Friday, November 4, 2011

Cosmic Cab - 0.99 (Sybo Games)

Tunnel racers have earned quite a fan base over the last couple of years, and it’s always great to see something new added to the mix. Sybo Games new release, Cosmic Cab, does just that. You’ll travel around the galaxy, picking up partiers, scientists, and more, while taking them to their destination through 25 levels. Each track is broken up and spun around, so you’ll need to jump broken parts of the road, and tilt to spin your taxi so you can progress through the levels, getting each of the 3 aliens to the end of the tracks, collecting as much anti-matter as you can, and earning tips based on how quickly you make it to the destination.

To start it off, the controls work fairly well within Cosmic Cab, giving the game a reasonably tight and smooth feeling. With the cabs floating off of the surface of the track, it does kind of have a weird sort of icy feeling until you get use to it, but making a quick correction on the track, or even in mid-air, is pretty easy to pull off. There are no sensitivity options, and in Cosmic Cab, they would have gone quite a ways if they were added, as you’ll sometimes find that to stay on the track while it’s spinning around will require that you tilt your device to a pretty uncomfortable angle. You can avoid doing this most of the time by tapping on the screen to jump, and using the bits of track floating in space to make it to the other end of the turn, but there are some spots where you’re not given this option, and will be forced to tilt your device more than you might feel you should. Having more control options would also go quite a ways, as there’s plenty of gamers that hate using tilt controls, especially when playing on an iPad.
Also missing from the game is any sort of online support. There is no GameCenter, OpenFeint, or in-game leader boards. There’s no best scores listed for tracks you’ve completed, and the only thing that will keep you replaying levels are the 5 unlockable skins for your cab that are earned by picking up every alien in each world. The anti-matter that you collect in each of the levels has no apparent purpose, and the scores you’ll get in each level are pretty much lost forever unless you want to take a screen shot and try and trade it with people online. This takes away a ton from the replay value, and even from the drive of collecting anything in the levels. The unlockable skins do nothing as far as extra features for your cab, and just give it a different look. This is Cosmic Cab’s biggest fault, and depending on your perspective, it either doesn’t matter at all, or could cause you to skip out on the game completely.
Aside from this, the graphics, animations, level design, physics, are all top notch. The level design deserves quite a bit of praise, as it’s easy to tell that lot of thought, time and effort went into creating each and every track, and the difficulty level increases at a nice and steady pace, so the arrangement of the levels is also done very well. The animations for your cab jumping, the aliens waving you down, and getting sucked into your cab all adds quite a bit to the smooth gameplay.
For their first game, Sybo Games has done a pretty damn good job with Cosmic Cab. However, leaving out sensitivity options, control options, online integration, replay value, and nothing the collected anti-matter can go towards could cause their game to suffer immensely. $0.99 is a very good price for this Universal game, and what the developers have here is an extremely great start to what could be a stand out game, but it will most likely leave you wishing more features were added. Hopefully Sybo Games has some plans for future updates. Like usual, we will keep you informed of any big changes that the game might go through.

Cosmic Cab gets a score of 3 out of 5.




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