescreen of the iPhone/iPod 5 as well. Kemco has proven, once again, that they are capable of being named along with Square Enix , Quest, Beam and others in the old-school RPG category. 




Sunday, October 21, 2012

Dark Gate [Kemco/Hit-Point] - $6.99


Kemco is very easily one of our favorite RPG developers/publishers here at The App Shack. Their previous games; Symphony of Eternity, Alphadia, Eve of the Genesis, Fantasy Chronicle and Grinsia have all received glowing 5 star reviews. So you can imagine our excitement when we got an e-mail earlier in the week letting us know that their newest English translated title had hit the US AppStore; Dark Gate. Not only did it have the potential for fantastic translation, an incredibly immersive storyline, lovable characters and depthy gameplay, but, because it’s from Hit-Point, the studio that brought us Fantasy Chronicle, arguably one of the best classic Turn-Based RPGs available in the AppStore, also had the potential to completely blow us away. 

Now, before we get knee deep in gameplay mechanics; the story. Dark Gate tells the story of Leo, a young man who’s been chosen to lead a group of warriors, from high ranking generals kin down to old drunks, on a mission to find and destroy the Dark Gates, and find out why they‘re popping up, as they’re the cause of the onslaught of monsters appearing throughout the land. 


There is a pretty large cast of characters to be found in Dark Gate, and you‘re able to switch these characters out at the Guild‘s HQ in Polaris, the land‘s centermost city. The story unfolds and expands depending on who you’ve got in your 4 member group. You’re also able to choose, level up, and master over 70 different job classes. Along with the job classes, you’re given equipable perks which allow you to have one job class, but use skills that you’ve learned while leveling up another. In essence, you could be a warrior, but be able to cast ice, wind and fire magic, so long as you’ve leveled up those job classes and have those perks equipped. This makes for an incredibly deep customization system that doesn’t only result in sword wielding magicians. You can also level up jobs for other warrior types, and have a spear warrior that’s proficient with using bows, and large shields, or a healer that’s skilled with hand to hand combat. 


On top of this, there are spell orbs that fill up during battle, with each character able to have 3 orbs full at one time. These orbs are used to cast spells and, if you have more than one orb full and have a character that’s learned two different elemental skills, you can combine these spells in one attack. For instance, if a character has 2 spell orbs filled, and has wind and ice spells active, you can cast an ice attack, and then tap on a wind spell, merging the two, and using up your two spell orbs for one incredibly strong attack. The same applies for warrior skills as well, merging a fire spell with a special sword attack will combine the two and give you an incredibly strong, fire-based elemental sword attack. 

 All of this did throw me for a loop when I first started the game, and if you’re not consistently leveling up job classes, and fleshing out the members of your team, chances are you won’t get very far, and a lot of enemies, even enemies in the beginning of the game, will be able to cause one hit kills and will take no damage. Learning what elemental types the enemies are in each area is essential, and if you’re having problems with a certain monster, you can almost always find something out if you exit the area (which can be done very quickly in the pause menu so long as you‘re not in battle, which is great if you‘re in real trouble) and go back into town, stopping in at bars and civilian houses. 



With all of this depth in skills and job classes, it is pretty surprising that each of the 4 areas you’ll be making your way through all have the same set of quests; Defeat X number of a specific enemy, take lunch to the soldier, deliver this weapon to a soldier, collect X number of coins, destroy the dark gate, ect. This is really my only complaint. I will say that a deeper help section would have been great, but it’s not required, and the quest variety is really the only aspect of the game that seems to be lacking. 

The graphics and animations are all very familiar, and there’s a good reason why. Dark Gate was developed by Hit-Point, the developers who also created Fantasy Chronicle. The extremely polished and old-school graphics have been carried over to Dark Gate while still having their own flavor and look. Each area is designed very well, with winding pathways, dead ends and semi-hidden areas all with the classic top-down viewpoint. Towns, on the other hand, are set up horizontally, like a side-scroller, with the Inn to the far left, followed by the towns Guild, Weapon+Armor shop, Potion shop, bar, Guild leader’s home and then two civilian homes. Moving throughout the town is done by tapping on the building you want to move to, and then tapping again once you reach it. It does take a little time to get comfortable with and there are some times you’ll want to exit the town, which is right next to the Inn, and instead, be asked if you want to stay at the Inn, but it does help to distinguish the game apart from Fantasy Chronicle even more. 


