Download Alien With A Magnet on iTunes!

This one touch puzzle platformer ramps up the difficulty and will toss you into a world fille dwith more than 45 levels along with a time trial gameplay mode. Loads of opportunities for increasing your score and shaving milliseconds off of your best times along with GameCenter support add loads of replayability to this one. Don't miss it!

Download Whril The Squirrel on iTunes!

Whirl The Squirrel has lost all of his precious THINGS to his 'nenemies. It's up to you to race through 18 wonderfully designed levels in this speed-run, racing platformer. Perfect for fans of Sonic the Hedgehog!

Download Evilot on iTunes!

An interesting Lane-Defense title from Syrenaica Development. Help Count Dolfus defend his treasure against the onslaught of knights and adventurers who are trying to steal it away from him. Only $0.99 in the AppStore!

Download Kinetic Damage on iTunes!

Easily one of the best fighting games on the iOS, Kinetic Damage presents an amount of depth that's rarely seen within the genre. Fans and newcomers alike should jump on this one ASAP!

Download Best Park In The Universe on iTunes!

Check out a brawler specifically designed for the touchscreens from Heavy Boat Games and Cartoon Network! 3 worlds, 15 levels and some intense action staring Mordecai and Rigby from CN's Regular Show! Be sure and grab this great little beat-em-up!

Download Liberation Maiden on iTunes!

From Level-5 and Grasshopper, the action packed mech shooter; Liberation Maiden is now available on the iOS! With improved graphics and controls, this is definitely one to dive in to.

Download Eve of Impact on iTunes!

One of the best Missile Defense games available, with awesome graphics, sweet gameplay, and now it's Universal! Check it out!

Friday, September 28, 2012

Adventure Bar Story, Super Lemonade Factory, Radballs and Space Station Frontier Drop To FREE!


Yesterday, a couple of fantastic games dropped down to FREE for a limited time! We've added them to our On Sale section, but felt that these warranted a little extra attention. Make sure you all snag these, if you don't have them yet, before their prices shoot back up (which could be later on today, tomorrow, or weeks from now, you never know)!


Review Rewind: Jelly Defense


One genre that really seems to fit perfectly within the confines of the iDevice's touch screen is Strategy games. Real Time and Turn Based Strategy, Base and Tower Defense, 4X titles, they all feel right at home on the touch screen. Now, I will admit that there's not many TD games out there that really hit that spark in my brain. Space Station: Frontier, Sentinel, The Creeps, Elf Defense, Forest Guardians, Fieldrunners, E.R.A. and of course, Jelly Defense. One of the few Tower Defense titles to still be on my device a year after it's release, it's definitely got that spark that kept me coming back to it over and over again. Granted, it doesn't get too much gameplay out of me lately, but on occasion, I still do start it up, and try and better my scores. If you're a fan of TD games, you might find Jelly Defense a little too casual, though the difficulty does ramp up towards the end of the game, but for most gamers, Jelly Defense is a great Tower Defense game, and one that everyone should check out.

**Note: This review was written after playing Version 1.0



Most tower defense games really feel like they fit perfectly with touch screen devices. For many people, their iPod gave them their first experience with tower defense games, and have sense become hooked. But over the last year or so, it’s been pretty hard to find originality within the genre. Thankfully, there have been a couple of tower defense games that have really added something new, or expanded on previous ideas, instead of just re-packaging the same formula with a different skin. Infinite Dreams has shown, with previous iOS releases, that they know what it takes to put together a game that has substance, and with the release of Jelly Defense, they’ve proven once again that they know exactly what it takes to create an awesome game.


Jelly Defense sticks with the jelly graphics that Infinite Dreams have made popular with the past releases of Jelly Invaders, Jelly Clock, and Jelly Chronicles. Black and white backgrounds with colored characters giving the game quite a bit of personality, while keeping a very vivid yet minimal look and feel to the whole jelly universe. The animations and use of shadows give the world tons of life, and it really has turned out to be a graphic style that stands out and will soon be the first thing that will come to gamers minds when they hear “Infinite Dreams” from now on. Alright, enough gushing over the graphics, let’s get on with the gameplay and mechanics.

