After the success of Pulse, another rhythm based puzzler which came in 2nd place in the Kongregate contest “Project Eden: Experience The Music”. Apparition Games was formed, and it couldn’t have come at a better time. It seems like the music genre for iOS games is finally looking up. After loads of Guitar Hero type games that required tons of song purchases or were made to help sell music for one group, we’re starting to build a list of ‘must have’ games if you’re into the genre. Groove Coaster, Cytus, Thumpies, Miku Flick, Beat Sneak Bandit… well now we can add Apparition Game’s first iOS release, Micron, another rhythm based puzzler, to that list.
In Micron, you need to place objects around a level, guiding balls to hit buttons, opening doors, to get a ball into the exit. A basic beat will be playing at the beginning of the stage, and every object within the level creates a sound. Bouncing balls off of platforms creates new sounds, which wind up making a full song by the completion of the level. Granted, music doesn’t effect the gameplay, but it’s a very creative use of beats and sounds merged into the gameplay, and it’s clear that a lot of thought, work, and testing has gone in to the placement and possible placements of each and every object.
The controls in Micron are simple. In the left column, you’re given a certain amount of items which you can use to complete each level. To place them, you just need to tap on the level’s grid where you want to place the object, and then select the object from the column. Each exit has a barrier, which requires 4 balls hitting it in order to open, exposing the exit, which just needs one ball to enter to complete the level. There is no time limit, and each level is shown as complete by having a star next to it on the level selection screen.
The level select screen is made up like a tree, with branching off stages which unlock when the previous stage is completed. This means that not every stage needs to be completed to get to the last level. As you progress through the game, more objects are thrown into the level designs, like different colored balls which can go through lasers of the same color, but can’t go through lasers of a different color. With the placement of different colored doors and buttons to open those doors around the levels, there’s some very nice level designs, especially later on in the game.
All of this going on with each object being hit making a different sound is incredibly impressive. Sadly, there’s no real replay value, so after you complete the 51 stages, there’s no drive to keep you coming back. Also taking away from the replay value is the lack of GameCenter or OpenFeint. No achievements and no leaderboards. A game that has this much work and thought put into it suffering from no scoring system, leaderboards and achievements is kind of disappointing. If players were timed, or there was a score based on how quickly you completed the levels, and had that as the leaderboard, it would add quite a bit of replay value. Not to mention achievements. The game just needs something to keep players coming back to it.
All-n-all, it’s a very impressive first title from Apparition Games. Priced at $0.99, and being Universal, those of you who have been waiting for more music based games to hit the AppStore should definitely pick this one up. The developer has said that he’s planning on adding more levels, more music, and possibly a level generator and way to share community generated content, but only if the game sells well. It’s a long shot, but here’s hoping that more will be added to Micron. There’s tons of potential here, and it would be a shame if Apparition Games didn’t take advantage of it.
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