Thursday, June 6, 2013
Warhammer Quest [Rodeo Games] - $4.99
The first quarter of this year’s releases on the iOS was surprisingly strong. Our GOTY contender list grew fairly quickly, and we actually questioned if we were being too lenient with our standards. Fortunately, the waves of forgettable games came in, and made our GOTY picks stand out even more. Over the last couple of months there hasn’t been much to talk about in the iOS gaming world. Hyped up games failed to live up to expectations, and IAP driven paidmium titles seemed to flood the AppStore every Wednesday night. Thankfully, there have been a few titles that have stood out, and a couple of those are definitely strong Game Of The Year material. The most recent addition to our GOTY list should be no surprise, especially considering the team behind it; Rodeo Game’s Warhammer Quest.
For those of you who are unfamiliar with Warhammer Quest, it’s originally a board game set in the Warhammer Universe and is the successor to the HeroQuest and Advanced HeroQuest games. While Quest was originally released in 1995 and while it was, and still is, very popular with multiple magazines helping to build upon the universe and receiving a number of expansions, Warhammer 40,000 is most likely the game that most fans of the series are familiar with. Since it’s been released and re-released with multiple ‘Edition’s (starting in 1987 with the First Edition, and most recently receiving it’s Sixth Edition in 2012), getting various expansions and even spawned it’s own movie, there’s almost no way to avoid WH40K if you’re into the Warhammer Universe. However, WH: Fantasy Battle, where it all started, is where you should look if you’re most interested in most of the background lore for the games.
Now that we’re done with that little history lesson, Warhammer Quest is set in the ‘Old World’, focusing on a group of adventures who have joined together in order to battle demons and monsters with the hopes of becoming famous, highly respected warriors. Throughout the game, you’ll be given quests and objectives to complete, progressing throughout the story while collecting a massive amount of loot and leveling up your characters with a pretty depthy upgrade system. But at it’s core, it’s a Dungeon Crawler that focuses on loot and rare items, branching out into some great RPG and Adventure gameplay.
If you’re familiar with Rodeo Game’s previous Hunters titles, you should feel right at home with the graphics, animations and UI. The movement has been more streamlined, as you can select movements for your characters before others are finished moving to their selected spots and zooming in/out + maneuvering the camera is a lot tighter, giving you the feeling of having more control over everything. Now aside from the tweaked user interface the first thing that really grabbed my attention when starting Warhammer Quest up was the way that the in-level inventory system is handled. While you’re playing the game in landscape mode, to enter your inventory/equip screen all you need to do is turn your device to portrait mode. Here, you can easily select your characters and change out equipment and items quickly and get back to gameplay in a flash. The whole system is really quite impressive.
As for the gameplay; You’re given a multitude of side-quests that run alongside your ‘main’ quests that progress the story forward. While making your way through the game, you’ll come across various villages, each having their own quests associated with them. These quests are shown on the map in red while white sections are quests that will move you forward and open up more villages and settlements to visit. Each of the dungeons are split up into areas, with each area having a set number of enemies to defeat. The only way to progress through the dungeon is to clear out one area at a time. Once you complete an area, you’ll be able to collect all of the loot you’ve earned.
Some dungeons have multiple paths to explore, giving you more chances to earn some awesome loot and equipment which is a great addition to the game. With the amount of depth in the equipment and spell systems as well as the massive amount of loot available and top notch story-telling; it’s very easy to see that an insane amount of work has gone into making Warhammer Quest a true and faithful adaptation of the board game while streamlining it, taking out all of the tedious card and piece management that slows down the physical version. There’s not one negative thing I can say about WHQ, and Rodeo Games has set a new standard, not only for themselves, but for iOS gaming in general.
With Warhammer Quest being a true ‘console-like’ gameplay experience on the iOS as well as how expensive the Warhammer board games can get, the price tag of $4.99 is incredibly cheap. For those of you who know how pricy the board games can get, you might even feel inclined to purchase a couple of the IAP characters or Gold Packs right off the bat just to show your support to these amazingly talented developers. This is an easy 5 star game; one that each and every iOS gamer should experience, and is also a very strong contender for iOS Game Of The Year. There’s really not much more that I can say about it other than you shouldn’t think twice about picking Warhammer Quest up. Get it. You won’t regret it one little bit.