 To start the game off, you’ll see the jelly’s home planet being invaded by another race of jellies who are bent on stealing the precious gems of the residing species. Thankfully, you are pretty well prepared, and have exactly what you need in order to defeat these wild and crazy beings. Each of the 22 levels has different paths that the enemy can take in order to snag the green crystals, and make it out of the level alive. So you will need to place your attacking jellies on the sides of multiple pathways to try and minimize the amount of gems that get stolen throughout each of the levels. You’ll have 10 gems available, and once all 10 are stolen, or you defeat all waves of the enemy, the level is over.


There are two types of enemies; Red and Blue. Like Jelly Invaders, you’ll need to match the attacking jelly with the color of the enemy in order to take them out. You’ll start off with one red attacking jelly, one blue attacking jelly, and one red/blue attacking jelly that can take out both types of enemies. As you progress through the game, you’ll be able to use more types of jellies to take out your enemies, but the invading jellies also get upgraded enemies, so there’s never really a point in the game where you can just kick the crap out of the enemy with new and more powerful jellies. In order to use your newer and more powerful attacking jellies, you’ll need to grow them in a tree, first paying for the tree to grow them, and then paying again to place them on the paths. This usually takes about 2 or 3 waves to grow the characters before they are made available for use, which adds a bit of strategy as to when you start to grow them, and when you decide to use them.


As you kill each of the enemies, gold will appear; to collect it, you need to tap on it before it disappears. This gold is accumulated in the center of your green gem collection, and is used to buy attacking jellies, and to upgrade your planted characters. I say “planted”, because when you select a spot to place your jelly character, they will quickly grow from a small ball to the jelly that can attack the onslaught of enemies. You’ll need to keep this in mind while placing them around the levels, as deciding where to put them a little late can result in an entire wave of enemies passing by it before it’s ready to attack. This also adds quite a bit of strategy to the game, aside from the obvious strategy of Jelly Defense being a tower defense game. You can most likely count on restarting a level more than once before you beat it with all 10 gems remaining, learning what jellies to plant, and where, to start everything off right. One wrong move in the beginning can ruin the rest of the level. The game is also built around buying and selling a lot of your towers. To make it through almost all of the levels, you will need to constantly be buying and selling jellies in order to take on the current wave that’s making it’s way through the paths at that moment.


On top of all of this, there are power-ups thrown into the game. They are all pretty nifty, and require pretty good planning for when exactly to use them. There’s power-ups that upgrade all of your towers, drop gold from the sky, produce an earthquake harming all of the enemies on screen at the time, sending meteors down in a specific spot that you decide, and more. All of these need to be used at just the right time to make sure they are used effectively. If not, you could end up wasting a pretty powerful power-up, and risking your gems.


Infinite Dreams has, once again, given gamers a quality title with Jelly Defense. The graphics, animations, game mechanics, level design, it all screams professional, and well thought out. Even the soundtrack is great, and you’ll probably end up pausing the game just to listen to the catchy tunes Infinite Dreams have thrown into it. The launch price is $0.99, but the price after will be $2.99. It is Universal, and will provide you with plenty of gameplay. However, it is missing an Endless or Survival Mode, like most TD games have, which could have taken quite a bit away from the replay value; but there are GameCenter leader boards for each level, along with boards for how many coins you’ve collected, how many jellies you’ve killed, and a total global ranking leader board, along with 25 achievements, all filling that replay void that leaving an Endless Mode out of the game left. If you’re a fan of tower defense games, Jelly Defense is a must buy. Hours upon hours of your life will be sucked away, and the feeling you get when making it through a level, keeping all 10 of your gems, is great, especially in the mid and later levels of the game. Infinity Dreams has definitely helped raise the bar within the TD gaming genre.





Super Monsters Ate My Condo [PikPok + Adult Swim] - $0.99


One of my, and many others, favorite iOS game, Monsters Ate My Condo, just received a sort of sequel, titled Super Monsters Ate My Condo, done by PikPok, the same team that brought us the original. However, feelings are mixed when it comes to the Super version. Some people think it should have been an update to the original, others, plain out free, as it’s treated like a freemium title, while others love it and it’s timed gameplay. Hopefully, we’ll be able to help you decide whether or not to pick this one up.


