Wednesday, October 19, 2011

Galaxy Pirate Adventure Review - An Adventure of Pirates in Space


Are you looking for a free roam space exploration game? Get Galaxy on Fire 2. If not, read on and find out about Galaxy Pirate Adventure [by Sunfish Studio], available on the iTunes Store for $4.99.

GPA is, exactly as the name implies, an adventure about pirates. In space. You are the son of the great Pirate King Alexander and it is time for you to make your mark on the world! The story unfolds in cut-scenes through text boxes - no voice acting here. For the most part it's well-told, but suffers from occasional issues that have become the hallmark of mis-translations.
The game boasts a 40+ hour campaign and I can believe that - having already sunk more than 20 over the last few days. Without spoiling anything, the plot so far has been easy to follow and the story is interesting enough, albeit not very deep. I suspect this is intentional though, as progress is constantly broken up by side missions.




Looking at the screenshots, you may be forgiven for thinking that the game takes place in an open-world setting, like the aforementioned Galaxy on Fire - and a lot of users on iTunes have made that mistake already. Here's how it works: there are spaceports (40, in fact) that you travel between. At each one, your ships hang outside and you are free to look around at the absolutely gorgeous scenery. To avoid confusion, while panning around you can find icons indicating nearby planets as well as one to "dock". Inside each station you will find find options to modify your fleet, a market, missions and a factory where you can order ships or buy equipment for them.

Purchasing new ships has been a mixed experience for me - you need to raise the cash required, as well as find enough materials. You only get these from missions and more than once I've wondered why I can't just buy the scarce ones with the comparatively limitless cash. It's a small nuisance though.

There are 6 different tiers of ship - each of which has a distinct size, range, power and slots for weapons and equipment. These slots allow for some great customization. Do you want your ship to be faster, or have more armor? Missiles or lasers?

Missions come in four different flavors: Smuggling (where you ferry goods between spaceports), Robbery (taking ships down to acquire special goods), Mercenary (doing others' dirty work for them) and Story missions which are a blend of the others.



The combat missions are the only time you get to control your ship and this is where things get interesting. On the left there are buttons for switching targets (the game automatically lock onto the ship of your choice), approaching or moving away from your target. Range is crucial, as different weapons can have different ranges.
Once you've equipped your ship, weapon icons will appear in a neat row on the bottom. But the enemies aren't there for target practice, and will shoot back. Fortunately, you have a shield. Unfortunately, it draws a large chunk of your energy. Each shot draws some energy from the same pool, so the combat becomes an interesting game of cat-and-mouse where you approach the enemy, take a few potshots, and retreat out of firing range to recover.

The enemy AI is effective, but occasionally predictable. They will shield when you fire and will consistently try to chase you down. I found the higher tiers of ships much more aggressive though, so the combat doesn't feel bland as you might think from a curt description.



In short, I played the heck out of this attractive-looking game and still haven't reached the end. The customization depth is staggering and potentially significantly changes the battles. If you're interested in a lengthy adventure (in space, no less) that's a little out of the ordinary, for iOS at least, don't hesitate to give it a shot. Well worth the price of admission.


P.S. Do you find yourself forgetting where everything is? Check out this handy guide.

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