Sunday, June 2, 2013
Little Luca [Glowingpine Studios] - $0.99
Physics puzzlers are one of a couple of genres that feel right at home on the mobile device’s touch screen. And while most of them have you using the environment to move objects around, there are a couple that take that sort of gameplay mechanic to another level. Games like Bumpy Road, Solipskier, Lazy Raiders, Night Sky and others do this in such a way that, even though some might not consider it incredibly original, they still do manage to feel fresh, unique and new while playing. And that’s where the new title from Glowingpine Studios, Little Luca, fits in.
While looking out at the stars one night, Luca notices something strange happening. All of a sudden, the stars start falling out of the sky. Now it’s up to you to collect them all and restore the sky to it’s original beauty by collecting the 3 stars in each stage using the environment to maneuver a little ball around. As with most games, the beginning of the game acts as a soft intro to the gameplay mechanics, with only a couple of objects moving when you ‘activate’ them with the game’s simple one touch controls. As you progress further, more elements are added like whales, airstreams, gravity wells and more making the gameplay incredibly interesting as well as challenging.
In each level there are certain objects that will activate when you touch the screen. Sometimes it’s a circle that will indent, launching the ball when you let go of the screen, other times it’s a platform that will move, knocking the ball into something else, slowing it’s momentum or even completely changing the direction of the ball. Some airstreams will always be active while others will be ‘dead’ until you touch the screen, activating them and some of them will even be rotating, requiring you to tap the screen at the precise moment to send the ball in the direction that it needs to in order to reach the end of level goal. Whales act as a sort of moving circle most of the time, swimming around in the water ready to launch the ball upward when the time is right. All of this put together has allowed the developers to come up with some incredibly inventive level designs, and even better, they’ve very clearly well thought-out level designs. I couldn’t help but be impressed throughout the game with how perfectly each and every level was put together.
Graphically the game is a throwback to the days of retro gaming while still adding the sort of ‘modern retro’ graphics that iOS gamers have come to enjoy. It isn’t so retro that the pixels don’t have character and becoming attached to the little white ball is not hard to do. Throughout the 90 levels there are 3 different worlds, each with their own distinctive environments and while the graphics are inherently minimal because of the retro graphics used, they are also done incredibly well, adding a lot to the vibe throughout the game.
On top of the challenge of collecting each of the 3 stars in every stage, there is also a nice scoring system that’s based on how many stars you collect and how quickly you do it. This is emphasized with GameCenter’s 4 leaderboards; one for your Total Score and a board for each individual world. And while there are no achievements, this adds to the drive of scoring better, and collecting every star while flying perfectly through each and every level.
Priced at $0.99, being completely IAP free and not having one little negative thing that I can say about the game, it’s very easy to recommend Little Luca. It’s very clear that a lot of love, effort and time has gone into this incredibly polished physics puzzler. It also brings that ‘something special’ to the table, making it stand out in the sea of physics puzzlers that have infested the AppStore over the last couple of years. More levels are planned in the future, and I sincerely hope that the game sells well enough to make that possible, as finding a game like this, especially within it’s genre, is an insanely rare occurrence.
Thursday, May 30, 2013
Combo Crew [The Game Bakers] - $1.99
One of my favorite iOS games over the last couple years has been one that not many review sites gave much credit. Mainly because of the included IAP, even though it did nothing to harm the actual gameplay and was completely un-intrusive throughout, The Game Bakers action oriented turn-based RPG, Squids and Squids Wild West are two completely stand out titles on the platform and while they didn’t do too well in sales, it’s hard to deny that they set a new standard for many iOS gamers as to what a great RPG on the touch screen should be.
Since the release of Squids and Squids WW, The Game Bakers have been working on something else completely suited for the touch screen, and while those words usually constitute half-assed gameplay and gimmicky controls there are some rare occasions where ‘from the ground up for the touch screen’ has pushed genres forward, keeping them fresh and incredibly entertaining on a gaming device that’s starting to be taken a little more seriously as a ‘real’ gaming platform as time progresses. Before I go off on a tangent, the name of the game? Combo Crew. A swipe based brawler that’s easy for this reviewer to call ‘one of the best on the platform’.
Combo Crew is a tower based brawler in which you’ll start at the bottom, and have to fight your way to the top in order to take down Mr. Boss. As you progress through the tower, you’ll unlock skills, allowing you to switch out moves to your liking and style of play. The controls are very easy to get use to and actually, are quite a bit more comfortable and natural feeling than any virtual controls I’ve experienced in a brawler. First off, a quick swipe on an enemy will have your character attack them. This also sets them up as your primary target. If you want to change targets, you can either swipe or tap the enemy whom you’d like to focus your attacks on instead of the one that’s currently selected.
