Recently I managed to get in touch with Rion Holland over at Lab Rats Studio, the development team behind upcoming Third-Person Shooter M.U.S.E. This game is shaping up to be a down-right awesome shooter and brings back memories of arcade-style multiplier mayhem. Look for preview screens after the break.
- Can you give us some basic background about Lab Rats Studio? When did you guys form the team and what motivated you to enter the development scene?
Lab Rats Studio was formed a little over a year ago by four Wake Technical Community College students with a passion for game development. We all knew finding jobs at game studios in today’s economy would be very difficult with no experience, so we decided to do it ourselves. Lab Rats Studio was one of the inaugural companies to complete Joystick Labs’ three month game development business accelerator program in Durham, North Carolina. We all had a drive to work on our own game and have creative control over the process, which is what led us to create Lab Rats Studio. We realized that the mobile market was growing and there was not a lot of heavy competition for a game like M.U.S.E. yet. - How did you come up with the ideas behind M.U.S.E.? Have you drawn inspiration from any other games?
- What sort of struggles have you guys faced during the development of M.U.S.E. so far? How have you managed to overcome them?
- What do you guys hope to bring to the App Store with M.U.S.E.? How will this push the iOS gaming platform further into the future?
- M.U.S.E. is looking really awesome. Can you tell us about some of the key features that we will see in the game?
- - Gorgeous visuals that showcase the full power of the iPhone4S and iPad 2 and rival console games for graphical richness and detail.
- - Arcade-style scoring system that awards players points for combo kills and massive destruction.
- - Compete against and challenge friends for the highest scores in Game Center (iOS) and Open Feint (Android) leaderboards.
- -“Adrenaline Mode” that is both a beginner’s lifeline and an elite player’s high scoring tool.
- - Equip a variety of high-tech weapons as you fight against an army of cybernetic enemies.
- - Upgrade your character as you play with over 80 individual upgrades for Sid and his weapons.
- - Destructible environments rigged for maximum destruction and pyrotechnic mayhem.
- - Immersive single-player campaign with a storyline told through comic book-style cutscenes.
- - Full support for iOS 5’s AirPlay mirroring so you can watch your explosive firefights on your big-screen HDTV.
- - iCloud saving so you can play on one device and pick up where you left off on another.
- You've mentioned an "Adrenaline" Mode. Can you expand on that feature?
“Adrenaline Mode” is a feature we have added to M.U.S.E. that is similar to a “rage” mode in other games where Sid literally shoots himself in the leg with a shot of adrenaline and goes into a state of heightened awareness and power. First off, adrenaline is gained by dispatching enemies or destroying environment objects in game. When your adrenaline meter is full and begins to flash, you can enter adrenaline mode which will slowly regenerate the player’s health, puts an outline on enemies and destructible objects to make them easier to see, bursts the player into slow motion after kills and destruction so they can plan their next move, and puts a bloom effect on screen. While in adrenaline mode, you can extend the timer by continuing to kill enemies and destroy objects, and the longer you do so, the more your adrenaline multiplier increases (the 0.0x in the top right). Every kill in adrenaline mode is multiplied by this value, so kills 60 seconds into adrenaline mode will yield 6x the normal score value, and then multiplied again by whatever your current chain value is.To put it simply, each enemy and destructible has a base score value that is multiplied by the value of the combo chain, and then again by the adrenaline multiplier if you’re in it. So if you kill a Vorg Zed Ultra (base score 700) with a 3x combo chain when the adrenaline multiplier is at 2.5x, you’ll net 5250 points. Adrenaline mode is both an emergency lifeline for those that are about to die and need that extra boost, and a high-scoring method for the elite player that is trying to top their friends’ high scores.
- When do you hope to release M.U.S.E.? Have you discussed a price point?
- What does Lab Rats Studio have planned for the future?
We really appreciate Rion and Lab Rats Studio taking the time to chat with us about M.U.S.E. To learn more about M.U.S.E. and the studio, check www.labratsstudio.com and follow them on Facebook and Twitter!
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