Diving right on in, Super MAMC displays quite a few differences from the original, and while the core gameplay is the same, these differences do make it a completely new experience. Personally, I don’t think it would have worked as an update to the original. Scores would need to be reset, gameplay would be strange going back and forth, and the addition of the power-up/coin system just doesn’t fit in next to the original. 
The first thing you might notice? SMAMC contains a shop. Here, you’ll be able to purchase a coin doubler, coins, and 3 hats for each of the 4 monsters found in the game. Each hat does the same thing, adds a +3 multiplier to that monsters scoring system, and this is stackable, meaning that if you purchase two hats, the multiplier goes up to +6. The coin doubler is priced at $1.99, and there’s packs of coins set at $1.99 (20,000), $2.99 (50,000), $4.99 (130,000), $9.99 (300,000) and $24.99 (1,000,000). Sadly, these coins are also used to purchase boosters before every game which can drastically alter your score, with the more powerful boosters costing upwards of 2,000-3,000 coins. That’s not to say that you can’t score big without them, just that you’d probably be able to score even bigger if you had used them, leaving the top scores on the board for those that either grind for coins, or purchase them through IAPs, which, in an insanely high-scoring game like MAMC, is really a big no-no. 



The second big thing you’ll notice. The 2 minute time-limit. SMAMC has one gameplay mode, and it’s timed. Now, I’m not saying that this is a bad thing, in fact, I love that games are a lot shorter now. Chances are, if you really got into the original, games could last upwards of 1 or 2 hours depending on how careless/quick you got flicking condos left and right. With SMAMC, that frantic, action packed gameplay is all stuffed into one 2 minute game. You are able to extend this with the Time Booster, at the end of the game on the item wheel, and by matching clocks, all of which we’ll get to in a sec, but basically, each game will be between 2 and 5 (if you’re lucky) minutes. 


Now, the boosters. There are 10 boosters total which will be unlocked in packs of 3, with the last one unlocked by itself, as you complete sets of objectives and level up. The first 3 are; Double Start, which activates the green monster’s power for the first 30 seconds of a game, Boost Start, which makes the yellow monster’s 10x score multiplier active for the first 20 seconds of a game and Extra Time, which adds 30 seconds to the clock. Next, you’ll unlock Starting Cat, which starts you off with a cat condo somewhere in the beginning of the tower, Slow Chain, which gives you twice as long to make matches and build a chain and Multiplier +10, which, you guessed it, starts you off with an added 10 points on your beginning multiplier. The last 4 boosts are some of the most powerful in the game; Mega Boost, which activates the yellow monster’s power up (x10 multiplier) for the first 15 seconds of every Mega Zone (3 diamonds matched) you enter. Double Good gives you 2x the Piggy Banks, Clocks and Multipliers for the first 30 seconds of a game. We’ll get more into the banks and clocks next. The last power-up you’ll unlock is the Starting Dog. This power-up is the most expensive, but boosts upgrades like Cats, and can be fed to a monster when you want to activate two monster’s powers at once. 
You’re able to select 3 boosters before every game, and once you either complete the game, or once your tower crumbles. Whether it takes you 3 seconds or the full 2 minutes (or longer), the boosters are gone at the end of the game, and you’ll need to purchase them again in the next game if you want to use them. 



The new condos are all great. I have to admit that I didn’t expect them to have such a drastic effect on gameplay, but they really do. Each new condo can be removed by matching condos around it, with them either in the center, or on the edges of the match. First off, there’s two new pink condos. One is a pig, which is a Piggy Bank, giving you one coin for each condo in the match, while the other is a Clock, adding on one second for each condo that‘s in the match, or you can feed the clock to a monster to add 1 second to your timer. If you manage to match up 3 Banks or Clocks, or a mix of both, you’ll earn a Multiplier Condo. This multiplier condo adds a multiplier of 1 for each condo that you match around it, or can be fed to a monster to add 1 to your multiplier. There’s also Nukes, starting with a timer set at 10, if you don’t destroy these before they hit 0, they’ll blow up your whole tower, and result in a game over. Acid condos are also included, starting with a counter at 5, they count down to 0 and, if not destroyed by then, melt the condo under them. Once they melt a condo, the timer sets back at 5, and counts down again. These can eat through a whole tower if you let them. Both the Nuke and Acid condos timers can be reset if you power up the red monster. 