There are some enemies that will block almost every attack you make, this is where your charged attack comes into play. To do this all you need to do is swipe the enemy, but keep your finger down on the screen, letting go after you’ve ‘charged’ your attack, and you’ll knock the enemy, and any enemies who happen to get caught in the crossfire, all the way across the screen.
The special combo attacks are where it gets kind of tricky in regard to how you want to play, how quickly you want your character to attack, the range of attacks you want them to have and so on. Using two fingers to swipe anywhere on the screen, you can swipe left, right, up or down, giving you the option of pulling off 4 different combo moves. As you complete segments of the tower, you’ll be able to purchase and equip different combos with varying length and strikes, allowing you to pick a combo that starts off with a sweep kick for those pesky blocking characters, ends with an uppercut so that you can get that extra mid-air strike in, or combos with a longer/shorter string of attacks depending on how quickly you want to be able to get our of the action, or how quickly you want to build up your multiplier.
Counter-attacking is also a big part of Combo Crew. While you’re attacking the enemy, there’s almost always going to be multiple enemies on-screen who are not seeing the business end of your fist or foot, and they will decide to come after you. These characters are always shown with a fairly large exclamation point over their heads. In order to counter their attacks, you’ll need to tap anywhere on the screen when the exclamation point is visible. This queues up a counter move that you’ll pull off as soon as you’re done finishing whatever attacking action you’re in the middle of. Here’s where short combo moves come in handy, as some of the longer combos will leave you open to attack for a longer period of time since you can’t stop a combo once you start it. Miss out on the chance to counter, and you’ll loose your multiplier as well as your super combo meter.
Yes, there is a super combo meter. While you’re off kicking some serious butt, a gauge will charge in the upper left corner right beneath your health bar. Once this is filled up, an icon with a fist on it will appear under the bar. You can either choose to tap it straight away, or wait and see if you can pull off some more moves to charge up the bar for a second or third time, strengthening your combo attacks. Once you do tap the fist icon, the background will go black, and everything will stop. This is where you’re given a chance to totally ruin the day of anyone unlucky enough to get caught on the screen. Once the background disappears, you can place your finger on the screen, and quickly swipe through all of the characters multiple times. After a couple of seconds, your super combo meter will start to drain and you’ll go on a complete rampage until it’s drained, quickly following the path of the line you drew with your finger, giving you the chance to rack up a massive multiplier.
There are two gameplay modes; King Of The Tower, where you’ll have the chance to fight through 7 levels of the tower, each with 5 stages to try and perfect by snagging the 3 medals: Complete the stage without getting hit, beat the gold medal score and get the top local score. There is also a sort of Endless Mode called Combo Crew Mode. Here, you’ll be able to fight through stages of enemies that become increasingly difficult. In each stage there are multiple waves that you’ll need to fight off, and once you loose all of your health, it’s Game Over. However, you’re also able to get ‘rescued’ by Facebook friends and other gamers through e-mail addresses. This gives you the chance to get saved by another player to keep on fighting in a co-op mode and better your high-score. While I’m not too sure many gamers will like the idea of people working their way up the leaderboards because they have more friends with the game than them, there are a couple of forum threads, and players on The Game Baker’s Facebook page that are handing out their e-mail addresses, so finding someone to help you out isn’t really something that’s hard to do, and since you’re also able to earn currency by completing objectives and beating stages, there’s still a massive amount of drive to play the Combo Crew Mode if you’re going at it solo.
Starting off the game, you’re given two characters with some pretty different fighting styles. There are also 2 unlockable characters which you can purchase for 20 game pieces each. Game pieces are earned by completing objectives in both gameplay modes. No worries about having to dump another couple of dollars into the game, as it’s completely IAP free, putting everyone at the same playing field from the get go. Each of the characters has 20 available combo moves, giving the game a total of 80 distinct combo moves to try and unlock. On top of this, there’s also boosters that are consumable items that you can purchase in the shop, like a burger that completely refills your health, fries that double your life gauge and completely fill it up, a green chili that fills your super combo gauge and more. There are also permanent upgrades/perks that you can buy as well which will increase your life gauge, add booster slots, increase your damage and more. Needless to say, there’s a lot to unlock in the game.