Like Kemco’s other releases, you are able to have these touch to move controls in areas/dungeons as well, but can also select to use virtual controls if you’re more familiar with that set-up. The touch to move controls do a very good job of pathfinding, and avoiding objects within the world, which is essential for making the control scheme comfortable.
The dialogue is, as you would expect if you’re familiar with Kemco’s previous releases, very well done, with only minor grammatical errors throughout the game. The words are also never cut off, or wrapped around to another line, so understanding what’s going on is never a problem. I know that this may sound trivial, but after you’ve played RPG after RPG with words that are cut in half, or wrapped around to another line or dialogue bar, you really do notice when it’s done right, and have a hard time taking it for granted. 



Now, there is a new addition to Dark Gate, something that’s never been added to a Kemco game in the past, and that I was actually very surprised to see. IAPs. That’s right, premium currency, known as Dark Gate Points. There is a premium shop in Polaris that lets you purchase and spend these points for premium items like increased experience gain, increase job point gain, gold gain, heightened item drop percentage, movement speed increase, hard difficulty, and more, including quite a few premium weapons and armor items. Dark Gate Points can not be earned in-game, so the only way to get these is to shell out some extra cash. The items in the premium shop are priced reasonably when compared to how many DGP you get should you decide to purchase any (400 for $0.99, 1250 for $2.99, 2100 for $4.99, 4500 for $9.99), but none of them are required to progress through the game. With the IAPs, it seems that Kemco has gone ahead and lowered the original pricing for Dark Gate as well. Instead of being priced at $8.99 like their other titles, Dark Gate’s original price will be set at $6.99.


You can pick up Dark Gate now for $0.99, as it’s on sale for launch. Unfortunately, like all Kemco titles, it’s not Universal, so if you’re a graphics fanatic, you might be disappointed, but when it comes to old-school influenced RPGs, graphics aren’t really too important. Dark Gate is easily the deepest Kemco title released to date, and if you’re looking for an RPG with an incredible amount of customization and variety with perks and skills, Dark Gate should be right up your ally. There is a pretty steep learning curve, and if you don’t go into the game knowing that constantly upgrading jobs and switching perks are critical in progressing, you’ll have a hard road ahead of you, and might even become frustrated enough to quit the game. But if you’re ready for a challenge, and willing to take the time to learn, experiment and are not opposed to teaching your sword master how to cast fire spells, it’s well worth the purchase, effort and time, giving you one of the deepest RPG games available for the iOS. 



Friday, October 19, 2012

Review Rewind: Robo5


It's not very often that a game comes along and just completely blows us away, so much so that we're driven to stop everything until we 100% complete that game. Last year, Yuguosoft released such a title; Robo5. Not only did we sink an insane amount of time into this one, but we didn't stop until we completed every single level, unlocked every achievement and, at the time, had the #1 spot on each of the leaderboards. Better yet? It can still be found on both my iPod and iPad. For those of you who aren't familiar with Robo5, it's basically the AppStore's Catherine, minus the sexual innuendos and mature story line. Robo5 does contain a story, but it's more along the lines of 'who am I?' and 'what am I doing here?'. If you're looking for a top notch puzzler, Robo5 is definitely one game you NEED to check out.

**Note: This review was written after playing Version 1.0



Puzzle games have gone in all sorts of different directions since the iPod came out. The openness of the AppStore, coupled with the mind blowing amount of talented developers, and the range of possibilities that the touch screen brings to the table makes for some very interesting games. However, it kind of seems like puzzle games have hit a rough patch. Almost everything entering the AppStore these days is a physics based Angry Birds or Tiki Totems type game. So it was a real surprise when I started up Yuguosoft’s new action puzzler, Robo5. 


In the game, you’ll control a robot who’s trying to find out who he is, and why he is here. You’ll solve a series of box moving puzzles in order to move through the worlds. Each of the levels has 3 stars that you can earn, one for completing the level in a set amount of time, one for collecting all of the items, and one for having under a certain amount of box moves. Every time you earn 20 stars, a Diary, or challenge, level is unlocked. These give you more back-story on Robot Number 5, and the world he lives in, and when you complete the Diary levels, even more is revealed.


