You play as Toku, a villager who is trying to save the island Mistralis from Balasar, a great and evil being. Fortunately, you are not alone as a kind wind spirit named Enril joins you on your quest.
Lostwinds incorporates a unique method of control, namely the power of wind. By swiping and drawing lines of wind across the screen you are able to guide Toku on his adventure. You use the wind to propel yourself onto certain platforms and it is fairly easy to get where you are aiming to go. But its a whole nother story when you try to move objects into the proper position. Many times I have accidentally lifted myself instead of the object or both at once which gets hairy trying to control. But overall the wind propulsion controls certainly do the job when you're trying to get from a low place to a high place. Movement on the ground is achieved by tapping where you want to go or holding the side of the screen you wish to traverse.

Since there is a tendency to forget where you are or where you should go for a quest there is a implemented map system that is certainly useful to get you back on track. The save system on the other hand is not that helpful. At various points in the areas you can find huge statues which save your progress once you walk by them. Unfortunately, there are almost none located in the underground dungeon areas of the game which can take a fairly long time to get through. If you are willing to devote a little time to it, you shouldn't have much of a problem.
Overall this is an awesome platformer that encourages creativity, exploration and most of all fun with the in-game environment that the devs so clearly put a ton of work into. Drop whatever you are doing and pick this up now, you wont regret it. 5 out of 5 stars.
1 comments:
Great to see a review that doesn't totally bash the controls. I had no problem, and actually thought that they were more intuitive than on the Wii. I can't believe so many people are totally knocking them. Most of the time you can tell they just gave the game about 5-10 minutes of play time, and then jumped online to join in the 'these controls suck' chants. Great review! Definitely one of my favorite games of the year. Hope to see the sequel come to the iOS as well.
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