Another addition to the game is the ability to match condos between Bronze, Silver and Gold condos, no matter how long it’s been since they were created. In the original MAMC, you could only do this for a short period of time after the Bronze, Silver or Gold condos were created and appeared slightly transparent. In Super MAMC, you are ALWAYS able to have one of them in between condos, and make a match. This allows for some seriously large matches, especially once you throw in all the new and original (red, green, yellow, blue, concrete, bombs, cats, diamonds) condos found throughout the game. 
At the end of each game, you’re able to spin a wheel which can get you an additional 15 or 30 seconds of gameplay (if this is won, you will not spin again after those 15/30 seconds), extra coins (which are also doubled by the coin doubler), a random free booster your next game, 2X coins your next game, or nothing at all. If you win a free booster or 2X coins, you must play a game after that for it to be active. If you exit the game and restart it later, the free boost or 2X coins will no longer be available/active. 
The last addition is the inclusion of Events. For a heafty price (10,000 coins) you can play one game in Oriental Mode which increases the speed of everything, gives you a 10x multiplier along with a +5 multiplier for every 5 condos and bad condos count down quicker, all set in an oriental theme. Getting this option is random, and you never know when it'll pop up. If you don't have 10,000 coins, you won't be able to experience it, but it can definitely have a huge impact on your final score if you do. 



With the introduction of the coin/booster system, Super Monsters Ate My Condo really does feel more like a freemium game that pushes gamers towards purchasing more coins via IAP in order to score big, which, let’s face it, is what MAMC is all about. It’s incredibly sad to see such an outstanding developer like PikPok take this direction, but hopefully their next game won’t follow suit. For $0.99, it’s definitely worth checking out, especially if you’re a fan of the original, and would like to see what new condos and boosters can add to the gameplay. There is a certain amount of strategy in choose which boosters to play with, depending on how you play the game, and yes, there is a set of boosters here for everyone. Being Universal and including seamless iCloud support make Super MAMC even easier to recommend, but it’s still very hard to look past the fact that gamers can basically purchase their way onto the leaderboards. If the Time-Limit Mode in the original and lite versions of MAMC is something you enjoy quite a bit, Super MAMC will probably be right up your ally. But if having extremely expensive permanent boosters which you could turn on or off, and a separate leaderboard for gamers who don’t use boosters were included in this sequel, it would have been a must own game for everyone. 



Thursday, September 27, 2012

Amazing Runner [Freyr Games] - $0.99


Freyr Games, the studio behind the addictive title Star Warfare: Alien Invasion, has just added another notch in their gaming belt with the release of the Endless Runner, aptly titled Amazing Runner. Created using the Unreal Engine, you can pretty much bet on the graphics being great, and the controls being fairly simple. With the gameplay from their previous title, Star Warfare, the expectations for Amazing Runner are pretty high, but, like most games, there’s quite a few things that will dictate whether or not it’ll be worth sticking around for in a genre that’s incredibly over-packed already.


Diving right in, Amazing Runner has one gameplay mode, a Store containing upgradeable items, consumable items, characters and gems via IAP and a Stats menu containing the 20 achievements that can be found in GameCenter. Like most runners, Amazing Runner is all about getting as far as you can, chasing high scores and collecting as many gems as you can so that you can hopefully better your score the next run. 
Now, with there only being 1 enemy type, right off the bat it feels like Freyr Games designed the game around trying to make complex environmental designs that would check your reflexes instead of sending wave after wave of enemies your way to see if you could dodge or kill them. I’m not saying that this is a bad thing, in fact, I love fantastic level designs, but the way that it’s handled here isn’t too impressive. There’s 6 separate sections that are put together randomly. A left or right turn with a jump right after it, a straight-a-way, a loop, a section of platforms on the left and right sides of the screen, another section of platforms on the top and bottom of the screen and the end of ‘level’ tunnel. 