Graphically, Combo Crew is just as polished as The Game Bakers previous Squids titles. The animations are top notch and the gameplay is incredibly smooth. However, it is kind of lacking in the environment department. There are different looks for each level of the tower, but they don’t do much to make it feel different. If you’re not really paying attention, it can almost feel like you’re playing in one room over and over again throughout most of the game. As long as I am bringing up one of the very few negative things I can say about Combo Crew, I might as well get this out of the way as well; there is no co-op mode through GameCenter. I know that some gamers will be kind of upset by this, but it’s not a deal breaker at all, though I do hope to see it added somehow in the future.
Outside of that, Combo Crew is priced at a measly $1.99. Since the game does not have one little shred of IAP to be found inside of it, and is Universal and is, without a doubt, one of the best beat-em-up/brawler titles available on the iOS, it’s a game that’s pretty much impossible for us not to recommend. If you’re a fan of the genre, Combo Crew is a must get. And with The Game Bakers working on incorporating even more into the game with updates and taking player feedback very seriously, the future for the game looks incredibly bright. You won’t want to miss out on this one.
Sunday, May 26, 2013
Best Park In The Universe [Heavy Boat Games + Cartoon Network] - $2.99
One of our favorite beat-em-ups/brawlers here at The App Shack has got to be Grumpyface Studio’s Mutant Fridge Mayhem. Published by Cartoon Network, it contained the gameplay that previous beat-em-ups promised, but couldn’t deliver. This wasn’t too much of a surprise, as Grumpface’s previous releases (Bring Me Sandwiches!, Wispin and Super Mole Escape) are all top notch titles on the platform. But what Mutant Fridge Mayhem did for us was open our eyes to Adult Swim’s fledging gaming brother and since it’s release, we’ve been keeping a close eye on Cartoon Network’s releases. Earlier this week another brawler came out of the Cartoon Network studio and this time it’s developed by Heavy Boat Games (developers of quite a few Cartoon Network games; Ben 10 Hack, Pickle Farmer, Copa Toon Champions, Toxic Targets and many more, most of which can be played on Cartoon Network’s website - they're also the developers of Jumping Finn Turbo, available in the AppStore) and is set in the world of the popular Regular Show titled Best Park In The Universe.
Mr. Maellard and Benson are called away to a Park Management Conference, leaving Mordecai and Rigby in charge of the park. Benson promises that if the park is clean when they return, everyone will get some days off. On the other hand, if they screw up, they’ll get fired. Deciding to impress Benson, Mordecai and Rigby call together the whole gang to upgrade the park. While they’re starting work, a strange man comes up and says that he has what it takes to turn the park into the best park in the Universe. Deciding to trust him, Mordecai and Rigby make the deal. Once they shake the stranger’s hand, a huge portal appears in the sky and ends up swallowing the entire park. Now it’s up to the two mischievous characters to save their friends, the park, and still show Benson and Mr. Maellard that they know what they’re doing. You’ll face off against aliens, monsters and strange park workers while you tag team between Mordecai and Rigby making your way through 15 stages spread across 3 crazy worlds.
Similar to the recent release of another brawler, Combo Crew, Best Park In The Universe uses a series of swipe gestures instead of virtual controls. To move your characters, all you do is tap on the screen where you want to move to while attacks are based on swiping gestures that can be done anywhere on the screen. Swiping left has you attack left, while swiping right attacks right. To change characters, all you need to do is tap the character icons in the top left corner of the screen. Each character also has a special attack which can be used once your special meter is filled up, and is triggered by tapping two fingers on the screen at once.
As you make your way through the game, you’ll gain experience by defeating enemies and picking up items that are scattered throughout the stages. Each time you level up, you’ll be given a point which you can use to upgrade your characters. The upgrades are a great addition and done in a branching tree format. Unlocking these upgrades will either increase your characters hit points, the amount of damage you can take, the amount of damage you dish out and add more attacks, allowing you to swipe up and down in the middle of a combo to pull off special moves. By the time you upgrade your characters completely, you’ll have quite a few different swipe combos at your disposal adding some depth and complexity to the gameplay.
The first couple of stages are not very big, but as you progress, the levels do start to open up, with multiple paths to explore, and even though there is only one ‘right’ path to each stage’s exit point, it does help add to the variety within each stage. Also adding to the variety are the world’s backdrops. In the first world, you’ll be fighting your way through the park while the second world has you battling it out beneath the park and the third world is a station in space. Graphically, the game looks almost identical to the cartoon, and the animations are incredibly smooth and quick, complimenting the responsive controls.
