Runners certainly have their fair share of fans, and it’s not really surprising. The gameplay is simple, addictive, easy to learn hard to master, and best of all, fun. Recently, these games have been changing and expanding, and usually, for the better. Studio Radko’s Starbounder is a prime example of this. A level based, space ship ‘runner’ where you glide along platforms in outer space collecting orbs and jumping from platform to platform.
Diving right in, you’re given a little bit of a story. Apparently, you’ve been in hyper sleep for the last 5,000+ years, and were only supposed to be awoke when you came into contact with something or someone intelligent. The systems woke you when coming across a giant platform. It’s up to you to explore and catalogue everything you can. What better way to do that than to race across the platforms at top-speed?
Starbounder only has one gameplay mode, but fortunately, there’s 6 separate environments, each with 10 levels. All 60 of the levels have 3 orbs which you can try and collect, acting as a ranking system. But without GameCenter leaderboards and achievements, the drive to go back and collect the ones you’ve missed is kind of lost. There is one racer which you can unlock after you get 180 orbs, and has special abilities, but the rest of the ships all have the same stats, same acceleration, top speed, and handling, so it's primarily cosmetic. There are patterns and different colored boosters which you can select to change the appearance as well, but it really would have been great to have different stats for each vehicle.
The controls work well, having a break button in the lower left corner, and a jump button in the lower right, and tilt controls to move left and right. Each of the tracks are a straight shot, but they’re wide, and you will need to do some fancy maneuvering to make it through, but the controls are good enough to get you through, and the edges of platforms are forgiving enough so you won’t have any unfair crashes or descents into the blackness of space.
The graphics and animations are decent. There is a jumping animation which is nice, and the explosion animation is pretty cool, and both definitely add to the graphical look and feel of it all, and the backgrounds are beautiful. The music and sound effects are a huge plus as well, with pounding beats and great FX mixing in very well with the music, it adds a level of adrenaline to the game.
The level designs in the beginning are very simplistic, but as you progress throughout the game, they get more and more complex, and really become a highlight of the game. It’s very clear that lots of time, effort and testing has gone into the creation of the levels, and it has a huge impact on the gameplay, especially if you’re going to try and get all of the orbs. They are placed in areas which will require definite skill in order to collect them all, which does help to make up for the lack of GameCenter. There’s a great feeling of accomplishment after pulling off some sick jumps and quick turns to collect the 3 orbs, especially later on in the game.
There are two versions of Starbounder, SD and HD. The SD version is normally priced at $1.99, but is currently on sale for $0.99, and is made for the iPhone 4 and 4th Generation iPod Touch. The HD build is also originally priced at $1.99, but is on sale for $0.99 as well, and is made for the iPhone 4S and iPads 2 and 3. Both versions are Universal, so you should be careful as to which version you pick up. If you’re a fan of runners, especially level based runners, Starbounder is a great title to pick up. If you’re looking for a level based star racer, with twists and turns, power-ups and other racers, this probably won’t hit that nerve. Hopefully GameCenter boards can be added in the future. Having that extra drive to get better times, or collect all the orbs would be a great addition, and would keep gamers coming back to the game time and time again, even after completing the game. But as it is now, it’s still definitely worth checking out.
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