Making your way through these areas isn’t particularly difficult. To jump, you swipe up, a tap on the screen will let you slice through enemies, loops are handled by drawing a counter-clockwise circle on the screen about 2X the speed of your character, and jumping to platforms on the top, bottom and sides of the screen is also handled with swipes in the appropriate direction. 

As you make your way through each ‘level’ you’ll eventually come to a tunnel. Here is where your speed will be increased for the next ‘level’. Each level is handled by an environment change, bonus gems, and the addition of an enemy into the enemy pattern seen beforehand. The bonus gems start off at 50, and increase by 50 with each environment you make it to, and the enemies eventually start appearing in the middle of gem lines and back to back as well as placed in areas that will make you have to get out of the way instead of always just slashing through them. There is a bit of cool down after your character lands, making it very hard to attack an enemy right after landing, and you are unable to start an attack while still in the air, so you’re pretty much forced into weaving out of the way. 
Once you get comfortable with the 5 or 6 different sections of the game, you’re set. Aside from the change in environments and added number of enemies later on, once you’ve ran through the first ¼ of the first environment, you’ve basically seen everything the game has to offer in terms of level design. 


The shop does contain some basic items; 2X gem power-up, a magnet, shield, rocket booster and health upgrade, all of which, minus the health upgrade, will appear in-game once you purchase them, with a higher chance of appearing each time you ‘upgrade’ them. The 2X gem counter doesn’t double to 4X and the magnet, rocket booster and shields do not last longer. As far as I can tell, there are also no points within the game at which two items will become available at the same time. You do start off with 3 Hit Points, and are able to purchase 3 more in the shop bringing the total to 6. There are also consumable items like a revive kit that brings you back to life after dying and a headstart that gives you a boost at the beginning of the game, both available in single packs or packs of five. The characters that you’re able to purchase are pretty expensive, priced at 80,000, 100,000 and 120,000 gems, but do not add anything different to the gameplay and are only for cosmetic favorings. Lastly, the IAP gems. You’re able to purchase 10,000 gems for $0.99, 75,000 for $4.99, 200,000 for $9.99 and 500,000 for $19.99. The gems in game are given out at about the rate you would expect if you’re familiar with Star Warfare. Gaining between 500 and 2,000 gems per run would be about average, but you’re also given gems once you complete the achievements/objectives in the Stats menu. 


Priced at $0.99, being Universal, and running fairly smooth, even on a 4th gen Touch, especially considering it’s running through the Unreal Engine, if you’re a hardcore fan of runners, you might get a decent amount of enjoyment out of Amazing Runner. But if you’re looking for something with more randomness in the level design, more than one enemy and a game that will not require endless hours of grinding or a $10-$20 IAP purchase to snag just about everything in the game, you might want to hold off on Amazing Runner and see what  Freyr Games does with it in the future. Looking back at all of the updates that Star Warfare received after it’s release, I think it’s fair to say that Amazing Runner will receive quite a few tweaks over it’s lifetime. Maybe I’m burnt out on runners. Maybe I had expectations that were a little too high. I dunno, but I expected a little more from the developers of Star Warfare.




The Last Express, Ported By DotEmu, Hits The AppStore Today!


The Last Express, created by Jordan Mechner for Windows and MAC back in 1997, appeared in the AppStore late last night. This amazing Adventure title, taking place on the Orient Express right before the start of WW1 has been called "exquisite" and "thrilling" by Newsweek, "very interesting" and a game that is for everyone by MSNBC. If that isn't enough high profile praise, it's received multiple Editor's Choice and other awards from dozens of sites around the web since it's release, as well as being named in the book 1001 Video Games You Must Play Before You Die.