Although GameCenter is supported, there’s no scoring system, which means that there’s no leaderboards. However, there are 15 achievements to help to drive the game forward. However, unlike most brawlers the lack of leaderboards and a scoring system does not take anything away from the game. While it could help add to the replay value, that’s not the driving force behind the gameplay, which is actually kind of a refreshing change of pace. You’re not required to beat every single enemy in a level in order to progress, and you don’t have to visit every stages branched areas to complete them. It does add a more casual feeling to the game while the gameplay still provides a nice challenge for those who are willing to try and beat down every enemy and visit every area in a level. But I doubt many of us would complain if leaderboards and a scoring system were added in an update.
Priced at $2.99, it is a bit ‘high’ compared to other iOS titles, but the amount of polish and entertainment value presented in the game definitely justifies the extra buck or two. Not to mention more characters, another world with 5 more levels, endless levels and multiple modes are planned, we’re incredibly excited to see how this game grows with future updates. If you’re a fan of beat-em-ups/brawlers, don’t let the Cartoon Network publication make you overlook Best Park In The Universe. Alongside Mutant Fridge Mayhem and Combo Crew, it’s very quickly become one of our personal favorites on the platform, and we really can not recommend it more.
Saturday, April 20, 2013
Gemini Rue [Wadjet Eye Games + Joshua Nuernberger] - $3.99
I will admit that I’m not a huge fan of Point & Click games, but there are a few that have grabbed my attention over the years. Of course, the classics; Myst, Riven and The Last Express, but also a few that I had the chance to play primarily because of their appearance in the AppStore; Machinarium, Another World, Yesterday and The Walking Dead. Well, now I can add one more title to this very short list of games that have completely blown me away. Gemini Rue. Originally released for the PC back in 2011, Gemini Rue has made its way to the touch screen and, even on the smaller iPhone/iPod screens, it’s a perfect fit.
Developed by Joshua Nuernberger and published by Wadjet Eye Games, the same developer/publisher team that released the PC version, the iOS port is basically an exact copy of the original. Aside from the controls, iOS gamers now have the option of playing one of the best Point & Click titles to date. Gemini Rue has won multiple awards, being named Gamespy’s Adventure Game of the Year, Aggies awards for best story, best setting and best independent adventure, as well as winning the AGS Awards for best gameplay, best original story, best player character, best background art, best character art and best sound effects, not to mention being named PC Gamer’s Adventure Game of the Year, all in 2011. If that isn’t enough to push you into dropping the measly $4 for the game, I don’t know what is. Even gamers who are not fans of Point and Click Adventure games have a very high chance of falling completely in love with Gemini Rue.
It is surprising that no awards were given for the games soundtrack, as it’s one of the best compositions I’ve heard in a video game. Nathan Allen Pinard composed the BGM, and it’s fantastic, adding immensely to the dark and dreary atmosphere found within the game. The dark buildings and rainy cityscapes definitely add to the tense feeling and cyberpunk themes found throughout the story. Even the brightly lit hospital like areas of the game have a creepy feeling of solitude, even when other characters are present. This also fits in with the plot, as you never know who you can trust or what the NPC’s are going to do or how they’ll react to you, helping to make it feel like you are completely alone in the world of Gemini Rue.
The game takes place in the 23rd century in the Gemini System. A system that’s recently been torn apart by war, and is under the control of the Yakuza, referred to as the Boryokudan (meaning ‘Violence Group’, which is what the media and police call the Yakuza). Throughout the game, you’ll control multiple characters; Azriel, an ex-assassin turned lawman who is searching for his brother, Daniel, Azriel’s brother who is also referred to as Alpha-Six and Matthius, one of Azriel’s old friends from when he was an assassin. I won’t get too much into the story, as the plot and how it unfolds is a major part of the game, but essentially, you’ll be searching for Daniel, who’s been kidnapped by the Boryokudan, with Matthius’s help.
One of many notable aspects of the game is how the tutorial is presented. Instead of just having a help section, or giving you a brief ‘how-to’ at the beginning of the game, you’ll learn how to do things as you need to. But these actions are also flawlessly woven into the story, adding another layer of evolution into the game. Another aspect that’s not too common in Point & Click games; gunplay. You’re able to duck behind cover deciding when you want to point your head out so that you can fire. There’s also a breath-holding mechanic that gives you the ability to one-hit-kill enemies with a headshot if pulled off right by shooting when your breath gauge is in the green.
