Saturday, September 8, 2012

Rhythm Control 2 [Daikon Media] - $0.99


Tap-Based Music Games for the iOS have not, unlike many other genres, been done to death. So whenever another title hit’s the scene, fans of the genre usually jump on it like addicts, and once they get a real feel for the game, playing, and replaying, learning each song by heart and the game’s patterns becomes an obsession. There’s basically only a handful of music games that are on, and will always be on, my devices; Cytus, Tone Sphere, Groove Coaster, Pulse: Volume One, Miku Flick, JukeBeat and Rhythm Control, all of which provide a vast array of musical genres, varied gameplay mechanics, insane replay value and, of course, a crazy challenge with some very difficult tracks to try and master. Rhythm Control, however, me with being a kandy kid and DJ (as much as I hate to admit it now) back in the late 90’s and early 2000’s, the music, of course, hit a nerve with me. So when Daikon Media released Rhythm Control 2 earlier in the week, I had to jump all over it. 


Like the original Rhythm Control, RC2 contains 13 tracks along with a hidden track, each with 3 difficulty settings. Unfortunately, RC2 does not contain the same type of GameCenter support as the original did. With the original RC, each of the tracks had their own leaderboard, which added a ton to the already high replay value. With RC2, there are 3 boards; Total Score, Player Level and Total Course Score. As this might come as a disappointment to some, that’s really the only bad thing I can say about Rhythm Control 2. Everything else is top notch, and the improvements Daikon Media has given RC2 definitely stand out, letting gamers approach RC2 differently than the original. 


There are multiple options for RC2, including changing the shape of the objects that you’ll tap in-game, the speed of the timing circles, the background and whether or not you want your device to vibrate. The speed of the timing circles is the biggest thing here, especially once you get up to the higher difficulties. It really helps to speed this up once you’re dealing with multiple quick taps, as it can get kind of hard to distinguish how many times you’re supposed to hit an object in quick succession. 

As you might have guessed, with there being a Player Level leaderboard on GameCenter, Rhythm Control 2 utilizes a level system that increases based on experience that you’ll earn after playing through each song. This all depends on whether or not you complete the song, if it’s your first time playing through the song, if you get a new high-score or not, and your ranking. You’ll also receive points if you fail the song, but only a meager 10. Every time you level up, you’ll have access to another song. 


 Rhythm Control 2 also has a shop where you can purchase more level packs. Right now, there are 2 extra packs, both priced at $1.99, and both containing 3 extra songs and one course. Courses have you play 3 songs one after the other, streamed together for the highest score, and if you’ve got the time to actually sit and play for about 10 minutes, this mode is great, especially if you’re interested in chasing scores on the GC board. 

With Rhythm Control 2 priced at $0.99 for launch, and being Universal, it’s a must own for fans of music-based tapping games. The difficulty can get pretty intense, but if you’re willing to sink some time into the game, it has the potential to quickly become a favorite. The high difficulty also ensures loads of replay value while trying to perfect each of the 14 tracks. Daikon Media clearly has the music genre nailed, and if RC 2 is anything like the original, you can expect to see some more tracks added in the near future. 




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