Handling the port is DotEmu, who have also handled the ports for R-Type, Avenging Spirit, Earth Defense Force, Metal Slug 3, The King Of Fighters, Blazing Star and more, so you can have complete faith that The Last Express has been handled with extreme care and professionalism and, considering it was originally a computer game, should fit perfectly on the iDevice's touch screen. 

You can pick up The Last Express in the AppStore right now for $4.99, and with 20+ hours of gameplay and such high praise, this is definitely a game that everyone should indeed check out, especially fans of Adventure games. If you'd like to hold off, and get some more impressions, we will be posting up a review for The Last Express as soon as we dive deeper into this touch screen adaptation. Until then, feel free to check out the trailer or just hop on over to the AppStore and pick up this amazing title ASAP!



Review Rewind: Stardash


One of our favorite retro platformer developers is easily Orange Pixel. Ever since their breakout hit Meganoid hit the AppStore, we've been hooked, and every single game after has been must-own title after must-own title, especially for old-school gamers and fans of retro platformers. The level design, graphics, music, controls, physics, enemy and character designs, virtually everything about their games is top notch, not to mention that their some of the few Universal titles that support the Joypad app, letting you use a second device as a controller via wi-fi, adding to the retro feel of the gameplay. Alongside Meganoid, Stardash is in our top favorites from this amazing indie group, and if you don't have it yet, you can snag it for the low-low price of $1.99. Since it's release, it's received quite a few updates, adding more content, levels, and worlds, and considering it's one of the best retro platformers available for the iOS, it's a steal of a deal. If you need a little more convincing, here's our original review, written one year ago.

Note** This review was written after playing Version 1.0



Platformers have been my favorite genre of games ever since I was 5 and introduced to the original Super Mario Brothers. That love affair carried on throughout the years with the rest of the Mario series, the Metroid series, Sonic, and really, too many more to name, but I can’t tell you how many hours I put into Super Mario Land and Metroid II on my GameBoy. Until recently, I figured those types of memories were long gone, never to be relived again. Enter - the AppStore. 


Retro styled plat formers on the iOS totally take me back to childhood gaming, spending hours upon hours of my life staring at a black and yellow screen. 1-Bit Ninja almost totally nailed it, but after about 4 hours, I found myself tired of it. Meganoid respawned something in me that had long been forgotten, and I really couldn’t thank Orange Pixel enough, but now they’ve released Stardash, and I feel like I owe them even more. They have captured the look of old-school GameBoy games, and modernized it in just the perfect way. The difficulty level is also pretty high, though not as high as Meganoid, coupled with the graphics, it takes me back to a time before I was a pimply, full of rage, teenager, when life was good, and all that mattered was getting home from school and playing video games with my friends.


Stardash is an awesome plat former game, and will most likely end up in my top 3 favorites for the year, if not snagging the number 1 spot completely. The controls are great. Not perfect, like, say, League Of Evil, or Mos Speedrun, but they work very well. You don’t need to pick up your finger to change direction, which is a big issue with some iOS platform games, as dragging your finger back and forth on the directional buttons is a huge part of platform gaming, and the jump button responds to how long you hold it down. You’re also able to save your jump, and use it in the air, for instance; I’m running, and fall off of a cliff, barely missing the next platform, but op, it’s okay because I can use my jump while in the air to make it onto that platform I would have otherwise missed. This is not to be confused with a double jump, because if you decide to jump off of a platform into the air, you can not jump again until you touch the ground. This approach to movement mechanics has helped Orange Pixel come up with some pretty sweet, and challenging, level designs.


Within each level, there is a hidden “temple key”. Collecting these in each world’s nine levels will open up a 10th, and extra challenging “temple” level. Each of these keys are hidden pretty well, usually in platforms that you would usually jump over or pass up. Yes, that’s right, Stardash has the same kind of “hidden opening” sections that those who are familiar with Meganoid will be pretty familiar with. Along with the keys, there are two stars available for each level, one for getting all of the coins in the level, and another for getting to the end of the level before a timer runs out. You can take as long as you like getting through each level, but if you take longer than the timer, you will not get the “Dash” Star. To get these “Dash” Stars, you will need to find the best route through each of the levels, pretty much having a perfect run.