Graphically, Gemini Rue does look a little blurred, but the retro feeling of the graphics mixed with modern graphical techniques is pulled off perfectly giving the game a ton of atmospheric qualities. As we already said, the soundtrack also helps complete the atmosphere giving the game a feeling within the setting that would be a perfect fit for any one of William Gibson or Neal Stephenson’s novels. The animations however, are a tad bit clunky. I can’t help but feel like if the animations were a little smoother, it would have added yet another level of immersion to the gameplay. That isn’t to say that the animations are not noteworthy, because they are still well done, it just so happens that they stand out because the rest of the game is so unbelievably polished.
Aside from the animations, the only other negative thing that I can say about the game is the lack of GameCenter. Achievements would have been a great addition for this mobile port. However, like the animations, this isn’t something that takes away from the game at all. I never found myself saying ‘I’d be more inclined to play this game if it had GameCenter integration’, it just would have been an added little plus if it was included. Being Universal and priced at $3.99, Gemini Rue is a steal (especially taking into account that the PC version is $9.99), and we really can not recommend it enough. I know we say that a lot here, especially lately, but Gemini Rue is one of very few games that has secured it’s spot on our Game Of The Year list. It’s a title that every iOS gamer should experience. We also hope to see more of Wadjet Eye Game’s published titles hit the AppStore in the future, especially if they’re anywhere near the same level as Gemini Rue.
Thursday, April 18, 2013
Symphony Of The Origin [Kemco + WorldWideSoftware] - $10.99
As you probably already know if you’re even an occasional reader here at The App Shack, one of our favorite iOS RPG publishers is Kemco. The previous releases of Alphadia 1+2, Dark Gate, Grinsia, Aeon Avenger, Eve of the Genesis and Fantasy Chronicle are some of our top favorites within the Turn-Based RPG genre. But the game that got all of our love started, Symphony of Eternity, has finally gotten a sequel. Well, prequel if you want to get technical. Symphony of the Origin went live in English language AppStores last week and after spending about 7 hours with it I can easily say that SotO is my second favorite Kemco title, right after Dark Gate.
Right off the bat, there are some things that stand out; Symphony of the Origin, like Kemco’s last release Aeon Avengers, is Universal. It also supports the new hardware’s 4 inch widescreen. Now, it’s not too apparent by looking at the screenshots in iTunes, but SotO also has some of the best graphics for a Kemco title to date, that combined with the depth of the equip system, all make this stand out as a step closer for Kemco being on the same level as Square in the RPG world.
The equip/item system is definitely one of the many highlights here. Instead of going from town to town purchasing stronger weapons, you’re given the option to upgrade your current weapons. You can also purchase new weapons and trade them out, but skills are locked to them until you reach a 100% mastered portion, at which time the skill be then be available no matter what weapon you have equipped. There are also 3 parts to every weapon; The main weapon (sword, hammer, bow, ect), hilt/arrows and grip/string/guard, each having different perks and stats and with the ability to interchange them all with one another so long as your character uses that type of weapon (for instance, you can not equip a bow string to a sword or hammer, or a sword guard or hilt to a bow, for obvious reasons).
Another aspect of the game that stands out are the voice samples. During battles, your characters will spit out exclamations as they fight, and a phrase at the end of each battle. For some, this might become annoying, and there is an option to adjust the music, fx and voice volumes individually if that’s the case, but personally, I think it adds to the whole aesthetic of the game.
Last thing, before we get into more of the gameplay; SOP Currency. SOP Currency can be purchased through IAPs. It is not required to purchase items, as all shop items can be purchased with the gold that you’ll earn from battles and treasure chests, but instead, is used as a sort of ‘cheat’ currency. With SOP, you’re able to purchase useful quest items like gold in clumps of 10,000, special herbs, potions, gems, elixirs and more that can all be used to cure and strengthen your team, as well as damage enemies. There are also special locations on the map which you can unlock with SOP Currency, giving you access to a sorcerer’s house who helps you master all of the finishing moves you have yet to learn, and 3 separate dungeon areas, each with their own boss. You can also purchase some special training and characters. In the game, two characters will join up with you for short periods of time. You can unlock them and have them available to you at any point in the game if you purchase them with SOP. You can also get special training and boost up your Merit Points max level limit. We’ll get into what more of this means as we get further on in the review, but the thing that is most important is that you do not need to spend another dime after the original purchase of the game in order to complete it. In fact, as you complete battles, you can convert those won battles to SOP Currency. By the end of the game, even without grinding, you should have enough battles won to convert to SOP Currency to unlock some of the cooler areas and ‘cheats’, which also carry over to a New Game+ if you decide to play through the game a second time.