The controls in Robo5 are simple enough, tap and swipe. You’ll tap to move to a box, and swipe to grab and move boxes. You can also tap on the box you are already standing on to hang off of the side of it, enabling you to move around piles of boxes that might be in the way. You’ll need to move boxes around opening and creating pathways to get to the top of, and the exit, of the levels. In order for a box to stay in the air, or be held up, it needs to be touching another box on one of it’s 4 bottom edges. There are different types of boxes, expanding the puzzle element quite a bit. Along with the regular boxes, some will crumble after standing on them twice, some will start to count down from 5 and then explode after you step on them, some boxes can float in the air, some give off electricity shocks, and there are some which are shown with a big “?” on them, and these can turn into any type of box after you touch them, so you never really know what you’re going to get with them. Put all of these together, and there’s some pretty wild puzzles that you will need to get Robot Number 5 through in order to make it through the game.


The graphics are amazingly detailed, and some of the best I’ve seen in an iOS game. I would put them up to par with Unreal Engine graphics, even though they did not use Unreal to create the game. The atmospheres are very immersive, and along with the animations for movement, and the music within the game, it creates quite an amazing world. 


With Yuguosoft pricing both the iPod and iPad version at only $0.99, it’s an amazing buy. It’s taken me about 10 hours to get to the last level of the game, which I am currently stumped on, but I still need to go back and get 3 stars in about 25 of the 40 levels, not including the 7 out of 8 Diary levels I have yet to complete. GameCenter integration completes the game adding quite a bit of replay value, even for gamers who manage to get 3 stars on every level. 6 leader boards, one for a combined score in each world, and one for your highest world score, along with 32 achievements, some being very hard to snag. For a puzzle game, Robo5 goes above and beyond the expectations of gamers, and gives them an incredibly immersive, amazingly thoughtful and enriching gameplay experience. I really can not recommend Robo5 enough, to any and all gamers. The difficulty in the later levels is pretty high, but once you get to the end of the levels, the feeling you’ll have is more than enough of a reward. Yuguosoft has definitely created a contender for Game Of The Year, and over the last week has easily moved into my top 5 of 2011, and has set a new standard for action puzzle games of the future.






Saturday, October 6, 2012

Dragon Knight 4 [PNJ Inc.] - $2.99


Aside from Zelda, I was never really exposed to Action RPGs as a child. Luckily, these types of games have been flourishing on the iOS, and now-a-days we‘re able to pick from a vast array of Action RPGs in the AppStore. The newest one to hit my device? Dragon Knight 4, from PNJ. Now, I know I’ve said this before, but ever since CrimsonHeart set the standards exceptionally high for future Action RPGs on the platform, it’s been hard for me to really get into another title, but with PNJ having released quite a few nice titles in the past, I was pretty excited to dive into Dragon Knight, and so far, I’m pretty impressed with the amount of depth.


Dragon Knight 4 tells the tale of Rena, the king’s daughter, and her quest to save her family, and the land she’s never been exposed to, Eldoran. King Gestas, ruler of the nearby Keron, decided his people had lived in the shadow of Eldoran long enough, and deserved to rule over the land of Gaia where the two kingdoms were located. King Gestas couldn’t get the support of his troops or council, but came across Ide, a very powerful being, who promised King Gestas immense power and leadership over the land of Gaia. Now, the Demons and Angels from the Underworld will need to decide who to side with, and help their respective sides win the oncoming war of the land. Dragon Knight has a fairly heavy story driven adventure, with all of this happening before you even meet Rena, it expands, twists, turns and reveals itself more and more as you progress throughout the game. 
Unfortunately, the English translation isn’t all that it could be. Like most RPGs on the iOS, Dragon Knight’s story can be kind of hard to follow sometimes, and all because of grammatical errors, words that are cut to fit the screen and other translation related errors in the text. But if you’re willing to read, and re-read the dialogue, which Dragon Knight lets you do, not progressing in dialogue until you tap the screen, you should be able to have a pretty good grasp of what’s going on. If you’d rather skip the story, there is a ’Fast’ button that will hurry through all of the story segments so you can get straight to the action.