Getting the Dash Stars, and finding all of the hidden keys should prove to be quite the difficult task, but that’s not the only challenging part of the game. As you progress, each level gets slightly harder than the last, usually taking more than a couple tries to make it through. You are given an unlimited number of lives, so you can die as much as your little heart desires. To top off the great graphics, and perfect difficulty level, the developers have thrown in an awesome Mario-esque soundtrack to make sure you’re completely immersed in childhood memories. 


Orange Pixel has proven that they know exactly what it takes to make a top notch plat former with the release of Meganoid, but they have taken it a step further here, and proven that they know exactly what top not plat former fans need to feel challenged and comfortable all at the same time. GameCenter and OpenFeint are also supported, giving players a global leader board, and 13 pretty tough achievements to try and grab. There are a couple bugs and issues that you might encounter while playing, like issues with the iCade controls, menus not responding 100% all of the time, and leaving a level you‘ve just reached while on the pause menu will re-lock that level, and some might find the game a little too difficult, but $1.99 for this Universal game is a great price considering you’ll be buying back a piece of your childhood. If you aren’t old enough to remember original GameBoy gaming, this would be the new title to grab if you’re interested in wondering what made a lot of us fall in love with gaming. It is hard, and with 40 levels, each requiring multiple plays in order to 100% complete them, Stardash should keep you busy for a while. Hopefully, like Meganoid, it will get a couple updates adding even more levels and gameplay to the mix, but even if it doesn’t, Stardash is a plat former all old-school, plat former, and challenging game fans should get as soon as possible.






Fur Fighter's Viggo On Glass Goes Universal


Muffin Games port of the great Dreamcast title, Fur Fighters has just received a fantastic update, this time adding more control tweaks and, finally, the much requested Universal version, playable on iTouch/iPhone devices. Fur Fighters is an awesome Third Person Shooter/Adventure game set in a vibrant and graphically cute environment. If you've never heard of Fur Fighters or just want to know how it's been playing on the touch screen, feel free to check out our 4.5 star review, posted up back in July. You can also take a look at the trailer below, and then, if you're so inclined, head on over to the AppStore and pick up this great TPS for only $1.99!





Wednesday, September 26, 2012

Party Wave 1.2 Update And Free Version Coming To The AppStore October 1st


Mistwalker's first iOS game, Party Wave, is definitely one of my favorite casual arcade games of the year. Now, on October 1st, the 1.2 update for the game is going to go live, bringing with it some fantastic new additions. 

Arcade Mode;
You'll be able to fight jellyfish and other characters in this timed high-score chase!

More Levels;
More levels will be added to the already included 50+ campaign mode!

Achievements;
GameCenter achievements will also be added in Version 1.2!

So, for those of you who have been waiting for another gameplay mode, more levels, or achievements, your prayers have been answered! If you haven't had a chance to pick up Party Wave, a FREE/LITE build will also go live on October 1st, as well as an Android version of the game. 

You'll also have the chance to find the mysterious UFO of Hiso Alien;

"On December 2, 2010, NASA made an announcement of the discovery of a new bacteria which makes DNA with arsenic instead of phosphorus. It was quite disappointing news for many people because prior to the official announcement, we have been informed that the announcement will be about the discovery of astrobiology which could affect the quest for evidence of intelligent extraterrestrial life. On the internet, there were many speculations, such as it could be discovery of intelligent extraterrestrial life, or discovery of UFO debris. Many people were very excited and the discussion was heated.
During those hype time, Hiso Alien was born. (^^;
Recently, some researchers have been doubting the evidence for this bacteria; even its existence is shaky. At the end, Hiso Alien might be the only survivor?!"

Right now, Party Wave is available in the AppStore for $1.99. If you're into casual arcade/score-chasing games, I'd highly recommend you check it out. Developed by Mistwalker, the studio created by Hironobu Sakaguchi, creator of Final Fantasy, Chrono Trigger and loads more, you're pretty much guaranteed to have a blast! Feel free to also check out our 5 Star Review of the game, and watch the trailer below.

We'll have more info once the update goes live!