Now, starting off the game, you’ll be able to choose between Normal and Hard Difficulties. If you’re familiar with RPG titles, I’d recommend just going head in on the Hard Difficulty, as ‘Normal’ is more for new-comers to the genre. There’s an NPC in one of the early towns that will let you change from Hard Difficulty to Normal if you’re finding the game too hard. But you can not change from Normal to Hard, so keep that in mind going in to the game.
Story-wise, the game is about humans, elves and dwarves, all living on Earth together, though still separated by geography because of their skills and habits. Humans on the plains, elves in the forests and dwarves in the mountains. Still, their lives are peaceful, and there is no war between the races. Inhuman creatures called ‘Evils of the Earth-depths’, as they reside in the bowels of the Earth, have attacked, trying to take over the Earth’s surface. Your main character, Ryle, is a young knight in training at the time that the human’s castle is attacked. During the attack, Ryle falls through the floor and into a secret area of the castle where a golem is hidden. Once coming within range of the golem, it is activated. Since no one knows exactly why the golem is activated by Ryle, the king decides to keep the two paired together, and sends them to the other races to show the human made golem to them, in search of answers. As you start your journey, more members will join your team while you look for information and try to find out why the evils are attacking and try to force them back into the depths of Earth.
It’s not too original in terms of the plot, but like Kemco’s other published titles, Symphony of the Origin is very well written and translated. There are a few grammatical errors, but you’ll never be stuck wondering what is actually going on within the game. But, like their previous releases, the plot and writing is also one of the biggest things that holds it back from being on the same level as Square’s Final Fantasy, or any of their other RPG, titles. Personally, I love Kemco’s stories, and feel that they are very well written. But I will also admit that they’re lacking when compared to Square’s writing. This shouldn’t deter you from purchasing this wonderful title, but if you go into the game expecting it to match up to the level of FF titles, you might very well be disappointed.
It’s still very clear that a lot of time, effort, love and care has gone into creating the world for Symphony of the Origin. And it’s definitely worth it’s original asking price of $10.99 (though it is on sale ATM for $3.99). SotO is also the second Kemco title that’s Universal, and the third that supports the 5th Generation’s wider screens. With the jump up in quality all around, it’s incredibly easy to recommend this title to RPG fans, especially fans of old-school RPGs. If you’re a new-comer to the Kemco world, Symphony of the Origin just might be the perfect title to start out with. It definitely has secured it’s place on our list of favorite Turn-Based RPG titles on the iOS, and comes with a heavy recommendation. As always, we can’t wait to see what Kemco releases next.
Friday, April 12, 2013
Slayin [Pixel Licker Games + FDG] - $0.99
The iDevice is home to many bite sized games that are surprisingly incredibly addictive. It’s also a refuge for retro graphics trying to find their core audience. Mixing these two aspects together, Pixel Licker Game’s new title, Slayin, published by the very respectable FDG Entertainment, has already risen to the top of the iTunes paid charts, sharing the company of Bad Piggies, Minecraft, Temple Run, Angry Birds and others. If that’s not enough for you to check it out, there’s also a flash version of the game which was released in late 2011, and can be played on Pixel Licker’s homepage. But still, here’s (hopefully) all the info you’ll need about the iOS version.
Slayin, on the surface, is a simple endless retro RPG title. Each stage is screen sized, meaning that there is no side-scrolling involved. Enemies either drop down from the sky or come up from the ground, and you’re job is to kill them, collect the items they leave behind, purchase upgrades, defeat bosses and get the highest score you can, earning Fame Points which can be used to permanently unlock more features like extra characters and gameplay modes, among other things like cosmetic skins and designs/items for your graveyard. However, the more you play, the deeper the game gets with some very nice mechanics.
Control wise, you’re given two directional buttons and an action button. Depending on your character, the action button is either used for jumping, or attacking. With your default character that is unlocked at the very beginning of the game, it’s used for jumping. Now, the directional buttons might not work exactly how you might think. Your character will always be moving, never coming to a complete stop unless running against the side of the screens. The directional buttons are used to simply change the direction that your character constantly moves in. This means that if you want your character to stay in one place, you’ll need to quickly slide your finger back and forth between the left and right buttons. Luckily, staying in one place isn’t really something that you’ll be trying to do too often.