Starting the game, you’re able to choose between 4 different classes for Rena, each having different starting stats depending on what their strengths are; Black Magician, which uses the power of darkness and has high intelligence, Sword Master, which lets you wield a huge sword and start with extra strength, Sorceress, using elemental magic and starting with high intelligence and lastly, Black Smith, who wields a large hammer and is given high strength. Dexterity and Vitality are also included, and dependant on what class you choose to play with, but there’s not much difference between the classes. 
One thing that immediately grabbed me once finally getting into the gameplay was that Dragon Knight has a nice amount of depth in almost every aspect. You’re able to collect crafting papers that let you know what materials you’ll need to create equipment, and then let you craft anywhere in the world so long as you’re not fighting a boss. To help you gain the materials needed, you’re also able to disassemble equipment in our inventory that you do not need. This will give you random materials that you can use in order to craft other items, or just sell in shops for more currency. 


At first, the enemies in the game are very easy to destroy. But even if you spend time grinding and leveling up, some of the stronger enemies that are mixed in with the week ones can give you a run for your money, and you could very easily wind up dead if you’re not paying attention. Like CrimsonHeart, you’ll need to figure out how these stronger enemies attack, and exploit their weaknesses, as running straight into them, hacking and slashing away will result in a massive loss of HP. 
Along with the crafting and disassembling of items, you’re also able to equip Spirits. These are shown as wings attached to the back of your character, and help boost stats, and give perks like upping your chance to find a rare item. The spirits will also gain experience, and level up, making them stronger and add even more perks to your character. The spells you’re able to choose are all split up and different from class to class, and set up in a tree, making you level up certain spells before unlocking more. There are also passive skills that increase your stats, helping to add to the attacks, defense and magic of each character. 


The controls in Dragon Knight are typical of Action RPGs, with a movement joystick, attack button, a section for quick select potions and spells and your menu buttons, like a quick save, quest icon, pause, and shop. The movement in Dragon Knight is great, allowing for 360 degree moves, which, after you experience it, and go back to 4 or 8 directional movement games, it’s very noticeable, and does add an extra level of smoothness to the gameplay. Dragon Knight’s shop consists of special items like revive berries, quality eggs for spirits, extra bags, treasure chests and more, all of which are only purchasable with coins, which are only available via IAP. 

The graphics are also typical of other Action RPGs; vibrant, and influenced by eastern animation. All of the women are incredibly busty and wear pretty skimpy armor with most of the men look like body builders, or covered from head to toe in evil looking armor. The special moves are bright and flashy, and the main attack animations are smooth, though there’s only one or two movements that each character will make while attacking. The equipment that your character wears will be shown in-game, which is always nice, and there’s loads of different types of enemies, all looking fairly polished. The boss designs are great, and they almost always look pretty badass. There are also quite a few different environments, helping the game not look too repetitive while button mashing your way throughout the game, which also helps. Bottom line? There’s nothing graphically that really sets Dragon Knight apart from other highly polished titles, but the graphics aren’t dull, and make the game fit in nicely with those other polished titles.


There really are only a couple of bad things that I can say about Dragon Knight 4. First, every time you start up the game, you MUST be connected to the internet, or else the game will not be verified, and you won’t be able to play. This is a big no-no, especially on mobile devices. Having the game verify your purchase the first time you play is just fine, but making the game do it every time you boot it up can be very frustrating if you don’t constantly have access to the net. Second, the game only has an iPhone/iPod build. There is no Universal or HD version, so you’ll be forced to play in 2X mode on your iPad. 
Aside from that, Dragon Knight 4 is a great story driven Action RPG that fans of the genre should enjoy. It’s fairly depthy equip, crafting, leveling up and spirit systems definitely make it a game that can suck you in, and keep you constantly looking for better items and more loot. Right now, Dragon Knight is on sale for $2.99. I’m not sure what the price will go up to once it’s launch sale it over, but considering the constant verification and lack of an HD or Universal build, it might seem slightly over-priced. However, it is pretty hard to find an Action RPG that’s as story driven as Dragon Knight, or that’s as mechanically deep, so if you’re willing to shell out a couple dollars more than you initially think you should, you’ll definitely be rewarded nicely.