Two of the three characters will always be attacking, at least in one direction. Your first unlocked character, the Knight, will be able to attack in the direction that he’s facing with his sword. Even though he is holding a shield in his other hand, it’s only cosmetic, and anything that runs into his shield will actually harm him. However, each of the characters do have different attack, defense and luck stats, and the Knight’s defense is the strongest of the three. The second character is the Wizard. She is the only character that, instead of jumping with the action button, attacks with it. When the action button is pressed, she will quickly spin around for a few seconds, killing anything she comes into contact with. There is a short cooling off period after attacks so that you can not just spam the action button and never be harmed, but her attack is also the strongest of the three. The last character you can choose is the Knave. This dual-knife wielding character can attack characters from both sides, meaning that any characters that run into his back will be instantly killed. However, he has the least amount of defense, but the best luck, which does come in handy after the first couple of levels.
Now, you are able to purchase health from the NPC shop character that drops down midway through stages as well as right after every boss battle. But sometimes things just get so hectic that that’s not going to be enough. This is where one of the cooler gameplay mechanics comes into play; silver, gold and all of the little trinkets and diamonds that enemies drop do restore some health. The more rare an item is, the more health it restores. As you build up your hit combo, you’ll eventually hit 30, which starts enemies dropping gold. Build up your combo even more, and they’ll start dropping gold chains, goblets, diamonds and more. Not only are these used to restore a little bit of health, but also help add to your score. Tied in with all of this is your combo’s no-damage multiplier. Kill enemies and keep that combo up, and your multiplier will grow and grow until you do get hit. One hit though, and it’s back to 0x, however, your combo that builds up for gold and item drops keeps building until you do not kill an enemy quickly enough, and the meter empties. It all adds quite a bit of depth and a heavy risk/reward aspect to the gameplay. You’re also able to purchase stronger weapons and special skills from the shop in-game. Though they are not permanent, they will definitely be something you’ll be tossing in-game currency into left and right if you’re a high-score chaser or just want to get further into the game.
There are IAPs included with a currency called Fame Points. But I was able to unlock all three characters, the Advanced Mode (which starts you out at level 80 instead of level 1) and the extra life item (which allows you to keep playing once you’ve lost all of your HP, but resets everything except your current stage progress back to 0) after playing for about 2 hours, which makes it not seem like so much of a grind. My best advice would be to unlock the Knave first, because you can earn more Fame Points with him and his high luck stat. But if you’d rather unlock everything straight away, you can get 5,000 FP for $0.99, 20,000 for $2.99 and 50,000 FP for $5.99. The Wizard is 3,000 FP, Knave is 5,000, Advanced Mode is 8,000, Boss Rush Mode (which is exactly what it sounds like, take on boss after boss until you die) for 10,000 FP and the extra life is 5,000 FP.
Like most other iOS games, Slayin also has a massive amount of quests, or objectives that, once completed, will help you earn some extra currency. Things like ‘Defeat xBOSSx Perfectly’ ‘Get a combo of XX’ ‘Kill XX enemies with XX weapon’ and others. There are 3 different difficulties to the objectives, with the easy ones giving out 50 coins upon completion, the medium ones giving out 150 coins and the hard quests giving you 300 coins. On top of the extra characters and gameplay modes, there are skins for the controls which cost 500-600 FP, and items that you can decorate your fallen hero’s gravestone with, ranging from 500 FP to 5,000 FP per item. These gravestones are visible to your GameCenter friends who also have the game. There are also options for changing the movement buttons to the left side of the screen as well as adding scanlines to the game to give it that ‘official’ old-school vibe. There are 5 leaderboards in GameCenter, one for your highest score, one for each individual character and another for Boss Rush Mode. There are also 23 achievements to help add to the replay value and challenge of the game ranging from ‘Unlock the Knave’ or ‘Unlock the Wizard’ to ‘Finish all quests with the Knight’ ‘Reach Level 100’ ‘Get a combo of 222’ and more.
Slayin, like many iOS games that started out as flash games, is a perfect fit for the iDevice. Games last around 5 minutes, the more you play, the more the game opens up and there’s always going to be a score to chase. Pixel Licker Games has done a fantastic job with Slayin, as well as with porting it over to the touch-screen. The controls are spot on, and the gameplay is incredibly addictive and reminiscent of old-school gaming. I really can not recommend this one enough, as it’s going to be a game that never leaves my phone. Slayin is also Universal, and plays great on the larger iPad screen with it’s very generous touch-spots for the controls. Priced at a buck, it’s definitely a game that every iOS gamer should have in their collection.


















































